diff --git a/fs.c b/fs.c index bea6cbcd5..445df3684 100644 --- a/fs.c +++ b/fs.c @@ -1345,14 +1345,13 @@ Sets fs_gamedir, adds the directory to the head of the path, then loads and adds pak1.pak pak2.pak ... ================ */ -static void FS_AddGameDirectory (const char *dir, qbool set_fs_gamedir) +static void FS_AddGameDirectory (const char *dir) { int i; stringlist_t list; searchpath_t *search; - if (set_fs_gamedir) - dp_strlcpy (fs_gamedir, dir, sizeof (fs_gamedir)); + dp_strlcpy (fs_gamedir, dir, sizeof (fs_gamedir)); stringlistinit(&list); listdirectory(&list, "", dir); @@ -1393,14 +1392,14 @@ static void FS_AddGameDirectory (const char *dir, qbool set_fs_gamedir) FS_AddGameHierarchy ================ */ -static void FS_AddGameHierarchy (const char *dir, qbool set_fs_gamedir) +static void FS_AddGameHierarchy (const char *dir) { char vabuf[1024]; // Add the common game directory - FS_AddGameDirectory (va(vabuf, sizeof(vabuf), "%s%s/", fs_basedir, dir), set_fs_gamedir); + FS_AddGameDirectory (va(vabuf, sizeof(vabuf), "%s%s/", fs_basedir, dir)); if (*fs_userdir) - FS_AddGameDirectory(va(vabuf, sizeof(vabuf), "%s%s/", fs_userdir, dir), set_fs_gamedir); + FS_AddGameDirectory(va(vabuf, sizeof(vabuf), "%s%s/", fs_userdir, dir)); } @@ -1561,32 +1560,30 @@ void FS_Rescan (void) // add the game-specific paths // gamedirname1 (typically id1) - FS_AddGameHierarchy (gamedirname1, true); + FS_AddGameHierarchy (gamedirname1); // update the com_modname (used for server info) if (gamedirname2 && gamedirname2[0]) dp_strlcpy(com_modname, gamedirname2, sizeof(com_modname)); else dp_strlcpy(com_modname, gamedirname1, sizeof(com_modname)); - // add the secondary game-specific path, if any + // add the game-specific path, if any // (only used for mission packs and the like, which should set fs_modified) if (gamedirname2 && gamedirname2[0]) { fs_modified = true; - FS_AddGameHierarchy (gamedirname2, true); + FS_AddGameHierarchy (gamedirname2); } // -game // Adds basedir/gamedir as an override game // LadyHavoc: now supports multiple -game directories // set the com_modname (reported in server info) - // bones_was_here: does NOT set fs_gamedir in FS_AddGameHierarchy() - // so that we still save files in the right place. *gamedirbuf = 0; for (i = 0;i < fs_numgamedirs;i++) { fs_modified = true; - FS_AddGameHierarchy (fs_gamedirs[i], false); + FS_AddGameHierarchy (fs_gamedirs[i]); // update the com_modname (used server info) dp_strlcpy (com_modname, fs_gamedirs[i], sizeof (com_modname)); if(i) diff --git a/fs.h b/fs.h index 606580278..d83983317 100644 --- a/fs.h +++ b/fs.h @@ -38,7 +38,7 @@ typedef int64_t fs_offset_t; // ------ Variables ------ // -extern char fs_gamedir [MAX_OSPATH]; ///< Files will be saved in this gamedir. +extern char fs_gamedir [MAX_OSPATH]; extern char fs_basedir [MAX_OSPATH]; extern char fs_userdir [MAX_OSPATH];