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dstyle.dd
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dstyle.dd
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Ddoc
$(D_S The D Style,
$(P
$(I The D Style) is a set of style conventions for writing
D programs. The D Style is not enforced by the compiler. It is
purely cosmetic and a matter of choice. Adhering to the D Style,
however, will make it easier for others to work with your
code and easier for you to work with others' code.
The D Style can form the starting point for a project
style guide customized for your project team.
)
$(P
Submissions to Phobos and other official D source code will
follow these guidelines.
)
$(H3 Whitespace)
$(UL
$(LI One statement per line.)
$(LI Use spaces instead of hardware tabs.)
$(LI Each indentation level will be four columns.)
)
$(H3 Naming Conventions)
$(DL
$(DT General)
$(DD Unless listed otherwise below, names should be camelCased (this
includes $(I all) variables). So, names formed by joining multiple
words have each word other than the first word capitalized. Also, names
do not begin with an underscore $(SINGLEQUOTE _) unless they are
private.
-------------------------------
int myFunc();
string myLocalVar;
-------------------------------
)
$(DT Modules)
$(DD Module and package names should be all lowercase, and only contain
the characters [a..z][0..9][_]. This avoids problems when dealing with
case-insensitive file systems.
-------------------------------
import std.algorithm;
-------------------------------
)
$(DT Classes, Interfaces, Structs, Unions, Enums, Non-Eponymous Templates)
$(DD The names of user-defined types should be PascalCased, which is the
same as camelCased except that the first letter is uppercase.
-------------------------------
class Foo;
struct FooAndBar;
-------------------------------
)
$(DT Eponymous Templates)
$(DD Templates which have the same name as a symbol within that template
(and instantiations of that template are therefore replaced with that
symbol) should be capitalized in the same way that that inner symbol
would be capitalized if it weren't in a template - e.g. types should be
PascalCased and values should be camelCased.
-------------------------
template GetSomeType(T) { alias GetSomeType = T; }
template isSomeType(T) { enum isSomeType = is(T == SomeType); }
template MyType(T) { struct MyType { ... } }
template map(fun...) { auto map(Range r) { ... } }
-------------------------
)
$(DT Functions)
$(DD Function names should be camelCased, so their first letter is lowercase.
This includes properties and member functions.
-------------------------------
int done();
int doneProcessing();
-------------------------------
)
$(DT Constants)
$(DD The names of constants should be camelCased just like normal variables.
-------------------------------
enum secondsPerMinute = 60;
immutable hexDigits = "0123456789ABCDEF";
-------------------------------
)
$(DT Enum members)
$(DD The members of enums should be camelCased, so their first letter is
lowercase.
-------------------------------
enum Direction { bwd, fwd, both }
enum OpenRight { no, yes }
-------------------------------
)
$(DT Keywords)
$(DD If a name would conflict with a keyword, and it is desirable to use the
keyword rather than pick a different name, a single underscore
$(SINGLEQUOTE _) should be appended to it. Names should not be
capitalized differently in order to avoid conflicting with keywords.
-------------------------------
enum Attribute { nothrow_, pure_, safe }
-------------------------------
)
$(DT Acronyms)
$(DD When acronyms are used in symbol names, all letters in the acronym
should have the same case. So, if the first letter in the acronym
is lowercase, then all of the letters in the acronym are lowercase, and
if the first letter in the acronym is uppercase, then all of the
letters in the acronym are uppercase.
-------------------------------
class UTFException;
ubyte asciiChar;
-------------------------------
)
)
$(H3 Type Aliases)
$(P The D programming languages offers two functionally equivalent syntaxes for type aliases, but ...)
-------------------------------
alias size_t = uint;
-------------------------------
$(P ... is preferred over ...)
-------------------------------
alias uint size_t;
-------------------------------
$(P ... because ...)
$(UL
$(LI It follows the already familiar assignment syntax instead of the inverted typedef syntax from C)
$(LI In verbose declarations, it is easier to see what is being declared)
)
-------------------------------
alias important = someTemplateDetail!(withParameters, andValues);
alias Callback = ReturnType function(Arg1, Arg2) pure nothrow;
-------------------------------
$(P vs.)
-------------------------------
alias someTemplateDetail!(withParameters, andValues) important;
alias ReturnType function(Arg1, Arg2) pure nothrow Callback;
-------------------------------
$(P Meaningless type aliases like ...)
-------------------------------
alias VOID = void;
alias INT = int;
alias pint = int*;
-------------------------------
$(P ... should be avoided.)
$(H3 Declaration Style)
$(P Since the declarations are left-associative, left justify them:)
-------------------------------
int[] x, y; // makes it clear that x and y are the same type
int** p, q; // makes it clear that p and q are the same type
-------------------------------
$(P to emphasize their relationship. Do not use the C style:)
-------------------------------
int []x, y; // confusing since y is also an int[]
int **p, q; // confusing since q is also an int**
-------------------------------
$(H3 Operator Overloading)
$(P Operator overloading is a powerful tool to extend the basic
types supported by the language. But being powerful, it has
great potential for creating obfuscated code. In particular,
the existing D operators have conventional meanings, such
as $(SINGLEQUOTE +) means $(SINGLEQUOTE add) and $(SINGLEQUOTE <<)
means $(SINGLEQUOTE shift left).
Overloading operator $(SINGLEQUOTE +) with a meaning different from $(SINGLEQUOTE add)
is arbitrarily confusing and should be avoided.
)
$(H3 Hungarian Notation)
$(P Using hungarian notation to denote the type of a variable
is a bad idea.
However, using notation to denote the purpose of a variable
(that cannot be expressed by its type) is often a good
practice.)
$(H3 Properties)
$(P Functions should be property functions whenever appropriate. In
particular, getters and setters should generally be avoided in favor of
property functions. And in general, whereas functions should be verbs,
properties should be nouns, just like if they were member variables.
Getter properties should $(I not) alter state.)
$(H3 Documentation)
$(P
All public declarations will be documented in
$(LINK2 ddoc.html, Ddoc) format.
)
$(H3 Unit Tests)
$(P
As much as practical, all functions will be exercised
by unit tests using unittest blocks immediately following
the function to be tested.
Every path of code should be executed at least once,
verified by the $(LINK2 code_coverage.html, code coverage analyzer).
)
$(H2 Additional Requirements for Phobos)
$(P
In general, this guide does not try to recommend or require that code
conform to any particular formatting guidelines. The small section on
whitespace at the top contains its only formatting guidelines. However, for
Phobos and other official D source code, there are two additional
requirements:
)
$(UL
$(LI Braces should be on their own line. There are a few exceptions to this
(such as when declaring lambda functions), but with any normal function
block or type definition, the braces should be on their own line.)
-------------------------------
void func(int param)
{
if (param < 0)
{
...
}
else
{
...
}
}
-------------------------------
$(LI Lines have a soft limit of 80 characters and a hard limit of 120
characters. This means that most lines of code should be no longer than
80 characters long but that they $(I can) exceed 80 characters when
appropriate. However, they can $(I never) exceed 120 characters.)
)
$(P
We are not necessarily recommending that all code follow these two rules.
They're both likely to be controversial in any discussion on coding
standards. However, they are required in submissions to Phobos and other
official D source code.
)
)
Macros:
TITLE=The D Style
WIKI=DStyle