Releases: janhohenheim/foxtrot
Releases · janhohenheim/foxtrot
v0.5.0
What's Changed
- Add grass again by @EmiOnGit in #293
- Use GLTF component loading crate by @janhohenheim in #294
- Move to GLTF blueprint crate by @janhohenheim in #295
- Update to Bevy 0.13 by @janhohenheim in #296
Full Changelog: v0.4.0...v0.5.0
v0.4.0
Refactored a lot of boilerplate to make project way less intimidating
Full Changelog: v0.3.0...v0.4.0
v0.3.0
What's Changed
- Support Bevy 0.12
- Removed Wasm support
- Added bevy_editor_pls editor component to camera rig by @BlackPhlox in #247
- Trying to fix CI by @BlackPhlox in #248
- Update Rust action in CI and simplify caching by @TimJentzsch in #249
- Update to latest nightly, remove dependency patch by @TimJentzsch in #251
- Use
pub(crate)
instead ofpub
by @TimJentzsch in #256 - Enable full-screen by @TimJentzsch in #254
- Bump to bevy=0.10.1, bevy_asset_loader=0.15, oxidized_navigation=0.4, embed_resource=2.1 by @dvanderleij in #259
- Fix clippy warnings by @TimJentzsch in #262
- Enable Cargo's sparse registry for CI by @TimJentzsch in #261
- Enable incremental builds by @janhohenheim in #263
- Improve CI times by removing Wasm builds by @janhohenheim in #264
- Pin nightly by @janhohenheim in #266
- Update readme.md by @janhohenheim in #267
- Create FUNDING.yml by @janhohenheim in #269
- Tweak some settings according to feedback by @janhohenheim in #271
- build(toolchain): pin Rust nightly version by @coopbri in #277
New Contributors
- @BlackPhlox made their first contribution in #247
- @TimJentzsch made their first contribution in #249
- @dvanderleij made their first contribution in #259
- @coopbri made their first contribution in #277
Full Changelog: v0.2.0...v0.3.0
What's Changed
- Added bevy_editor_pls editor component to camera rig by @BlackPhlox in #247
- Trying to fix CI by @BlackPhlox in #248
- Update Rust action in CI and simplify caching by @TimJentzsch in #249
- Update to latest nightly, remove dependency patch by @TimJentzsch in #251
- Use
pub(crate)
instead ofpub
by @TimJentzsch in #256 - Enable full-screen by @TimJentzsch in #254
- Bump to bevy=0.10.1, bevy_asset_loader=0.15, oxidized_navigation=0.4, embed_resource=2.1 by @dvanderleij in #259
- Fix clippy warnings by @TimJentzsch in #262
- Enable Cargo's sparse registry for CI by @TimJentzsch in #261
- Enable incremental builds by @janhohenheim in #263
- Improve CI times by removing Wasm builds by @janhohenheim in #264
- Pin nightly by @janhohenheim in #266
- Update readme.md by @janhohenheim in #267
- Create FUNDING.yml by @janhohenheim in #269
- Tweak some settings according to feedback by @janhohenheim in #271
- build(toolchain): pin Rust nightly version by @coopbri in #277
- Update to Bevy 0.12 by @janhohenheim in #278
New Contributors
- @BlackPhlox made their first contribution in #247
- @TimJentzsch made their first contribution in #249
- @dvanderleij made their first contribution in #259
- @coopbri made their first contribution in #277
Full Changelog: v0.2.0...v0.3.0
v0.2.0
What's Changed
Nothing new, but this marks the beginning of a relative stability period for Foxtrot :)
Full Changelog: v0.1.12...v0.2.0
v0.1.12
What's Changed
- Move spawning to spew by @janhohenheim in #235
- Replace pipes with sysfail and optimize system ordering by @janhohenheim in #236
- Use newest spew by @janhohenheim in #237
- Move plugins to seldom-fn-plugins by @janhohenheim in #238
- Unify lerp calls and move consts into config by @janhohenheim in #239
Full Changelog: v0.1.11...v0.1.12
v0.1.11
This mainly a test-run before releasing 0.2.0
, which marks a transition to a stable code base. Thus, I'd like to test the binaries a bit before :)
What's Changed
- Attempts to fix #208 by @MarcusSakae in #209
- Refactor path creation by @janhohenheim in #210
- Remove unused camera code by @janhohenheim in #212
- Fix reload crashing during dialog by @janhohenheim in #213
- Fix skydome not following camera by @janhohenheim in #214
- Remove LFS by @janhohenheim in #218
- Remove .gitattributes by @janhohenheim in #219
- Use correct homebrew path on ARM macs by @vijaypemmaraju in #224
- migrating to warbler_grass crate by @EmiOnGit in #223
- Fix dialog choices being triggered all at once by @janhohenheim in #227
- Use Bevy 0.10 by @janhohenheim in #228
- Switch to bevy_dolly by @janhohenheim in #231
- Patch Wasm breaking crate by @janhohenheim in #233
- Bump versions by @janhohenheim in #234
New Contributors
- @MarcusSakae made their first contribution in #209
- @vijaypemmaraju made their first contribution in #224
- @EmiOnGit made their first contribution in #223
Full Changelog: v0.1.10...0.1.11
v0.1.10
What's Changed
- Bake in vertex tangents by @janhohenheim in #198
- Update blend file export settings by @janhohenheim in #199
- Add CSS loader in WASM by @bash in #200
- Use newest bevy_asset_loading by @janhohenheim in #202
- Add warblersneeds integration by @janhohenheim in #203
- Use newest LWIM by @janhohenheim in #204
- Use more sane dep overrides by @janhohenheim in #205
New Contributors
Full Changelog: v0.1.9...v0.1.10
v0.1.9
What's Changed
- Fix crash on load while interactions menu is active by @janhohenheim in #182
- Fix missing normalizations by @janhohenheim in #185
- Fix various Wasm problems by @janhohenheim in #187
- Fix narrow pathways by @janhohenheim in #188
- Fix camera being stuck in floor sometimes by @janhohenheim in #189
- Switch to LeafWingInputManager by @janhohenheim in #190
- Make foxtrot ready for crates.io release for docs.rs by @janhohenheim in #192
- Exclude build rs from crates.io release by @janhohenheim in #193
- Improve performance by reducing shadow casting by @janhohenheim in #194
Full Changelog: v0.1.8...v0.1.9
v0.1.8
What's Changed
- Only allow interaction when player is facing in the general direction by @janhohenheim in #142
- Add keybindings for numbers by @janhohenheim in #143
- Start extracting consts into config file by @janhohenheim in #147
- Implement loading screen by @janhohenheim in #148
- Fix wrong transform being used from going from 3rd to 1st person by @janhohenheim in #151
- Fix numbered choices being indexed wrong when omitting a choice by @janhohenheim in #152
- Overhaul dialog visuals by @janhohenheim in #153
- Tweak dialog colors by @janhohenheim in #154
- Improve follower dialog by @janhohenheim in #155
- Fix typo by @janhohenheim in #156
- Add hanabi support for native by @janhohenheim in #157
- Fix invalid angle on angled cam to 3rd person transition by @janhohenheim in #158
- Reorder deps by @janhohenheim in #160
- Fix issues with pathfinding by switching back to oxidized_navigation by @janhohenheim in #163
- Switch KCC for rigidbody by @janhohenheim in #164
- Allow speeding up dialog by @janhohenheim in #165
- Tweak collider sizes by @janhohenheim in #166
- Fix Wasm keybinds by @janhohenheim in #167
- Try to fix shaders on Wasm by @janhohenheim in #168
- Implement skydome by @janhohenheim in #170
- Fix normal map bit depth by @janhohenheim in #172
- Fix audio still playing on pause by @janhohenheim in #174
- ported dev window to bevy_editor_plz by @PhaestusFox in #175
- Implement second part of dev window to bevy_editor_pls port by @janhohenheim in #176
- Optimize navmesh by @janhohenheim in #177
- Move initial menu to egui by @janhohenheim in #179
- Add tracing feature by @janhohenheim in #180
New Contributors
- @PhaestusFox made their first contribution in #175 🎉
Full Changelog: v0.1.7...v0.1.8
v0.1.7
What's Changed
- Use nightly for web builds by @janhohenheim in #135
- Log errors instead of unwrapping them by @janhohenheim in #136
- Fix player being able to unfreeze themselves by @janhohenheim in #137
- Add windows installer by @janhohenheim in #138
- Fix env var by @janhohenheim in #139
Full Changelog: v0.1.6...v0.1.7