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fix: Changed to low precission for uniform in grid3D layer. (equinor#…
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nilscb authored Jul 8, 2024
1 parent 0446493 commit 736f5e7
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Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ uniform float colorMapRangeMax;
uniform bool isColoringDiscrete;
uniform float colorMapSize;
uniform highp int coloringMode;
uniform lowp int coloringMode;
uniform vec3 colorMapClampColor;
uniform bool isClampColor;
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Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ attribute vec3 positions;
attribute float properties;
attribute vec3 normals;
uniform int coloringMode;
uniform lowp int coloringMode;
// Outputs to fragment shader
out vec3 cameraPosition;
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