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sprites.h
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#include <Adafruit_NeoPixel.h>
#include "effect_base.h"
#include "cycle_sprite.h"
class Sprites : public EffectBase {
protected:
CycleSprite **sprites_list;
int num_sprites;
int num_colors = 1;
uint32_t *colors = NULL;
int string_length = 0;
bool only_odd_addresses = true;
public:
Sprites() {
num_colors = 0;
}
~Sprites();
Sprites(uint32_t *color_list, int color_count);
void setNumSprites(int num_sprites_to_create);
void setPalette(uint32_t *color_list, int color_count);
void onlyOddAddresses() { only_odd_addresses = true; }
void anyAddresses() { only_odd_addresses = false; }
// Returns any address
int getRandomAddress() {
int random_address = random(string_length);
return only_odd_addresses ? random_address + (random_address % 1) : random_address;
}
void setup(Adafruit_NeoPixel* strip);
void loop(Adafruit_NeoPixel* strip);
void cleanup(Adafruit_NeoPixel* strip);
int loopDelay() { return 100; }
};