diff --git a/UI/GPUDriverTestScreen.cpp b/UI/GPUDriverTestScreen.cpp index c6f60119546b..17d4758906db 100644 --- a/UI/GPUDriverTestScreen.cpp +++ b/UI/GPUDriverTestScreen.cpp @@ -627,6 +627,12 @@ void GPUDriverTestScreen::ShaderTest() { // Wherever possible we should reconfigure the GL provoking vertex to match Vulkan, probably. dc.DrawImageVGradient(ImageID("I_ICON"), 0xFFFFFFFF, 0xFF808080, bounds); dc.Flush(); + + y += 120; + + dc.Begin(); + dc.DrawText("Test done", x, y, 0xFFFFFFFF, FLAG_DYNAMIC_ASCII); + dc.Flush(); } diff --git a/assets/compat.ini b/assets/compat.ini index fe558df9ec35..6d58826743a3 100644 --- a/assets/compat.ini +++ b/assets/compat.ini @@ -955,6 +955,14 @@ ULES01441 = true ULJM05600 = true ULJM05775 = true +# Split Second +ULUS10513 = true +ULES01402 = true +ULJM05812 = true +NPJH90169 = true +NPUH90093 = true +NPJH50371 = true + [ShaderColorBitmask] # Outrun 2006: Coast to Coast - issue #11358 ULES00262 = true