diff --git a/src/viking.js b/src/viking.js index 9017bfc8a..b4a0133b8 100755 --- a/src/viking.js +++ b/src/viking.js @@ -1,11 +1,101 @@ // Soldier -class Soldier {} +class Soldier { + + constructor(health, strength) { + this.health = health; + this.strength = strength; + } + + attack() { + return this.strength; + } + + receiveDamage(damage) { + this.health = this.health - damage; + + } +} // Viking -class Viking {} +class Viking extends Soldier { + + constructor(name, health, strength) { + super(health, strength); + this.name = name; + } + + receiveDamage(damage) { + super.receiveDamage(damage); + if (this.health > 0) { + return `${this.name} has received ${damage} points of damage`; + } else { + return `${this.name} has died in act of combat`; + } + } + + battleCry() { + return 'Odin Owns You All!' + } + +} // Saxon -class Saxon {} +class Saxon extends Soldier { + + attack() { + return this.strength + } + + receiveDamage(damage) { + this.health = this.health - damage; + if (this.health > 0) { + return `A Saxon has received ${damage} points of damage` + } else { + return 'A Saxon has died in combat' + } + } + +} // War -class War {} +class War { + + constructor() { + this.vikingArmy = []; + this.saxonArmy = []; + + } + + addVinking(viking) { + this.vikingArmy.push = viking; + } + + addSaxon(saxon) { + this.saxonArmy = saxon; + } + + vikingAttack() { + this.damage === this.health + } + + saxonAttack() { + saxon: saxon; + } + + showStatus() { + + } + + + + + + + + + + + + + +}