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Due to this bug in web versions of Godot godotengine/godot#56670
This causes the whole computer to lockup for 30 seconds while 3D shaders are compiled.
As a reference tool this is not so user friendly, I would suggest that the 3D version is only used for downloaded instances of the software.
The text was updated successfully, but these errors were encountered:
Thank you for pointing this out! I had not noticed this, but I was getting a long lockup when switching to 3d mode too.
I believe I can switch to gles2 without issue. So I can do that for just the html5 export.
You can checkout https://jayaarrgh.itch.io/book-of-shaders-godot and let me know if its resolved for you.
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Hi, thank you for the quick fix! Working now :)
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Due to this bug in web versions of Godot godotengine/godot#56670
This causes the whole computer to lockup for 30 seconds while 3D shaders are compiled.
As a reference tool this is not so user friendly, I would suggest that the 3D version is only used for downloaded instances of the software.
The text was updated successfully, but these errors were encountered: