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Should we be compiling shaders on engine startup? Or should we compile only a basic subset of shaders (because it's faster), which would allow a user to see a menu (or maybe a splash screen for loading), and have the code that is using the library explicitly call a 'load shaders' method?
The text was updated successfully, but these errors were encountered:
Should we be compiling shaders on engine startup? Or should we compile only a basic subset of shaders (because it's faster), which would allow a user to see a menu (or maybe a splash screen for loading), and have the code that is using the library explicitly call a 'load shaders' method?
The text was updated successfully, but these errors were encountered: