From 9bdbbba1d4336b32ab6957f653455e7a76368b0c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Mon, 13 Jan 2025 12:46:42 +0100 Subject: [PATCH] Typo :) --- Core/HLE/sceNet.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Core/HLE/sceNet.cpp b/Core/HLE/sceNet.cpp index d21887d09696..83b1f341147e 100644 --- a/Core/HLE/sceNet.cpp +++ b/Core/HLE/sceNet.cpp @@ -943,7 +943,7 @@ void NetApctl_InitInfo(int confId) { truncate_cpy(netApctlInfo.gateway, sizeof(netApctlInfo.gateway), ipstr); // We use the configured DNS server, whether manually or auto configured. - // Games often use this to perform their own DNS lookups through tcp/ip, so we need to pass in the configured server. + // Games (for example, Wipeout Pulse) often use this to perform their own DNS lookups through UDP, so we need to pass in the configured server. // The reason we need autoconfig is that private Servers may need to use custom DNS Server - and most games are now // best played on private servers (only a few official ones remain, if any). if (g_Config.bInfrastructureAutoDNS) {