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Boids ported from wgpu to rust-gpu

Original: https://github.com/gfx-rs/wgpu/tree/master/wgpu/examples/boids

Boids example

wgpu is Rust's main GPU project and rust-gpu is a project to write GPU shaders in Rust.

This repo is a simple example of writing an entire GPU application in Rust, with both vertex and non-vertex compute code.

Run

cargo run or cargo run --release for a bit more performance.

TODO

There's still a lot of cruft from the wgpu version, so the code could be simplified even more

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