INFO: job system running on 7 worker threads INFO: Init Gfx System INFO: resource path: c:/Users/tc/Programming/Games/Toy/mud/data/ INFO: resource path: c:/Users/tc/Programming/Games/Toy/mud/data/examples/07_gltf/ INFO: Creating GLFW context. GLFW version 3.3 ERROR: GLFW 65546: Cannot make current with a window that has no OpenGL or OpenGL ES context ERROR: GLFW 65538: Cannot set swap interval without a current OpenGL or OpenGL ES context GfxSystem: Native Handle = 00000000000B095C GfxSystem: bgfx::init INFO: Loaded image c:/Users/tc/Programming/Games/Toy/mud/data/textures/white.png of size 4 B in memory INFO: Loaded image c:/Users/tc/Programming/Games/Toy/mud/data/textures/black.png of size 4 B in memory INFO: Loaded image c:/Users/tc/Programming/Games/Toy/mud/data/textures/normal.png of size 4 B in memory INFO: Initializing UiWindow: resource path c:/Users/tc/Programming/Games/Toy/mud/data/ INFO: Loading Images in path c:/Users/tc/Programming/Games/Toy/mud/data/interface/uisprites/ INFO: UiWindow :: resize 1600, 900 WARNING: style TypeLabel not found WARNING: style TypeLabel not found WARNING: style Tree not found WARNING: style Dockbox not found WARNING: style Section not found WARNING: style Dockbox not found INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/particle_vs.sc INFO: Defines : INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/particle_fs.sc INFO: Defines : INFO: loading program particle_v0 with options INFO: loaded program c:/Users/tc/Programming/Games/Toy/mud/data//shaders/compiled/particle_v0 id 13 INFO: Loaded image c:/Users/tc/Programming/Games/Toy/mud/data/textures/radiance/tiber_1_1k.hdr of size 8.00 MB in memory INFO: gltf - loading model c:/Users/tc/Programming/Games/Toy/mud/data/examples/07_gltf/models/DamagedHelmet INFO: Loaded image c:/Users/tc/Programming/Games/Toy/mud/data/examples/07_gltf/models/DamagedHelmet/Default_albedo.jpg of size 12.00 MB in memory INFO: Loaded image c:/Users/tc/Programming/Games/Toy/mud/data/examples/07_gltf/models/DamagedHelmet/Default_normal.jpg of size 12.00 MB in memory INFO: Loaded image c:/Users/tc/Programming/Games/Toy/mud/data/examples/07_gltf/models/DamagedHelmet/Default_metalRoughness.jpg of size 12.00 MB in memory INFO: Loaded image c:/Users/tc/Programming/Games/Toy/mud/data/examples/07_gltf/models/DamagedHelmet/Default_emissive.jpg of size 12.00 MB in memory INFO: Loaded image c:/Users/tc/Programming/Games/Toy/mud/data/examples/07_gltf/models/DamagedHelmet/Default_AO.jpg of size 12.00 MB in memory INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/depth_vs.sc INFO: Defines : INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/depth_fs.sc INFO: Defines : INFO: loading program depth_v0 with options INFO: loaded program c:/Users/tc/Programming/Games/Toy/mud/data//shaders/compiled/depth_v0 id 14 INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/pbr/pbr_vs.sc INFO: Defines : NORMAL_MAP;EMISSIVE;AMBIENT_OCCLUSION;DIRECT_LIGHT;CSM_SHADOW;CSM_NUM_CASCADES=4;CSM_PCF_LEVEL=2;MAX_LIGHTS=64;MAX_SHADOWS=32;MAX_DIRECT_LIGHTS=1; INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/pbr/pbr_fs.sc INFO: Defines : NORMAL_MAP;EMISSIVE;AMBIENT_OCCLUSION;DIRECT_LIGHT;CSM_SHADOW;CSM_NUM_CASCADES=4;CSM_PCF_LEVEL=2;MAX_LIGHTS=64;MAX_SHADOWS=32;MAX_DIRECT_LIGHTS=1; INFO: loading program pbr/pbr_v2216203519360 with options NORMAL_MAP;EMISSIVE;AMBIENT_OCCLUSION;DIRECT_LIGHT;CSM_SHADOW;CSM_NUM_CASCADES=4;CSM_PCF_LEVEL=2;MAX_LIGHTS=64;MAX_SHADOWS=32;MAX_DIRECT_LIGHTS=1; INFO: loaded program c:/Users/tc/Programming/Games/Toy/mud/data//shaders/compiled/pbr/pbr_v2216203519360 id 15 INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/filter/copy_vs.sc INFO: Defines : INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/filter/copy_fs.sc INFO: Defines : INFO: loading program filter/copy_v0 with options INFO: loaded program c:/Users/tc/Programming/Games/Toy/mud/data//shaders/compiled/filter/copy_v0 id 16 INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/filter/prefilter_envmap_vs.sc INFO: Defines : INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/filter/prefilter_envmap_fs.sc INFO: Defines : INFO: loading program filter/prefilter_envmap_v0 with options INFO: loaded program c:/Users/tc/Programming/Games/Toy/mud/data//shaders/compiled/filter/prefilter_envmap_v0 id 17 INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/pbr/pbr_vs.sc INFO: Defines : NORMAL_MAP;EMISSIVE;AMBIENT_OCCLUSION;RADIANCE_ENVMAP;DIRECT_LIGHT;CSM_SHADOW;CSM_NUM_CASCADES=4;CSM_PCF_LEVEL=2;MAX_LIGHTS=64;MAX_SHADOWS=32;MAX_DIRECT_LIGHTS=1; INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/pbr/pbr_fs.sc INFO: Defines : NORMAL_MAP;EMISSIVE;AMBIENT_OCCLUSION;RADIANCE_ENVMAP;DIRECT_LIGHT;CSM_SHADOW;CSM_NUM_CASCADES=4;CSM_PCF_LEVEL=2;MAX_LIGHTS=64;MAX_SHADOWS=32;MAX_DIRECT_LIGHTS=1; INFO: loading program pbr/pbr_v2216203535744 with options NORMAL_MAP;EMISSIVE;AMBIENT_OCCLUSION;RADIANCE_ENVMAP;DIRECT_LIGHT;CSM_SHADOW;CSM_NUM_CASCADES=4;CSM_PCF_LEVEL=2;MAX_LIGHTS=64;MAX_SHADOWS=32;MAX_DIRECT_LIGHTS=1; INFO: loaded program c:/Users/tc/Programming/Games/Toy/mud/data//shaders/compiled/pbr/pbr_v2216203535744 id 18 INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/skybox_vs.sc INFO: Defines : INFO: Compiling Shader : c:/Users/tc/Programming/Games/Toy/mud/data/shaders/skybox_fs.sc INFO: Defines : INFO: loading program skybox_v0 with options INFO: loaded program c:/Users/tc/Programming/Games/Toy/mud/data//shaders/compiled/skybox_v0 id 19 INFO: frame 2.20 INFO: fps 453.750000 INFO: frame 0.90 INFO: fps 1108.000000 INFO: frame 0.90 INFO: fps 1111.250000 INFO: frame 0.89 INFO: fps 1123.750000 INFO: frame 0.90 INFO: fps 1116.000000 INFO: frame 0.90 INFO: fps 1105.750000 C:\Users\tc\Programming\Games\Toy\mud\build\projects\vs2017\..\..\win64_vs2017\bin\07_gltf_d.exe (process 21880) exited with code 0. To automatically close the console when debugging stops, enable Tools->Options->Debugging->Automatically close the console when debugging stops. Press any key to close this window . . .