diff --git a/src/Components/Modules/AssetInterfaces/IclipMap_t.cpp b/src/Components/Modules/AssetInterfaces/IclipMap_t.cpp index 82a1c3fd..9ac93e68 100644 --- a/src/Components/Modules/AssetInterfaces/IclipMap_t.cpp +++ b/src/Components/Modules/AssetInterfaces/IclipMap_t.cpp @@ -306,7 +306,7 @@ namespace Assets Game::CollisionPartition* destPartitions = buffer->dest(); buffer->saveArray(asset->partitions, asset->partitionCount); - for (int i = 0; i < asset->partitionCount; ++i) + for (size_t i = 0; i < asset->partitionCount; ++i) { Game::CollisionPartition* destPartition = &destPartitions[i]; Game::CollisionPartition* partition = &asset->partitions[i]; diff --git a/src/Game/Structs.hpp b/src/Game/Structs.hpp index 8fa8ba8b..4b72f36d 100644 --- a/src/Game/Structs.hpp +++ b/src/Game/Structs.hpp @@ -3220,7 +3220,7 @@ namespace Game unsigned char* triEdgeIsWalkable; unsigned int borderCount; CollisionBorder* borders; - int partitionCount; + unsigned int partitionCount; CollisionPartition* partitions; unsigned int aabbTreeCount; CollisionAabbTree* aabbTrees;