A graphics rendering engine written in C++ (using C++11) and OpenGL (targetting 3.2 and above).
The goals for this project is to create a graphics rendering engine library that is:
- Fast
- Easy to use
- Robust
Furthermore, the goals for the code are for it to be:
- Documented
- Clean
You will need several pre-requisites installed before compilation will work. For an automated setup, check out the Automatic Building section of the wiki.
Assuming you have all the pre-requisites ready to go, you can compile by running python setup.py
followed by scons
from the terminal (or
the Developer Command Prompt for VS2013 on Windows).
For more details about compiling, check out the wiki.