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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.20)
# VCPKG customization ....................................................
if (${CMAKE_TOOLCHAIN_FILE} MATCHES ".*vcpkg.cmake.*")
message(STATUS "Building with vcpkg toolchain.")
set(USING_VCPKG ON)
set(VCPKG_OVERLAY_TRIPLETS ${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/triplets)
endif()
# Project setup ..........................................................
project(
OSGEARTH
DESCRIPTION "osgEarth SDK"
HOMEPAGE_URL "https://github.com/gwaldron/osgearth"
LANGUAGES CXX C)
# SDK version number
set(OSGEARTH_MAJOR_VERSION 3)
set(OSGEARTH_MINOR_VERSION 7)
set(OSGEARTH_PATCH_VERSION 1)
set(OSGEARTH_VERSION ${OSGEARTH_MAJOR_VERSION}.${OSGEARTH_MINOR_VERSION}.${OSGEARTH_PATCH_VERSION})
# Increment this each time the ABI changes
set(OSGEARTH_SOVERSION 164)
# Require C++14
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Detect out-of-source build. We'll need this for protobuf generated files.
if (NOT "${PROJECT_SOURCE_DIR}" STREQUAL "${PROJECT_BINARY_DIR}")
message(STATUS "Detected an out-of-source build. Kudos.")
set(OSGEARTH_OUT_OF_SOURCE_BUILD TRUE)
else()
message(STATUS "Detected a in-source build.")
endif()
# We have some custom .cmake scripts not in the official distribution.
set(CMAKE_MODULE_PATH "${CMAKE_MODULE_PATH};${PROJECT_SOURCE_DIR}/cmake")
# Special folder for build-time generated include files
set(OSGEARTH_BUILDTIME_INCLUDE_DIR "${CMAKE_CURRENT_BINARY_DIR}/build_include")
include_directories(${OSGEARTH_BUILDTIME_INCLUDE_DIR})
# Third-party sources included in the reposotory
set(OSGEARTH_EMBEDDED_THIRD_PARTY_DIR ${PROJECT_SOURCE_DIR}/src/third_party)
# Platform-specific settings ............................................
# Default installation folders. The platform-specific includes will
# override these values as necessary.
set(INSTALL_RUNTIME_FOLDER "bin${OSGEARTH_INSTALL_FOLDER_SUFFIX}") # executables
set(INSTALL_LIBRARY_FOLDER "bin${OSGEARTH_INSTALL_FOLDER_SUFFIX}") # .dll/.so
set(INSTALL_ARCHIVE_FOLDER "lib${OSGEARTH_INSTALL_FOLDER_SUFFIX}") # .lib/.a
set(INSTALL_PLUGINS_FOLDER "bin${OSGEARTH_INSTALL_FOLDER_SUFFIX}") # parent folder of OSG plugins folder
include(oe_ios)
include(oe_osx)
include(oe_unix)
include(oe_win32)
# Build options ..........................................................
option(OSGEARTH_BUILD_TOOLS "Build the osgEarth command-line tools" ON)
option(OSGEARTH_BUILD_EXAMPLES "Build the osgEarth example applications" ON)
option(OSGEARTH_BUILD_IMGUI_NODEKIT "Build the osgEarth ImGui nodekit and ImGui-based apps" ON)
option(OSGEARTH_BUILD_CESIUM_NODEKIT "Build the Cesium nodekit (osgEarthCesium)" OFF)
option(OSGEARTH_BUILD_TRITON_NODEKIT "Build support for SunDog Triton SDK" OFF)
option(OSGEARTH_BUILD_SILVERLINING_NODEKIT "Build support for SunDog SilverLining SDK" OFF)
option(OSGEARTH_ENABLE_GEOCODER "Enable the geocoder (GDAL/OGR must be built with geocoder support)" OFF)
option(OSGEARTH_BUILD_DOCS "Include the documentation folder" ON)
mark_as_advanced(OSGEARTH_BUILD_DOCS)
option(OSGEARTH_BUILD_TESTS "Build the osgEarth unit tests" OFF)
mark_as_advanced(OSGEARTH_BUILD_TESTS)
option(OSGEARTH_BUILD_PROCEDURAL_NODEKIT "Build the procedural terrain nodekit (osgEarthProcedural)" OFF)
mark_as_advanced(OSGEARTH_BUILD_PROCEDURAL_NODEKIT)
option(OSGEARTH_BUILD_LEGACY_SPLAT_NODEKIT "Build the legacy procedural nodekit (osgEarthSplat)" OFF)
mark_as_advanced(OSGEARTH_BUILD_LEGACY_SPLAT_NODEKIT)
option(OSGEARTH_BUILD_LEGACY_CONTROLS_API "Build the legacy Controls UI API" OFF)
mark_as_advanced(OSGEARTH_BUILD_LEGACY_CONTROLS_API)
option(OSGEARTH_BUILD_ZIP_PLUGIN "Build osgEarth's zip plugin based on libzip" ON)
mark_as_advanced(OSGEARTH_BUILD_ZIP_PLUGIN)
option(OSGEARTH_ENABLE_PROFILING "Enable profiling with Tracy" OFF)
mark_as_advanced(OSGEARTH_ENABLE_PROFILING)
option(OSGEARTH_ASSUME_SINGLE_GL_CONTEXT "Assume the use of a single GL context for all GL objects (advanced)" OFF)
mark_as_advanced(OSGEARTH_ASSUME_SINGLE_GL_CONTEXT)
option(OSGEARTH_ASSUME_SINGLE_THREADED_OSG "Assume OSG will always be configured to run in SingleThreaded mode (advanced)" OFF)
mark_as_advanced(OSGEARTH_ASSUME_SINGLE_THREADED_OSG)
option(OSGEARTH_INSTALL_SHADERS "Whether to deploy GLSL shaders when installing (OFF=inlined shaders)" OFF)
mark_as_advanced(OSGEARTH_INSTALL_SHADERS)
if(WIN32)
option(OSGEARTH_INSTALL_PDBS "Whether to deploy Windows .pdb files" OFF)
endif()
# Dependencies ...........................................................
# Update git submodules
# https://cliutils.gitlab.io/modern-cmake/chapters/projects/submodule.html
find_package(Git QUIET)
if(GIT_FOUND AND EXISTS "${PROJECT_SOURCE_DIR}/.git")
message(STATUS "Submodule update")
execute_process(COMMAND ${GIT_EXECUTABLE} submodule update --init --recursive
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
RESULT_VARIABLE GIT_SUBMOD_RESULT)
if(NOT GIT_SUBMOD_RESULT EQUAL "0")
message(FATAL_ERROR "git submodule update --init --recursive failed with ${GIT_SUBMOD_RESULT}, please checkout submodules")
endif()
endif()
# required - globally used
find_package(OpenGL REQUIRED)
find_package(OpenSceneGraph REQUIRED COMPONENTS osgManipulator osgShadow osgSim osgViewer osgGA osgUtil osgText osgDB osg OpenThreads)
# For static builds we need to link with Fontconfig directly.
# There is an unknown issue where the Fc symbols are not found when linking executables statically.
find_package(Fontconfig QUIET)
if (Fontconfig_FOUND)
list(APPEND OPENSCENEGRAPH_LIBRARIES Fontconfig::Fontconfig)
endif()
# integrated profiling with tracy?
if(OSGEARTH_ENABLE_PROFILING)
find_package(Tracy)
if(Tracy_FOUND)
message(STATUS "Found Tracy. Enabling frame profiling.")
endif()
endif()
# optimization option:
if(OSGEARTH_ASSUME_SINGLE_GL_CONTEXT)
add_definitions(-DOSGEARTH_SINGLE_GL_CONTEXT)
endif()
# optimization option:
if(OSGEARTH_ASSUME_SINGLE_THREADED_OSG)
add_definitions(-DOSGEARTH_SINGLE_THREADED_OSG)
endif()
# Bring in our utility macros that sub-projects will use to configure themselves.
include(cmake/osgearth-macros.cmake)
include(cmake/install-package-config-files.cmake)
# Detect the OSG version so we can append it to plugin DLLs just like OSG does.
detect_osg_version()
if(NOT OPENSCENEGRAPH_VERSION)
set(OPENSCENEGRAPH_VERSION ${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}.${OPENSCENEGRAPH_PATCH_VERSION})
endif()
message(STATUS "Found OSG version ${OPENSCENEGRAPH_VERSION}")
# Make the headers visible to everything
include_directories(
${OSGEARTH_SOURCE_DIR}/src
${OPENSCENEGRAPH_INCLUDE_DIR})
# If OSG is built with OPENGL_PROFILE=GLCORE, <osg/GL> will try to include the GLCORE ARB headers.
# Set this variable to make those headers available when building osgEarth.
set(OSGEARTH_GLCORE_INCLUDE_DIR "" CACHE PATH "Location of OpenGL CORE profile header parent folder")
mark_as_advanced(OSGEARTH_GLCORE_INCLUDE_DIR)
if(OSGEARTH_GLCORE_INCLUDE_DIR)
include_directories(${OSGEARTH_GLCORE_INCLUDE_DIR})
endif()
# Shared v. static build .................................................
option(OSGEARTH_BUILD_SHARED_LIBS "ON to build shared libraries; OFF to build static libraries." ON)
if(OSGEARTH_BUILD_SHARED_LIBS)
set(OSGEARTH_DYNAMIC_OR_STATIC "SHARED")
else()
set(OSGEARTH_DYNAMIC_OR_STATIC "STATIC")
endif()
message(STATUS "Building ${OSGEARTH_DYNAMIC_OR_STATIC} libraries")
# Whether to append SOVERSIONs to libraries (unix)
option(OSGEARTH_SONAMES "ON to append so-version numbers to libraries" ON)
# Source code ............................................................
add_subdirectory(src)
if(OSGEARTH_BUILD_DOCS)
add_subdirectory(docs)
endif()
# IDE configuration ......................................................
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set_property(GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER "CMake Targets")
# Uninstall target .......................................................
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/cmake/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/uninstall.cmake"
IMMEDIATE @ONLY
)
add_custom_target(uninstall
"${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/uninstall.cmake"
)