INFO: job system running on 7 worker threads INFO: Init Gfx System INFO: resource path: c:/Users/tc/Programming/Games/Toy/mud/data/ INFO: resource path: c:/Users/tc/Programming/Games/Toy/mud/data/examples/05_character/ INFO: Creating GLFW context. GLFW version 3.3 ERROR: GLFW 65546: Cannot make current with a window that has no OpenGL or OpenGL ES context ERROR: GLFW 65538: Cannot set swap interval without a current OpenGL or OpenGL ES context GfxSystem: Native Handle = 00000000000F1164 GfxSystem: bgfx::init INFO: Loaded image c:/Users/tc/Programming/Games/Toy/mud/data/textures/white.png of size 4 B in memory INFO: Loaded image c:/Users/tc/Programming/Games/Toy/mud/data/textures/black.png of size 4 B in memory INFO: Loaded image c:/Users/tc/Programming/Games/Toy/mud/data/textures/normal.png of size 4 B in memory INFO: Initializing UiWindow: resource path c:/Users/tc/Programming/Games/Toy/mud/data/ INFO: Loading Images in path c:/Users/tc/Programming/Games/Toy/mud/data/interface/uisprites/ INFO: UiWindow :: resize 1600, 900 WARNING: style TypeLabel not found WARNING: style TypeLabel not found WARNING: style Tree not found WARNING: style Dockbox not found WARNING: style Section not found WARNING: style Dockbox not found INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/particle_vs.sc INFO: Defines : INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/particle_fs.sc INFO: Defines : INFO: loading program particle_v0 with options INFO: loaded program c:/Users/tc/Programming/Games/Toy/mud/data//shaders/compiled/particle_v0 id 13 INFO: Loaded image c:/Users/tc/Programming/Games/Toy/mud/data/textures/radiance/tiber_1_1k.hdr of size 8.00 MB in memory INFO: gltf - loading model c:/Users/tc/Programming/Games/Toy/mud/data/examples/05_character/models/human00 INFO: Gltf - adding skeleton Hips INFO: Gltf - adding skin Alpha_Joints INFO: Gltf - adding skin Alpha_Surface INFO: Gltf - importing animation Die INFO: Gltf - importing animation DieFlying INFO: Gltf - importing animation Fire INFO: Gltf - importing animation Idle INFO: Gltf - importing animation IdleAim INFO: Gltf - importing animation IdleRifle INFO: Gltf - importing animation Run INFO: Gltf - importing animation RunAim INFO: Gltf - importing animation TPose INFO: Gltf - importing animation Walk INFO: Gltf - importing animation WalkFight INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/depth_vs.sc INFO: Defines : INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/depth_fs.sc INFO: Defines : INFO: loading program depth_v0 with options INFO: loaded program c:/Users/tc/Programming/Games/Toy/mud/data//shaders/compiled/depth_v0 id 14 INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/depth_vs.sc INFO: Defines : SKELETON; INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/depth_fs.sc INFO: Defines : SKELETON; INFO: loading program depth_v1 with options SKELETON; INFO: loaded program c:/Users/tc/Programming/Games/Toy/mud/data//shaders/compiled/depth_v1 id 15 INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/pbr/pbr_vs.sc INFO: Defines : DIRECT_LIGHT;CSM_SHADOW;CSM_NUM_CASCADES=4;CSM_PCF_LEVEL=2;MAX_LIGHTS=64;MAX_SHADOWS=32;MAX_DIRECT_LIGHTS=1; INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/pbr/pbr_fs.sc INFO: Defines : DIRECT_LIGHT;CSM_SHADOW;CSM_NUM_CASCADES=4;CSM_PCF_LEVEL=2;MAX_LIGHTS=64;MAX_SHADOWS=32;MAX_DIRECT_LIGHTS=1; INFO: loading program pbr/pbr_v2216203517952 with options DIRECT_LIGHT;CSM_SHADOW;CSM_NUM_CASCADES=4;CSM_PCF_LEVEL=2;MAX_LIGHTS=64;MAX_SHADOWS=32;MAX_DIRECT_LIGHTS=1; INFO: loaded program c:/Users/tc/Programming/Games/Toy/mud/data//shaders/compiled/pbr/pbr_v2216203517952 id 16 INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/pbr/pbr_vs.sc INFO: Defines : SKELETON;DIRECT_LIGHT;CSM_SHADOW;CSM_NUM_CASCADES=4;CSM_PCF_LEVEL=2;MAX_LIGHTS=64;MAX_SHADOWS=32;MAX_DIRECT_LIGHTS=1; INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/pbr/pbr_fs.sc INFO: Defines : SKELETON;DIRECT_LIGHT;CSM_SHADOW;CSM_NUM_CASCADES=4;CSM_PCF_LEVEL=2;MAX_LIGHTS=64;MAX_SHADOWS=32;MAX_DIRECT_LIGHTS=1; INFO: loading program pbr/pbr_v2216203517953 with options SKELETON;DIRECT_LIGHT;CSM_SHADOW;CSM_NUM_CASCADES=4;CSM_PCF_LEVEL=2;MAX_LIGHTS=64;MAX_SHADOWS=32;MAX_DIRECT_LIGHTS=1; INFO: loaded program c:/Users/tc/Programming/Games/Toy/mud/data//shaders/compiled/pbr/pbr_v2216203517953 id 17 INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/unshaded_vs.sc INFO: Defines : INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/unshaded_fs.sc INFO: Defines : INFO: loading program unshaded_v0 with options INFO: loaded program c:/Users/tc/Programming/Games/Toy/mud/data//shaders/compiled/unshaded_v0 id 18 INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/filter/copy_vs.sc INFO: Defines : INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/filter/copy_fs.sc INFO: Defines : INFO: loading program filter/copy_v0 with options INFO: loaded program c:/Users/tc/Programming/Games/Toy/mud/data//shaders/compiled/filter/copy_v0 id 19 INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/filter/prefilter_envmap_vs.sc INFO: Defines : INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/filter/prefilter_envmap_fs.sc INFO: Defines : INFO: loading program filter/prefilter_envmap_v0 with options INFO: loaded program c:/Users/tc/Programming/Games/Toy/mud/data//shaders/compiled/filter/prefilter_envmap_v0 id 20 INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/pbr/pbr_vs.sc INFO: Defines : RADIANCE_ENVMAP;DIRECT_LIGHT;CSM_SHADOW;CSM_NUM_CASCADES=4;CSM_PCF_LEVEL=2;MAX_LIGHTS=64;MAX_SHADOWS=32;MAX_DIRECT_LIGHTS=1; INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/pbr/pbr_fs.sc INFO: Defines : RADIANCE_ENVMAP;DIRECT_LIGHT;CSM_SHADOW;CSM_NUM_CASCADES=4;CSM_PCF_LEVEL=2;MAX_LIGHTS=64;MAX_SHADOWS=32;MAX_DIRECT_LIGHTS=1; INFO: loading program pbr/pbr_v2216203534336 with options RADIANCE_ENVMAP;DIRECT_LIGHT;CSM_SHADOW;CSM_NUM_CASCADES=4;CSM_PCF_LEVEL=2;MAX_LIGHTS=64;MAX_SHADOWS=32;MAX_DIRECT_LIGHTS=1; INFO: loaded program c:/Users/tc/Programming/Games/Toy/mud/data//shaders/compiled/pbr/pbr_v2216203534336 id 21 INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/pbr/pbr_vs.sc INFO: Defines : SKELETON;RADIANCE_ENVMAP;DIRECT_LIGHT;CSM_SHADOW;CSM_NUM_CASCADES=4;CSM_PCF_LEVEL=2;MAX_LIGHTS=64;MAX_SHADOWS=32;MAX_DIRECT_LIGHTS=1; INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/pbr/pbr_fs.sc INFO: Defines : SKELETON;RADIANCE_ENVMAP;DIRECT_LIGHT;CSM_SHADOW;CSM_NUM_CASCADES=4;CSM_PCF_LEVEL=2;MAX_LIGHTS=64;MAX_SHADOWS=32;MAX_DIRECT_LIGHTS=1; INFO: loading program pbr/pbr_v2216203534337 with options SKELETON;RADIANCE_ENVMAP;DIRECT_LIGHT;CSM_SHADOW;CSM_NUM_CASCADES=4;CSM_PCF_LEVEL=2;MAX_LIGHTS=64;MAX_SHADOWS=32;MAX_DIRECT_LIGHTS=1; INFO: loaded program c:/Users/tc/Programming/Games/Toy/mud/data//shaders/compiled/pbr/pbr_v2216203534337 id 22 INFO: frame 2.63 INFO: fps 380.750000 INFO: frame 1.07 INFO: fps 931.000000 INFO: frame 1.10 INFO: fps 911.750000 C:\Users\tc\Programming\Games\Toy\mud\build\projects\vs2017\..\..\win64_vs2017\bin\05_character_d.exe (process 15556) exited with code 0. 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