diff --git a/CHANGELOG.md b/CHANGELOG.md index 58c4111..579fb89 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -6,3 +6,26 @@ ### Bug Fixes * add missing post process effect to samples ([#17](https://github.com/happy-turtle/oit-unity/issues/17)) ([7984a98](https://github.com/happy-turtle/oit-unity/commit/7984a98e737c2abd36fc14f6dcfc2c40d07292bc)) + +## 3.0.0 + +### Added + +- Add High-Definition Render Pipeline implementation of Order-Independent Transparency +- Add Universal Render Pipeline implementation of Order-Independent Transparency +- Support Vulkan and OpenGL by using SV_SampleIndex for MSAA support + +### Changed + +- Restructure package for different render pipelines using Assemblies +- Changed package name to avoid using protected names +- Update project description and demo scenes +- Various small shader and interface improvements and updates + +## 2.0.0 + +### Changed + +- Created a custom package and restructured the whole project to make installation with the Unity package manager + possible +- Improve performance by resetting linked list head buffer on GPU with a ComputeShader diff --git a/Changelog.md.meta b/CHANGELOG.md.meta similarity index 100% rename from Changelog.md.meta rename to CHANGELOG.md.meta diff --git a/Changelog.md b/Changelog.md deleted file mode 100644 index 509cab8..0000000 --- a/Changelog.md +++ /dev/null @@ -1,31 +0,0 @@ -# Changelog - -All notable changes to this project will be documented in this file. - -The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), -and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). - -## [Unreleased] - -## [3.0.0] - -### Added - -- Add High-Definition Render Pipeline implementation of Order-Independent Transparency -- Add Universal Render Pipeline implementation of Order-Independent Transparency -- Support Vulkan and OpenGL by using SV_SampleIndex for MSAA support - -### Changed - -- Restructure package for different render pipelines using Assemblies -- Changed package name to avoid using protected names -- Update project description and demo scenes -- Various small shader and interface improvements and updates - -## [2.0.0] - -### Changed - -- Created a custom package and restructured the whole project to make installation with the Unity package manager - possible -- Improve performance by resetting linked list head buffer on GPU with a ComputeShader