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docs/classes/Matrix4x4.html | 72 +++++++-------- docs/classes/Mesh3D.html | 70 ++++++++------ docs/classes/MeshGeometry3D.html | 12 +-- docs/classes/MeshShader.html | 10 +- docs/classes/Model.html | 30 +++--- docs/classes/PickingHitArea.html | 8 +- docs/classes/PickingInteraction.html | 10 +- docs/classes/Plane.html | 2 +- docs/classes/Point3D.html | 56 +++++------ docs/classes/Quat.html | 2 +- docs/classes/Quaternion.html | 54 +++++------ docs/classes/Ray.html | 2 +- docs/classes/ShadowCastingLight.html | 30 +++--- docs/classes/ShadowRenderPass.html | 14 +-- docs/classes/Skin.html | 12 +-- docs/classes/Skybox.html | 36 ++++---- docs/classes/Sprite3D.html | 54 +++++------ docs/classes/SpriteBatchRenderer.html | 6 +- docs/classes/StandardMaterial.html | 92 +++++++++---------- .../StandardMaterialNormalTexture.html | 8 +- .../StandardMaterialOcclusionTexture.html | 8 +- docs/classes/StandardMaterialTexture.html | 8 +- docs/classes/StandardPipeline.html | 22 ++--- docs/classes/TextureTransform.html | 16 ++-- docs/classes/Transform3D.html | 28 +++--- docs/classes/Vec3.html | 2 +- docs/classes/glTFAsset.html | 16 ++-- docs/enums/CubemapFormat.html | 6 +- docs/enums/LightType.html | 8 +- docs/enums/MaterialRenderSortType.html | 2 +- docs/enums/ShadowQuality.html | 8 +- docs/enums/SpriteBillboardType.html | 8 +- docs/enums/StandardMaterialAlphaMode.html | 8 +- docs/enums/StandardMaterialDebugMode.html | 2 +- docs/index.html | 4 +- docs/interfaces/CompositeSpriteOptions.html | 10 +- docs/interfaces/CubemapFaces.html | 14 +-- docs/interfaces/MaterialFactory.html | 6 +- docs/interfaces/MeshDestroyOptions.html | 2 +- docs/interfaces/MeshGeometryAttribute.html | 16 ++-- docs/interfaces/MeshGeometryTarget.html | 4 +- docs/interfaces/RenderPass.html | 10 +- .../interfaces/ShadowCastingLightOptions.html | 6 +- docs/interfaces/SphereGeometryOptions.html | 8 +- docs/interfaces/glTFResourceLoader.html | 6 +- docs/modules.html | 2 +- docs/modules/Debug.html | 2 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Axis-aligned bounding box.

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Constructors

constructor

Accessors

center

Hierarchy

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Index

Constructors

constructor

Accessors

center

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extents

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encapsulate

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encapsulate

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  • Grows the bounding box to include the point.

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    • point: { x: number; y: number; z: number }

      The point to include.

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Static from

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Returns void

Static from

  • from(source: { max: Float32Array; min: Float32Array }): AABB
  • Creates a new bounding box from the specified source.

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      The source to create the bounding box from.

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  • Constructor
  • Property
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  • Accessor
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  • Inherited accessor
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  • Method
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  • Static method
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Generated using TypeDoc

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Represents an animation.

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Hierarchy

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    • Animation

Index

Constructors

constructor

Hierarchy

  • EventEmitter
    • Animation

Index

Constructors

constructor

  • Creates a new animation with the specified name.

    Parameters

    • Optional name: string

      Name for the animation.

      -

    Returns Animation

Properties

Readonly Abstract duration

duration: number
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Returns Animation

Properties

Readonly Abstract duration

duration: number

The duration (in seconds) of this animation.

-

loop

loop: boolean = false
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loop

loop: boolean = false

A value indicating if the animation is looping.

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name?: string

Abstract position

position: number
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Optional name

name?: string

Abstract position

position: number

The current position (in seconds) of this animation.

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The speed that the animation will play at.

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prefixed: string | boolean

Methods

addListener

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    • fn: ListenerFn
    • Optional context: any

    Returns Animation

emit

  • emit(event: string | symbol, ...args: any[]): boolean
  • Calls each of the listeners registered for a given event.

    @@ -25,7 +25,7 @@

    Add a listener for a given event.

    Parameters

    • event: string | symbol
    • fn: ListenerFn
    • Optional context: any

    Returns Animation

once

  • once(event: string | symbol, fn: ListenerFn, context?: any): Animation
  • Add a one-time listener for a given event.

    -

    Parameters

    • event: string | symbol
    • fn: ListenerFn
    • Optional context: any

    Returns Animation

play

  • play(ticker?: Ticker): void

play

  • play(ticker?: Ticker): void
  • Starts playing the animation using the specified ticker.

    Parameters

    • ticker: Ticker = Ticker.shared

      The ticker to use for updating the animation. If a ticker @@ -34,10 +34,10 @@

      Remove all listeners, or those of the specified event.

      Parameters

      • Optional event: string | symbol

      Returns Animation

removeListener

  • removeListener(event: string | symbol, fn?: ListenerFn, context?: any, once?: boolean): Animation
  • Remove the listeners of a given event.

    -

    Parameters

    • event: string | symbol
    • Optional fn: ListenerFn
    • Optional context: any
    • Optional once: boolean

    Returns Animation

stop

  • stop(): void
  • +

    Parameters

    • event: string | symbol
    • Optional fn: ListenerFn
    • Optional context: any
    • Optional once: boolean

    Returns Animation

stop

  • stop(): void

update

  • update(delta: number): void

update

  • update(delta: number): void
  • Updates the animation by the specified delta time.

    Parameters

    • delta: number

      The time in seconds since last frame.

      -

    Returns void

Legend

  • Constructor
  • Property
  • Method
  • Accessor
  • Inherited constructor
  • Inherited property
  • Inherited accessor
  • Property
  • Method
  • Static property
  • Static method
  • Protected property

Settings

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Generated using TypeDoc

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\ No newline at end of file diff --git a/docs/classes/Camera.html b/docs/classes/Camera.html index 441f31e..1db3409 100644 --- a/docs/classes/Camera.html +++ b/docs/classes/Camera.html @@ -1,6 +1,6 @@ -Camera | Pixi3D - v2.2.0
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+Camera | Pixi3D - v2.3.0
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Camera is a device from which the world is viewed.

-

Hierarchy

Implements

  • TransformId

Index

Constructors

constructor

  • new Camera(renderer: Renderer): Camera

Hierarchy

Implements

  • TransformId

Index

Constructors

constructor

  • new Camera(renderer: Renderer): Camera
  • Creates a new camera using the specified renderer. By default the camera looks towards negative z and is positioned at z = 5.

    Parameters

    • renderer: Renderer
      @@ -66,13 +66,13 @@

      Also be aware of that this may not work nicely with the addChildAt() function, as the zIndex sorting may cause the child to automatically sorted to another position.

      see

      PIXI.settings.SORTABLE_CHILDREN

      -

trackedPointers

trackedPointers: {}

Type declaration

  • [x: number]: InteractionTrackingData

transform

transform: Transform3D = ...

visible

visible: boolean
+

trackedPointers

trackedPointers: {}

Type declaration

  • [x: number]: InteractionTrackingData

transform

transform: Transform3D = ...

visible

visible: boolean

The visibility of the object. If false the object will not be drawn, and the updateTransform function will not be called.

Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually.

worldAlpha

worldAlpha: number

The multiplied alpha of the displayObject.

-
readonly

Static main

main: Camera
+
readonly

Static main

main: Camera

Main camera which is used by default.

Static prefixed

prefixed: string | boolean

Accessors

Protected _tempDisplayObjectParent

  • get _tempDisplayObjectParent(): TemporaryDisplayObject
  • member

    {PIXI.Container}

    Returns TemporaryDisplayObject

angle

  • get angle(): number
  • set angle(value: number): void
  • @@ -81,27 +81,27 @@

    Returns number

  • The angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

    -

    Parameters

    • value: number

    Returns void

aspect

  • get aspect(): undefined | number
  • set aspect(value: undefined | number): void

aspect

  • get aspect(): undefined | number
  • set aspect(value: undefined | number): void
  • The aspect ratio (width divided by height). If not set, the aspect ratio of the renderer will be used by default.

    -

    Returns undefined | number

  • +

    Returns undefined | number

  • The aspect ratio (width divided by height). If not set, the aspect ratio of the renderer will be used by default.

    Parameters

    • value: undefined | number

    Returns void

destroyed

  • get destroyed(): boolean
  • Readonly flag for destroyed display objects.

    -

    Returns boolean

far

  • get far(): number
  • set far(value: number): void

far

  • get far(): number
  • set far(value: number): void

fieldOfView

  • get fieldOfView(): number
  • set fieldOfView(value: number): void

fieldOfView

  • get fieldOfView(): number
  • set fieldOfView(value: number): void

height

  • get height(): number
  • set height(value: number): void
  • The height of the Container, setting this will actually modify the scale to achieve the value set.

    Returns number

  • The height of the Container, setting this will actually modify the scale to achieve the value set.

    -

    Parameters

    • value: number

    Returns void

localTransform

mask

  • get mask(): null | Container<DisplayObject> | MaskData
  • set mask(value: null | Container<DisplayObject> | MaskData): void
  • +

    Parameters

    • value: number

    Returns void

localTransform

mask

  • get mask(): null | Container<DisplayObject> | MaskData
  • set mask(value: null | Container<DisplayObject> | MaskData): void
  • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -131,26 +131,26 @@

    const sprite = new PIXI.Sprite(texture); sprite.mask = graphics;

    todo

    At the moment, PIXI.CanvasRenderer doesn't support PIXI.Sprite as mask.

    -

    Parameters

    • value: null | Container<DisplayObject> | MaskData

    Returns void

near

  • get near(): number
  • set near(value: number): void

near

  • get near(): number
  • set near(value: number): void

obliqueness

  • get obliqueness(): IPointData
  • set obliqueness(value: IPointData): void

obliqueness

  • get obliqueness(): IPointData
  • set obliqueness(value: IPointData): void
  • Used for making the frustum oblique, which means that one side is at a smaller angle to the centre line than the opposite side. Only works with perspective projection.

    -

    Returns IPointData

  • +

    Returns IPointData

  • Used for making the frustum oblique, which means that one side is at a smaller angle to the centre line than the opposite side. Only works with perspective projection.

    -

    Parameters

    • value: IPointData

    Returns void

orthographic

  • get orthographic(): boolean
  • set orthographic(value: boolean): void

orthographic

  • get orthographic(): boolean
  • set orthographic(value: boolean): void

orthographicSize

  • get orthographicSize(): number
  • set orthographicSize(value: number): void

orthographicSize

  • get orthographicSize(): number
  • set orthographicSize(value: number): void
  • The camera's half-size when in orthographic mode. The visible area from center of the screen to the top.

    -

    Returns number

  • +

    Returns number

  • The camera's half-size when in orthographic mode. The visible area from center of the screen to the top.

    Parameters

    • value: number

    Returns void

pivot

  • get pivot(): ObservablePoint<any>
  • set pivot(value: IPointData): void
  • @@ -163,7 +163,7 @@ is the projection of pivot in the parent's local space.

    By default, the pivot is the origin (0, 0).

    since

    4.0.0

    -

    Parameters

    • value: IPointData

    Returns void

position

projection

position

projection

rotation

  • get rotation(): number
  • set rotation(value: number): void
  • The rotation of the object in radians. @@ -171,23 +171,23 @@

    Returns number

  • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

    -

    Parameters

    • value: number

    Returns void

rotationQuaternion

  • +

    Parameters

    • value: number

    Returns void

rotationQuaternion

scale

skew

  • get skew(): ObservablePoint<any>
  • set skew(value: IPointData): void
  • +

    Returns Quaternion

  • Parameters

    Returns void

scale

skew

  • get skew(): ObservablePoint<any>
  • set skew(value: IPointData): void
  • The skew factor for the object in radians.

    since

    4.0.0

    Returns ObservablePoint<any>

  • The skew factor for the object in radians.

    since

    4.0.0

    -

    Parameters

    • value: IPointData

    Returns void

transformId

  • get transformId(): number

view

transformId

  • get transformId(): number

view

viewProjection

viewProjection

width

  • get width(): number
  • set width(value: number): void
  • The width of the Container, setting this will actually modify the scale to achieve the value set.

    Returns number

  • The width of the Container, setting this will actually modify the scale to achieve the value set.

    -

    Parameters

    • value: number

    Returns void

worldTransform

worldVisible

  • get worldVisible(): boolean
  • +

    Parameters

    • value: number

    Returns void

worldTransform

worldVisible

  • get worldVisible(): boolean
  • Indicates if the object is globally visible.

    readonly

    Returns boolean

x

  • get x(): number
  • set x(value: number): void
  • The position of the displayObject on the x axis relative to the local coordinates of the parent. @@ -201,10 +201,10 @@

    Returns number

  • The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

    -

    Parameters

    • value: number

    Returns void

z

  • get z(): number
  • set z(value: number): void
  • +

    Parameters

    • value: number

    Returns void

z

  • get z(): number
  • set z(value: number): void
  • The position of the object on the z axis relative to the local coordinates of the parent.

    -

    Returns number

  • +

    Returns number

  • The position of the object on the z axis relative to the local coordinates of the parent.

    Parameters

    • value: number

    Returns void

zIndex

  • get zIndex(): number
  • set zIndex(value: number): void
  • @@ -251,7 +251,7 @@

    Recalculates the bounds of the container.

    This implementation will automatically fit the children's bounds into the calculation. Each child's bounds is limited to its mask's bounds or filterArea, if any is applied.

    -

    Returns void

destroy

  • destroy(options?: boolean | IDestroyOptions): void

destroy

  • destroy(options?: boolean | IDestroyOptions): void
  • Removes all internal references and listeners as well as removes children from the display list. Do not use a Container after calling destroy.

    Parameters

    • Optional options: boolean | IDestroyOptions

    Returns void

disableTempParent

  • disableTempParent(cacheParent: Container<DisplayObject>): void
  • @@ -384,7 +384,7 @@

    Render the object using the WebGL renderer and advanced features.

    Parameters

    • renderer: Renderer

      The renderer

      -

    Returns void

screenToRay

  • screenToRay(x: number, y: number, viewSize?: { height: number; width: number }): undefined | Ray

Returns void

screenToRay

  • screenToRay(x: number, y: number, viewSize?: { height: number; width: number }): undefined | Ray
  • Converts screen coordinates to a ray.

    Parameters

    • x: number

      Screen x coordinate.

      @@ -392,7 +392,7 @@

      Screen y coordinate.

    • viewSize: { height: number; width: number } = ...

      The size of the view when not rendering to the entire screen.

      -
      • height: number
      • width: number

    Returns undefined | Ray

screenToWorld

  • screenToWorld(x: number, y: number, distance: number, point?: Point3D, viewSize?: { height: number; width: number }): undefined | Point3D

Returns undefined | Ray

screenToWorld

  • screenToWorld(x: number, y: number, distance: number, point?: Point3D, viewSize?: { height: number; width: number }): undefined | Point3D
  • Converts screen coordinates to world coordinates.

    Parameters

    • x: number

      Screen x coordinate.

      @@ -476,7 +476,7 @@

updateTransform

  • updateTransform(): void
  • Updates the transform on all children of this container for rendering.

    -

    Returns void

worldToScreen

  • worldToScreen(x: number, y: number, z: number, point?: Point, viewSize?: { height: number; width: number }): Point

worldToScreen

  • worldToScreen(x: number, y: number, z: number, point?: Point, viewSize?: { height: number; width: number }): Point
  • Converts world coordinates to screen coordinates.

    Parameters

    • x: number

      World x coordinate.

      @@ -492,4 +492,4 @@

      Mixes all enumerable properties and methods from a source object to DisplayObject.

      Parameters

      • source: Dict<any>

        The source of properties and methods to mix in.

        -

      Returns void

Generated using TypeDoc

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\ No newline at end of file diff --git a/docs/classes/CameraOrbitControl.html b/docs/classes/CameraOrbitControl.html index 8e7488d..3bb6973 100644 --- a/docs/classes/CameraOrbitControl.html +++ b/docs/classes/CameraOrbitControl.html @@ -1,27 +1,51 @@ -CameraOrbitControl | Pixi3D - v2.2.0
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Class CameraOrbitControl

+CameraOrbitControl | Pixi3D - v2.3.0
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Class CameraOrbitControl

Allows the user to control the camera by orbiting the target.

-

Hierarchy

  • CameraOrbitControl

Index

Constructors

constructor

Hierarchy

  • CameraOrbitControl

Index

Constructors

constructor

Properties

allowControl

allowControl: boolean = true
+

Returns CameraOrbitControl

Properties

Protected _allowControl

_allowControl: boolean = true

Protected _angles

_angles: ObservablePoint<undefined> = ...

Protected _autoUpdate

_autoUpdate: boolean = true

Protected _camera

_camera: Camera = Camera.main

Protected _dampingAngles

_dampingAngles: { x: number; y: number } = ...

Type declaration

  • x: number
  • y: number

Protected _dampingDistance

_dampingDistance: number = 5

Protected _dampingFactor

_dampingFactor: number = 0.1

Protected _distance

_distance: number = 5

Protected _element

_element: HTMLElement

Protected _enableDamping

_enableDamping: boolean = false

Protected _grabbed

_grabbed: boolean = false

Protected _previousClientX

_previousClientX: number = 0

Protected _previousClientY

_previousClientY: number = 0

Protected _previousPinchDistance

_previousPinchDistance: number = 0

Protected _target

_target: { x: number; y: number; z: number } = ...

Type declaration

  • x: number
  • y: number
  • z: number

Accessors

allowControl

  • get allowControl(): boolean
  • set allowControl(value: boolean): void

camera

camera: Camera = Camera.main

dampingFactor

dampingFactor: number = 0.1
-

The damping inertia used if enableDamping is true. Default is 0.1.

-

enableDamping

enableDamping: boolean = false
-

Value indicating if damping (inertia) is enabled, which can be used to give a sense of weight to the controls. Default is false.

-

target

target: { x: number; y: number; z: number } = ...
+

Returns boolean

  • +

    Allows the camera to be controlled by user.

    +

    Parameters

    • value: boolean

    Returns void

  • angles

    • get angles(): ObservablePoint<undefined>
    • +

      Orientation euler angles (x-axis and y-axis). +The angle for the x-axis will be clamped between -85 and 85 degrees.

      +

      Returns ObservablePoint<undefined>

    autoUpdate

    • get autoUpdate(): boolean
    • set autoUpdate(value: boolean): void

    camera

    dampingFactor

    • get dampingFactor(): number
    • set dampingFactor(value: number): void

    distance

    • get distance(): number
    • set distance(value: number): void

    enableDamping

    • get enableDamping(): boolean
    • set enableDamping(value: boolean): void
    • +

      Value indicating if damping (inertia) is enabled, which can be used to give a sense of weight to the controls. +Default is false.

      +

      Returns boolean

    • +

      Value indicating if damping (inertia) is enabled, which can be used to give a sense of weight to the controls. +Default is false.

      +

      Parameters

      • value: boolean

      Returns void

    target

    • get target(): { x: number; y: number; z: number }
    • set target(value: { x: number; y: number; z: number }): void

    Accessors

    angles

    • get angles(): ObservablePoint<undefined>
    • -

      Orientation euler angles (x-axis and y-axis). The angle for the x-axis -will be clamped between -85 and 85 degrees.

      -

      Returns ObservablePoint<undefined>

    distance

    • get distance(): number
    • set distance(value: number): void

    Methods

    updateCamera

    • updateCamera(): void

    Methods

    Protected bind

    • bind(): void

    destroy

    • destroy(): void

    Protected onMouseDown

    • onMouseDown(e: MouseEvent): void

    Protected onMouseDownInteraction

    • onMouseDownInteraction(e: InteractionEvent): void

    Protected onMouseMove

    • onMouseMove(e: MouseEvent): void

    Protected onMouseUp

    • onMouseUp(_e: MouseEvent): void

    Protected onPinch

    • onPinch(e: TouchEvent): void

    Protected onPointerDown

    • onPointerDown(clientX: number, clientY: number): void

    Protected onPointerMove

    • onPointerMove(clientX: number, clientY: number): void

    Protected onPointerUp

    • onPointerUp(): void

    Protected onPreRender

    • onPreRender(): void

    Protected onTouchEnd

    • onTouchEnd(e: TouchEvent): void

    Protected onTouchMove

    • onTouchMove(e: TouchEvent): void

    Protected onTouchStart

    • onTouchStart(e: TouchEvent): void

    Protected onWheel

    • onWheel(e: WheelEvent): void

    Protected unbind

    • unbind(): void

    updateCamera

    • updateCamera(): void

    Legend

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    \ No newline at end of file diff --git a/docs/classes/Color.html b/docs/classes/Color.html index b37dfe6..14c2385 100644 --- a/docs/classes/Color.html +++ b/docs/classes/Color.html @@ -1,6 +1,6 @@ -Color | Pixi3D - v2.2.0
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    +Color | Pixi3D - v2.3.0
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    Represents a color containing RGBA components.

    -

    Hierarchy

    • Color

    Index

    Constructors

    Accessors

    Methods

    Constructors

    constructor

    • new Color(r?: number, g?: number, b?: number, a?: number): Color

    Hierarchy

    • Color

    Index

    Constructors

    Accessors

    Methods

    Constructors

    constructor

    • new Color(r?: number, g?: number, b?: number, a?: number): Color
    • Creates a new color with the specified components (in range 0-1).

      Parameters

      • r: number = 0

        The R (red) component.

        @@ -10,31 +10,31 @@

        The B (blue) component.

      • a: number = 1

        The A (alpha) component.

        -

      Returns Color

    Accessors

    a

    • get a(): number
    • set a(value: number): void

    Returns Color

    Accessors

    a

    • get a(): number
    • set a(value: number): void

    b

    • get b(): number
    • set b(value: number): void

    b

    • get b(): number
    • set b(value: number): void

    g

    • get g(): number
    • set g(value: number): void

    g

    • get g(): number
    • set g(value: number): void

    r

    • get r(): number
    • set r(value: number): void

    r

    • get r(): number
    • set r(value: number): void

    rgb

    • get rgb(): Float32Array

    rgb

    • get rgb(): Float32Array
    • The color as an typed array containing RGB.

      -

      Returns Float32Array

    rgba

    • get rgba(): Float32Array

    rgba

    • get rgba(): Float32Array
    • The color as an typed array containing RGBA.

      -

      Returns Float32Array

    Methods

    Static from

    • from(source: Float32Array | number[]): Color

    Methods

    Static from

    • from(source: Float32Array | number[]): Color
    • Creates a new color from the specified source.

      Parameters

      • source: Float32Array | number[]

        The source to create the color from.

        -

      Returns Color

    Static fromBytes

    • fromBytes(r?: number, g?: number, b?: number, a?: number): Color

    Returns Color

    Static fromBytes

    • fromBytes(r?: number, g?: number, b?: number, a?: number): Color
    • Creates a new color with the specified components (in range 0-255).

      Parameters

      • r: number = 0

        The R (red) component.

        @@ -44,8 +44,8 @@

        The B (blue) component.

      • a: number = 255

        The A (alpha) component.

        -

      Returns Color

    Static fromHex

    • fromHex(hex: string | number): Color

    Returns Color

    Static fromHex

    • fromHex(hex: string | number): Color
    • Creates a new color from the specified hex value.

      Parameters

      • hex: string | number

        The hex value as a string or a number.

        -

      Returns Color

    Legend

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    \ No newline at end of file diff --git a/docs/classes/CompositeSprite.html b/docs/classes/CompositeSprite.html index 7f73fb2..dff58c6 100644 --- a/docs/classes/CompositeSprite.html +++ b/docs/classes/CompositeSprite.html @@ -1,7 +1,7 @@ -CompositeSprite | Pixi3D - v2.2.0
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    Class CompositeSprite

    +CompositeSprite | Pixi3D - v2.3.0
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    Class CompositeSprite

    Represents a sprite used for compositing a 3D object as a 2D sprite. Can be used for post processing effects and filters.

    -

    Hierarchy

    • Sprite
      • CompositeSprite

    Index

    Constructors

    constructor

    Hierarchy

    • Sprite
      • CompositeSprite

    Index

    Constructors

    constructor

    • Creates a new composite sprite using the specified options.

      Parameters

      • renderer: Renderer

        The renderer to use.

        @@ -190,7 +190,7 @@

        Returns ObservablePoint<any>

      • The coordinate of the object relative to the local coordinates of the parent.

        since

        4.0.0

        -

        Parameters

        • value: IPointData

        Returns void

    renderTexture

    • get renderTexture(): RenderTexture

    renderTexture

    • get renderTexture(): RenderTexture

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • The rotation of the object in radians. @@ -311,7 +311,7 @@

      Parameters

      • point: IPointData

        the point to test

      Returns boolean

      The result of the test

      -

    destroy

    • destroy(options?: boolean | IDestroyOptions): void

    disableTempParent

    • disableTempParent(cacheParent: Container<DisplayObject>): void
    • +

    destroy

    • destroy(options?: boolean | IDestroyOptions): void

    disableTempParent

    • disableTempParent(cacheParent: Container<DisplayObject>): void
    • Pair method for enableTempParent

      Parameters

      • cacheParent: Container<DisplayObject>

        Actual parent of element

        @@ -434,7 +434,7 @@

        Render the object using the WebGL renderer and advanced features.

        Parameters

        • renderer: Renderer

          The renderer

          -

        Returns void

    renderObject

    • renderObject(object: DisplayObject): void

    Returns void

    renderObject

    • renderObject(object: DisplayObject): void
    • Updates the sprite's texture by rendering the specified object to it.

      Parameters

      • object: DisplayObject

        The object to render.

        @@ -451,7 +451,7 @@

      Returns Container<DisplayObject>

      • The Container that this DisplayObject was added to.
      -

    setResolution

    • setResolution(resolution: number): void

    setResolution

    • setResolution(resolution: number): void
    • Sets the resolution of the render texture.

      Parameters

      • resolution: number

        The resolution to set.

        @@ -524,4 +524,4 @@

        Mixes all enumerable properties and methods from a source object to DisplayObject.

        Parameters

        • source: Dict<any>

          The source of properties and methods to mix in.

          -

        Returns void

    Legend

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    \ No newline at end of file diff --git a/docs/classes/Container3D.html b/docs/classes/Container3D.html index 057cfc5..24d2e7b 100644 --- a/docs/classes/Container3D.html +++ b/docs/classes/Container3D.html @@ -1,4 +1,4 @@ -Container3D | Pixi3D - v2.2.0
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    +Container3D | Pixi3D - v2.3.0
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    A container represents a collection of 3D objects.

    Hierarchy

    Index

    Constructors

    constructor

    • Returns Container3D

    Properties

    _bounds

    _bounds: Bounds

    The bounds object, this is used to calculate and store the bounds of the displayObject.

    @@ -61,7 +61,7 @@

    Also be aware of that this may not work nicely with the addChildAt() function, as the zIndex sorting may cause the child to automatically sorted to another position.

    see

    PIXI.settings.SORTABLE_CHILDREN

    -

    trackedPointers

    trackedPointers: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean
    +

    trackedPointers

    trackedPointers: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean

    The visibility of the object. If false the object will not be drawn, and the updateTransform function will not be called.

    Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually.

    @@ -80,7 +80,7 @@

    The height of the Container, setting this will actually modify the scale to achieve the value set.

    Returns number

  • The height of the Container, setting this will actually modify the scale to achieve the value set.

    -

    Parameters

    • value: number

    Returns void

  • localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • +

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -120,15 +120,15 @@ is the projection of pivot in the parent's local space.

      By default, the pivot is the origin (0, 0).

      since

      4.0.0

      -

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • +

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      Returns number

    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      -

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    rotationQuaternion

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • The skew factor for the object in radians.

      since

      4.0.0

      Returns ObservablePoint<any>

    • @@ -138,7 +138,7 @@

      The width of the Container, setting this will actually modify the scale to achieve the value set.

      Returns number

    • The width of the Container, setting this will actually modify the scale to achieve the value set.

      -

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • +

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • Indicates if the object is globally visible.

      readonly

      Returns boolean

    x

    • get x(): number
    • set x(value: number): void
    • The position of the displayObject on the x axis relative to the local coordinates of the parent. @@ -152,10 +152,10 @@

      Returns number

    • The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

      -

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void

    z

    • get z(): number
    • set z(value: number): void
    • The position of the object on the z axis relative to the local coordinates of the parent.

      -

      Returns number

    • +

      Returns number

    • The position of the object on the z axis relative to the local coordinates of the parent.

      Parameters

      • value: number

      Returns void

    zIndex

    • get zIndex(): number
    • set zIndex(value: number): void
    • @@ -414,4 +414,4 @@

      Mixes all enumerable properties and methods from a source object to DisplayObject.

      Parameters

      • source: Dict<any>

        The source of properties and methods to mix in.

        -

      Returns void

    Legend

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    \ No newline at end of file diff --git a/docs/classes/Cubemap.html b/docs/classes/Cubemap.html index 058a72e..71f7005 100644 --- a/docs/classes/Cubemap.html +++ b/docs/classes/Cubemap.html @@ -1,4 +1,4 @@ -Cubemap | Pixi3D - v2.2.0
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    +Cubemap | Pixi3D - v2.3.0
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    Cubemap which supports multiple user specified mipmaps.

    Hierarchy

    Index

    Constructors

    constructor

    • new Cubemap(resource?: any, options?: IBaseTextureOptions<IAutoDetectOptions>): Cubemap
    • Parameters

      • Optional resource: any
      • Optional options: IBaseTextureOptions<IAutoDetectOptions>

        Collection of options

        @@ -19,7 +19,7 @@

    cacheId

    cacheId: string

    Currently default cache ID.

    member

    {string}

    -

    cubemapFormat

    cubemapFormat: CubemapFormat = CubemapFormat.ldr
    +

    cubemapFormat

    cubemapFormat: CubemapFormat = CubemapFormat.ldr

    The format for this cubemap.

    destroyed

    destroyed: boolean

    Flag if BaseTexture has been destroyed.

    @@ -70,7 +70,7 @@

    The width of the base texture set when the image has loaded

    readonly

    Static _globalBatch

    _globalBatch: number

    Global number of the texture batch, used by multi-texture renderers.

    -

    Static prefixed

    prefixed: string | boolean

    Accessors

    levels

    • get levels(): number

    Static prefixed

    prefixed: string | boolean

    Accessors

    levels

    • get levels(): number

    mipmap

    • get mipmap(): MIPMAP_MODES
    • set mipmap(value: MIPMAP_MODES): void
    • Mipmap mode of the texture, affects downscaled images

      @@ -94,7 +94,7 @@

      Returns WRAP_MODES

    • How the texture wraps

      default

      PIXI.settings.WRAP_MODE

      -

      Parameters

      • value: WRAP_MODES

      Returns void

    Static faces

    • get faces(): ["posx", "negx", "posy", "negy", "posz", "negz"]

    Static faces

    • get faces(): ["posx", "negx", "posy", "negy", "posz", "negz"]

    Methods

    addListener

    • addListener(event: string | symbol, fn: ListenerFn, context?: any): Cubemap
    • Parameters

      • event: string | symbol
      • fn: ListenerFn
      • Optional context: any

      Returns Cubemap

    castToBaseTexture

    • castToBaseTexture(): BaseTexture<Resource, IAutoDetectOptions>
    • Utility function for BaseTexture|Texture cast.

      @@ -204,7 +204,7 @@

    Returns BaseTexture<BufferResource, IAutoDetectOptions>

    • The resulting new BaseTexture
    -

    Static fromColors

    Static fromColors

    • Creates a new cubemap from the specified colors.

      Parameters

      • posx: Color

        The color for positive x.

        @@ -218,7 +218,7 @@

        The color for positive z.

      • negz: Color = posx

        The color for negative z.

        -

      Returns Cubemap

    Static fromFaces

    Returns Cubemap

    Static fromFaces

    • Creates a new cubemap from the specified faces.

      Parameters

      • faces: CubemapFaces | CubemapFaces[]

        The faces to create the cubemap from.

        @@ -227,4 +227,4 @@

        Parameters

        • baseTexture: string | BaseTexture<Resource, IAutoDetectOptions>

          id of a BaseTexture to be removed, or a BaseTexture instance itself.

        Returns null | BaseTexture<Resource, IAutoDetectOptions>

        The BaseTexture that was removed.

        -

    Legend

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    • Inherited property
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    • Method
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    Generated using TypeDoc

    \ No newline at end of file +

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    \ No newline at end of file diff --git a/docs/classes/CubemapResource.html b/docs/classes/CubemapResource.html index ca88d35..f9d1834 100644 --- a/docs/classes/CubemapResource.html +++ b/docs/classes/CubemapResource.html @@ -1,4 +1,4 @@ -CubemapResource | Pixi3D - v2.2.0
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    Class CubemapResource

    Hierarchy

    • CubeResource
      • CubemapResource

    Index

    Constructors

    constructor

    • new CubemapResource(source: MipmapResourceArray, levels?: number): CubemapResource

    Properties

    Protected _height

    _height: number
    +CubemapResource | Pixi3D - v2.3.0
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    Class CubemapResource

    Hierarchy

    • CubeResource
      • CubemapResource

    Index

    Constructors

    constructor

    • new CubemapResource(source: MipmapResourceArray, levels?: number): CubemapResource

    Properties

    Protected _height

    _height: number

    Internal height of the resource.

    Protected _width

    _width: number

    Internal width of the resource.

    @@ -63,7 +63,7 @@

    X dimension

  • height: number

    Y dimension

    -
  • Returns void

    style

    • style(renderer: Renderer): boolean

    unbind

    • unbind(baseTexture: BaseTexture<Resource, IAutoDetectOptions>): void
    • +

    Returns void

    style

    • style(renderer: Renderer): boolean

    unbind

    • unbind(baseTexture: BaseTexture<Resource, IAutoDetectOptions>): void
    • Unset the parent base texture.

      Parameters

      • baseTexture: BaseTexture<Resource, IAutoDetectOptions>

      Returns void

    update

    • update(): void
    • @@ -76,4 +76,4 @@

      Parameters

      • source: unknown

        The source object

      Returns source is ArrayFixed<string | Resource, 6>

      true if source is an array of 6 elements

      -

    Legend

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    \ No newline at end of file diff --git a/docs/classes/ImageBasedLighting.html b/docs/classes/ImageBasedLighting.html index 9f5f638..e59c17a 100644 --- a/docs/classes/ImageBasedLighting.html +++ b/docs/classes/ImageBasedLighting.html @@ -1,21 +1,21 @@ -ImageBasedLighting | Pixi3D - v2.2.0
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    Class ImageBasedLighting

    +ImageBasedLighting | Pixi3D - v2.3.0
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    Class ImageBasedLighting

    Collection of components used for image-based lighting (IBL), a rendering technique which involves capturing an omnidirectional representation of real-world light information as an image.

    -

    Hierarchy

    • ImageBasedLighting

    Index

    Constructors

    constructor

    Hierarchy

    • ImageBasedLighting

    Index

    Constructors

    constructor

    Properties

    Optional lookupBrdf

    lookupBrdf?: Texture<Resource>
    +

    Returns ImageBasedLighting

    Properties

    Optional lookupBrdf

    lookupBrdf?: Texture<Resource>

    BRDF integration map lookup texture.

    -

    Static defaultLookupBrdf

    defaultLookupBrdf: Texture<Resource> = ...
    +

    Static defaultLookupBrdf

    defaultLookupBrdf: Texture<Resource> = ...

    The default BRDF integration map lookup texture.

    -

    Accessors

    diffuse

    Accessors

    diffuse

    specular

    specular

    valid

    • get valid(): boolean

    valid

    • get valid(): boolean

    Legend

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    Returns boolean

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    \ No newline at end of file diff --git a/docs/classes/InstancedMesh3D.html b/docs/classes/InstancedMesh3D.html index 6fc7648..93c23c7 100644 --- a/docs/classes/InstancedMesh3D.html +++ b/docs/classes/InstancedMesh3D.html @@ -1,4 +1,4 @@ -InstancedMesh3D | Pixi3D - v2.2.0
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    Class InstancedMesh3D

    Hierarchy

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    Constructors

    constructor

    Properties

    _bounds

    _bounds: Bounds
    +InstancedMesh3D | Pixi3D - v2.3.0
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    Class InstancedMesh3D

    Hierarchy

    Index

    Constructors

    constructor

    Properties

    _bounds

    _bounds: Bounds

    The bounds object, this is used to calculate and store the bounds of the displayObject.

    Protected _boundsID

    _boundsID: number

    Flags the cached bounds as dirty.

    @@ -59,7 +59,7 @@

    Also be aware of that this may not work nicely with the addChildAt() function, as the zIndex sorting may cause the child to automatically sorted to another position.

    see

    PIXI.settings.SORTABLE_CHILDREN

    -

    trackedPointers

    trackedPointers: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean
    +

    trackedPointers

    trackedPointers: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean

    The visibility of the object. If false the object will not be drawn, and the updateTransform function will not be called.

    Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually.

    @@ -78,7 +78,7 @@

    The height of the Container, setting this will actually modify the scale to achieve the value set.

    Returns number

  • The height of the Container, setting this will actually modify the scale to achieve the value set.

    -

    Parameters

    • value: number

    Returns void

  • localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • +

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -118,15 +118,15 @@ is the projection of pivot in the parent's local space.

      By default, the pivot is the origin (0, 0).

      since

      4.0.0

      -

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • +

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      Returns number

    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      -

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    • +

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • +

      Returns Quaternion

    • Parameters

      Returns void

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • The skew factor for the object in radians.

      since

      4.0.0

      Returns ObservablePoint<any>

    • @@ -136,7 +136,7 @@

      The width of the Container, setting this will actually modify the scale to achieve the value set.

      Returns number

    • The width of the Container, setting this will actually modify the scale to achieve the value set.

      -

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • +

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • Indicates if the object is globally visible.

      readonly

      Returns boolean

    x

    • get x(): number
    • set x(value: number): void
    • The position of the displayObject on the x axis relative to the local coordinates of the parent. @@ -150,10 +150,10 @@

      Returns number

    • The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

      -

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • +

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • The position of the object on the z axis relative to the local coordinates of the parent.

      -

      Returns number

    • +

      Returns number

    • The position of the object on the z axis relative to the local coordinates of the parent.

      Parameters

      • value: number

      Returns void

    zIndex

    • get zIndex(): number
    • set zIndex(value: number): void
    • @@ -200,7 +200,7 @@

      Recalculates the bounds of the container.

      This implementation will automatically fit the children's bounds into the calculation. Each child's bounds is limited to its mask's bounds or filterArea, if any is applied.

      -

      Returns void

    destroy

    • destroy(options: undefined | boolean | IDestroyOptions): void

    destroy

    • destroy(options: undefined | boolean | IDestroyOptions): void
    • Removes all internal references and listeners as well as removes children from the display list. Do not use a Container after calling destroy.

      Parameters

      • options: undefined | boolean | IDestroyOptions

      Returns void

    disableTempParent

    • disableTempParent(cacheParent: Container<DisplayObject>): void
    • @@ -409,4 +409,4 @@

      Mixes all enumerable properties and methods from a source object to DisplayObject.

      Parameters

      • source: Dict<any>

        The source of properties and methods to mix in.

        -

      Returns void

    Legend

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    Generated using TypeDoc

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    \ No newline at end of file diff --git a/docs/classes/InstancedModel.html b/docs/classes/InstancedModel.html index 5170817..a0b4644 100644 --- a/docs/classes/InstancedModel.html +++ b/docs/classes/InstancedModel.html @@ -1,6 +1,6 @@ -InstancedModel | Pixi3D - v2.2.0
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    Class InstancedModel

    +InstancedModel | Pixi3D - v2.3.0
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    Class InstancedModel

    Represents an instance of a model.

    -

    Hierarchy

    Index

    Constructors

    constructor

    Hierarchy

    Index

    Constructors

    constructor

    isSprite

    isSprite: boolean

    Used to fast check if a sprite is.. a sprite!

    -

    meshes

    meshes: InstancedMesh3D[] = []
    +

    meshes

    meshes: InstancedMesh3D[] = []

    The meshes included in the model.

    name

    name: string

    parent

    parent: Container<DisplayObject>

    renderable

    renderable: boolean

    Can this object be rendered, if false the object will not be drawn but the updateTransform @@ -67,7 +67,7 @@

    Also be aware of that this may not work nicely with the addChildAt() function, as the zIndex sorting may cause the child to automatically sorted to another position.

    see

    PIXI.settings.SORTABLE_CHILDREN

    -

    trackedPointers

    trackedPointers: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean
    +

    trackedPointers

    trackedPointers: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean

    The visibility of the object. If false the object will not be drawn, and the updateTransform function will not be called.

    Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually.

    @@ -86,7 +86,7 @@

    The height of the Container, setting this will actually modify the scale to achieve the value set.

    Returns number

  • The height of the Container, setting this will actually modify the scale to achieve the value set.

    -

    Parameters

    • value: number

    Returns void

  • localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • +

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -126,15 +126,15 @@ is the projection of pivot in the parent's local space.

      By default, the pivot is the origin (0, 0).

      since

      4.0.0

      -

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • +

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      Returns number

    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      -

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    • +

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • +

      Returns Quaternion

    • Parameters

      Returns void

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • The skew factor for the object in radians.

      since

      4.0.0

      Returns ObservablePoint<any>

    • @@ -144,7 +144,7 @@

      The width of the Container, setting this will actually modify the scale to achieve the value set.

      Returns number

    • The width of the Container, setting this will actually modify the scale to achieve the value set.

      -

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • +

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • Indicates if the object is globally visible.

      readonly

      Returns boolean

    x

    • get x(): number
    • set x(value: number): void
    • The position of the displayObject on the x axis relative to the local coordinates of the parent. @@ -158,10 +158,10 @@

      Returns number

    • The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

      -

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • +

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • The position of the object on the z axis relative to the local coordinates of the parent.

      -

      Returns number

    • +

      Returns number

    • The position of the object on the z axis relative to the local coordinates of the parent.

      Parameters

      • value: number

      Returns void

    zIndex

    • get zIndex(): number
    • set zIndex(value: number): void
    • @@ -420,4 +420,4 @@

      Mixes all enumerable properties and methods from a source object to DisplayObject.

      Parameters

      • source: Dict<any>

        The source of properties and methods to mix in.

        -

      Returns void

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    Returns void

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    \ No newline at end of file diff --git a/docs/classes/InstancedStandardMaterial.html b/docs/classes/InstancedStandardMaterial.html index ddb8d8c..30e1571 100644 --- a/docs/classes/InstancedStandardMaterial.html +++ b/docs/classes/InstancedStandardMaterial.html @@ -1,7 +1,7 @@ -InstancedStandardMaterial | Pixi3D - v2.2.0
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    Class InstancedStandardMaterial

    +InstancedStandardMaterial | Pixi3D - v2.3.0
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    Class InstancedStandardMaterial

    Material for instanced meshes which uses the standard material.

    -

    Hierarchy

    • InstancedStandardMaterial

    Index

    Constructors

    Properties

    Constructors

    constructor

    Hierarchy

    • InstancedStandardMaterial

    Index

    Constructors

    Properties

    Constructors

    constructor

    Properties

    baseColor

    baseColor: Color
    +

    Parameters

    Returns InstancedStandardMaterial

    Properties

    baseColor

    baseColor: Color

    The base color of the material.

    -

    Legend

    • Constructor
    • Property
    • Method
    • Accessor
    • Inherited constructor
    • Inherited property
    • Inherited accessor
    • Property
    • Method
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    • Static method
    • Protected property

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    \ No newline at end of file +

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    \ No newline at end of file diff --git a/docs/classes/Joint.html b/docs/classes/Joint.html index b9a1550..7600b10 100644 --- a/docs/classes/Joint.html +++ b/docs/classes/Joint.html @@ -1,6 +1,6 @@ -Joint | Pixi3D - v2.2.0
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    +Joint | Pixi3D - v2.3.0
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    Represents a joint used for vertex skinning.

    -

    Hierarchy

    Index

    Constructors

    constructor

    • new Joint(inverseBindMatrix: Float32Array): Joint

    Hierarchy

    Index

    Constructors

    constructor

    • new Joint(inverseBindMatrix: Float32Array): Joint
    • Creates a new joint.

      Parameters

      • inverseBindMatrix: Float32Array

        The inverse of the global transform matrix.

        @@ -65,7 +65,7 @@

        Also be aware of that this may not work nicely with the addChildAt() function, as the zIndex sorting may cause the child to automatically sorted to another position.

        see

        PIXI.settings.SORTABLE_CHILDREN

        -

    trackedPointers

    trackedPointers: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean
    +

    trackedPointers

    trackedPointers: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean

    The visibility of the object. If false the object will not be drawn, and the updateTransform function will not be called.

    Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually.

    @@ -84,7 +84,7 @@

    The height of the Container, setting this will actually modify the scale to achieve the value set.

    Returns number

  • The height of the Container, setting this will actually modify the scale to achieve the value set.

    -

    Parameters

    • value: number

    Returns void

  • localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • +

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -124,15 +124,15 @@ is the projection of pivot in the parent's local space.

      By default, the pivot is the origin (0, 0).

      since

      4.0.0

      -

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • +

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      Returns number

    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      -

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    • +

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • +

      Returns Quaternion

    • Parameters

      Returns void

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • The skew factor for the object in radians.

      since

      4.0.0

      Returns ObservablePoint<any>

    • @@ -142,7 +142,7 @@

      The width of the Container, setting this will actually modify the scale to achieve the value set.

      Returns number

    • The width of the Container, setting this will actually modify the scale to achieve the value set.

      -

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • +

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • Indicates if the object is globally visible.

      readonly

      Returns boolean

    x

    • get x(): number
    • set x(value: number): void
    • The position of the displayObject on the x axis relative to the local coordinates of the parent. @@ -156,10 +156,10 @@

      Returns number

    • The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

      -

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • +

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • The position of the object on the z axis relative to the local coordinates of the parent.

      -

      Returns number

    • +

      Returns number

    • The position of the object on the z axis relative to the local coordinates of the parent.

      Parameters

      • value: number

      Returns void

    zIndex

    • get zIndex(): number
    • set zIndex(value: number): void
    • @@ -418,4 +418,4 @@

      Mixes all enumerable properties and methods from a source object to DisplayObject.

      Parameters

      • source: Dict<any>

        The source of properties and methods to mix in.

        -

      Returns void

    Legend

    • Constructor
    • Property
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    • Inherited property
    • Inherited accessor
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    • Method
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    Generated using TypeDoc

    \ No newline at end of file +

    Returns void

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/Light.html b/docs/classes/Light.html index dcc378e..779c307 100644 --- a/docs/classes/Light.html +++ b/docs/classes/Light.html @@ -1,4 +1,4 @@ -Light | Pixi3D - v2.2.0
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    _bounds

    _bounds: Bounds
    +Light | Pixi3D - v2.3.0
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    Properties

    _bounds

    _bounds: Bounds

    The bounds object, this is used to calculate and store the bounds of the displayObject.

    Protected _boundsID

    _boundsID: number

    Flags the cached bounds as dirty.

    @@ -24,7 +24,7 @@

    The opacity of the object.

    buttonMode

    buttonMode: boolean

    Readonly children

    children: DisplayObject[]

    The array of children of this container.

    -
    readonly

    color

    color: Color = ...
    +
    readonly

    color

    color: Color = ...

    The color of the light.

    containerUpdateTransform

    containerUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    cullArea

    cullArea: Rectangle

    If set, this shape is used for culling instead of the bounds of this object. @@ -41,17 +41,17 @@

    Sets the filters for the displayObject. IMPORTANT: This is a WebGL only feature and will be ignored by the canvas renderer. To remove filters simply set this property to 'null'.

    -

    hitArea

    hitArea: null | IHitArea

    innerConeAngle

    innerConeAngle: number = 0
    +

    hitArea

    hitArea: null | IHitArea

    innerConeAngle

    innerConeAngle: number = 0

    The inner cone angle specified in degrees.

    -

    intensity

    intensity: number = 10
    +

    intensity

    intensity: number = 10

    The intensity of the light.

    interactive

    interactive: boolean

    interactiveChildren

    interactiveChildren: boolean

    isMask

    isMask: boolean

    Does any other displayObject use this object as a mask?

    isSprite

    isSprite: boolean

    Used to fast check if a sprite is.. a sprite!

    -

    name

    name: string

    outerConeAngle

    outerConeAngle: number = 45
    +

    name

    name: string

    outerConeAngle

    outerConeAngle: number = 45

    The outer cone angle specified in degrees.

    -

    parent

    parent: Container<DisplayObject>

    range

    range: number = 10
    +

    parent

    parent: Container<DisplayObject>

    range

    range: number = 10

    The range of the light.

    renderable

    renderable: boolean

    Can this object be rendered, if false the object will not be drawn but the updateTransform @@ -69,7 +69,7 @@

    Also be aware of that this may not work nicely with the addChildAt() function, as the zIndex sorting may cause the child to automatically sorted to another position.

    see

    PIXI.settings.SORTABLE_CHILDREN

    -

    trackedPointers

    trackedPointers: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    type

    type: LightType = LightType.point
    +

    trackedPointers

    trackedPointers: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    type

    type: LightType = LightType.point

    The type of the light.

    visible

    visible: boolean

    The visibility of the object. If false the object will not be drawn, and @@ -90,7 +90,7 @@

    The height of the Container, setting this will actually modify the scale to achieve the value set.

    Returns number

  • The height of the Container, setting this will actually modify the scale to achieve the value set.

    -

    Parameters

    • value: number

    Returns void

  • localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • +

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -130,15 +130,15 @@ is the projection of pivot in the parent's local space.

      By default, the pivot is the origin (0, 0).

      since

      4.0.0

      -

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • +

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      Returns number

    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      -

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    • +

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • +

      Returns Quaternion

    • Parameters

      Returns void

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • The skew factor for the object in radians.

      since

      4.0.0

      Returns ObservablePoint<any>

    • @@ -148,7 +148,7 @@

      The width of the Container, setting this will actually modify the scale to achieve the value set.

      Returns number

    • The width of the Container, setting this will actually modify the scale to achieve the value set.

      -

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • +

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • Indicates if the object is globally visible.

      readonly

      Returns boolean

    x

    • get x(): number
    • set x(value: number): void
    • The position of the displayObject on the x axis relative to the local coordinates of the parent. @@ -162,10 +162,10 @@

      Returns number

    • The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

      -

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • +

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • The position of the object on the z axis relative to the local coordinates of the parent.

      -

      Returns number

    • +

      Returns number

    • The position of the object on the z axis relative to the local coordinates of the parent.

      Parameters

      • value: number

      Returns void

    zIndex

    • get zIndex(): number
    • set zIndex(value: number): void
    • @@ -424,4 +424,4 @@

      Mixes all enumerable properties and methods from a source object to DisplayObject.

      Parameters

      • source: Dict<any>

        The source of properties and methods to mix in.

        -

      Returns void

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    Returns void

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    \ No newline at end of file diff --git a/docs/classes/LightingEnvironment.html b/docs/classes/LightingEnvironment.html index db0304c..5734179 100644 --- a/docs/classes/LightingEnvironment.html +++ b/docs/classes/LightingEnvironment.html @@ -1,18 +1,18 @@ -LightingEnvironment | Pixi3D - v2.2.0
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    Class LightingEnvironment

    +LightingEnvironment | Pixi3D - v2.3.0
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    Class LightingEnvironment

    A lighting environment represents the different lighting conditions for a specific object or an entire scene.

    -

    Hierarchy

    • LightingEnvironment

    Implements

    • IRendererPlugin

    Index

    Constructors

    constructor

    Hierarchy

    • LightingEnvironment

    Implements

    • IRendererPlugin

    Index

    Constructors

    constructor

    Properties

    Optional imageBasedLighting

    imageBasedLighting?: ImageBasedLighting
    +

    Returns LightingEnvironment

    Properties

    Optional imageBasedLighting

    imageBasedLighting?: ImageBasedLighting

    The image-based lighting object.

    -

    lights

    lights: Light[] = []
    +

    lights

    lights: Light[] = []

    The lights affecting this lighting environment.

    -

    renderer

    renderer: Renderer

    Static main

    +

    renderer

    renderer: Renderer

    Static main

    The main lighting environment which is used by default.

    -

    Accessors

    valid

    • get valid(): boolean

    Accessors

    valid

    • get valid(): boolean

    Methods

    destroy

    • destroy(): void

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    Returns boolean

    Methods

    destroy

    • destroy(): void

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/Mat4.html b/docs/classes/Mat4.html index 914007e..4e2940a 100644 --- a/docs/classes/Mat4.html +++ b/docs/classes/Mat4.html @@ -1 +1 @@ -Mat4 | Pixi3D - v2.2.0
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    • Mat4

    Index

    Constructors

    constructor

    Methods

    Static copy

    • copy(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static create

    • create(): Float32Array

    Static fromQuat

    • fromQuat(q: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • q: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static fromRotation

    • fromRotation(rad: number, axis: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • rad: number
      • axis: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static fromRotationTranslationScale

    • fromRotationTranslationScale(q: Float32Array, v: Float32Array, s: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • q: Float32Array
      • v: Float32Array
      • s: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static fromScaling

    • fromScaling(v: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • v: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static fromTranslation

    • fromTranslation(v: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • v: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static getRotation

    • getRotation(mat: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • mat: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static getScaling

    • getScaling(mat: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • mat: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static getTranslation

    • getTranslation(mat: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • mat: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static identity

    • identity(out?: Float32Array): Float32Array

    Static invert

    • invert(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static lookAt

    • lookAt(eye: Float32Array, center: Float32Array, up: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • eye: Float32Array
      • center: Float32Array
      • up: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static multiply

    • multiply(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • b: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static ortho

    • ortho(left: number, right: number, bottom: number, top: number, near: number, far: number, out?: Float32Array): Float32Array
    • Parameters

      • left: number
      • right: number
      • bottom: number
      • top: number
      • near: number
      • far: number
      • out: Float32Array = ...

      Returns Float32Array

    Static perspective

    • perspective(fovy: number, aspect: number, near: number, far: number, out?: Float32Array): Float32Array
    • Parameters

      • fovy: number
      • aspect: number
      • near: number
      • far: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotate

    • rotate(a: Float32Array, rad: number, axis: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • axis: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateX

    • rotateX(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateY

    • rotateY(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateZ

    • rotateZ(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static scale

    • scale(a: Float32Array, v: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • v: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static targetTo

    • targetTo(eye: Float32Array, target: Float32Array, up: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • eye: Float32Array
      • target: Float32Array
      • up: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static translate

    • translate(mat: Float32Array, v: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • mat: Float32Array
      • v: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static transpose

    • transpose(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

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    \ No newline at end of file +Mat4 | Pixi3D - v2.3.0
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    • Mat4

    Index

    Constructors

    constructor

    Methods

    Static copy

    • copy(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static create

    • create(): Float32Array

    Static fromQuat

    • fromQuat(q: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • q: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static fromRotation

    • fromRotation(rad: number, axis: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • rad: number
      • axis: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static fromRotationTranslationScale

    • fromRotationTranslationScale(q: Float32Array, v: Float32Array, s: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • q: Float32Array
      • v: Float32Array
      • s: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static fromScaling

    • fromScaling(v: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • v: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static fromTranslation

    • fromTranslation(v: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • v: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static getRotation

    • getRotation(mat: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • mat: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static getScaling

    • getScaling(mat: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • mat: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static getTranslation

    • getTranslation(mat: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • mat: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static identity

    • identity(out?: Float32Array): Float32Array

    Static invert

    • invert(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static lookAt

    • lookAt(eye: Float32Array, center: Float32Array, up: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • eye: Float32Array
      • center: Float32Array
      • up: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static multiply

    • multiply(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • b: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static ortho

    • ortho(left: number, right: number, bottom: number, top: number, near: number, far: number, out?: Float32Array): Float32Array
    • Parameters

      • left: number
      • right: number
      • bottom: number
      • top: number
      • near: number
      • far: number
      • out: Float32Array = ...

      Returns Float32Array

    Static perspective

    • perspective(fovy: number, aspect: number, near: number, far: number, out?: Float32Array): Float32Array
    • Parameters

      • fovy: number
      • aspect: number
      • near: number
      • far: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotate

    • rotate(a: Float32Array, rad: number, axis: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • axis: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateX

    • rotateX(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateY

    • rotateY(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateZ

    • rotateZ(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static scale

    • scale(a: Float32Array, v: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • v: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static targetTo

    • targetTo(eye: Float32Array, target: Float32Array, up: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • eye: Float32Array
      • target: Float32Array
      • up: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static translate

    • translate(mat: Float32Array, v: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • mat: Float32Array
      • v: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static transpose

    • transpose(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

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    \ No newline at end of file diff --git a/docs/classes/Material.html b/docs/classes/Material.html index aceb65d..97a1eea 100644 --- a/docs/classes/Material.html +++ b/docs/classes/Material.html @@ -1,55 +1,55 @@ -Material | Pixi3D - v2.2.0
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    +Material | Pixi3D - v2.3.0
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    Materials are used to render a mesh with a specific visual appearance.

    -

    Hierarchy

    Index

    Constructors

    constructor

    Properties

    Protected _renderSortType

    _renderSortType: MaterialRenderSortType = MaterialRenderSortType.opaque

    Protected Optional _shader

    _shader?: MeshShader

    drawMode

    drawMode: DRAW_MODES = DRAW_MODES.TRIANGLES
    +

    Hierarchy

    Index

    Constructors

    constructor

    Properties

    Protected _renderSortType

    _renderSortType: MaterialRenderSortType = MaterialRenderSortType.opaque

    Protected Optional _shader

    _shader?: MeshShader

    drawMode

    drawMode: DRAW_MODES = DRAW_MODES.TRIANGLES

    Draw mode used to render a mesh.

    -

    renderSortType

    renderSortType: MaterialRenderSortType = MaterialRenderSortType.opaque
    +

    renderSortType

    renderSortType: MaterialRenderSortType = MaterialRenderSortType.opaque

    Sort type used to render a mesh. Transparent materials will be rendered after opaque materials.

    -

    state

    state: State & { clockwiseFrontFace: boolean; culling: boolean; depthTest: boolean } = ...
    +

    state

    state: State & { clockwiseFrontFace: boolean; culling: boolean; depthTest: boolean } = ...

    State used to render a mesh.

    -

    Accessors

    blendMode

    • get blendMode(): BLEND_MODES
    • set blendMode(value: BLEND_MODES): void

    Accessors

    blendMode

    • get blendMode(): BLEND_MODES
    • set blendMode(value: BLEND_MODES): void

    depthMask

    • get depthMask(): boolean
    • set depthMask(value: boolean): void

    depthMask

    • get depthMask(): boolean
    • set depthMask(value: boolean): void
    • Value indicating if writing into the depth buffer is enabled or disabled. Depth mask feature is only available in PixiJS 6.0+ and won't have any effects in previous versions.

      -

      Returns boolean

    • +

      Returns boolean

    • Value indicating if writing into the depth buffer is enabled or disabled. Depth mask feature is only available in PixiJS 6.0+ and won't have any effects in previous versions.

      -

      Parameters

      • value: boolean

      Returns void

    doubleSided

    • get doubleSided(): boolean
    • set doubleSided(value: boolean): void

    doubleSided

    • get doubleSided(): boolean
    • set doubleSided(value: boolean): void

    isInstancingSupported

    • get isInstancingSupported(): boolean

    isInstancingSupported

    • get isInstancingSupported(): boolean

    Methods

    createInstance

    • createInstance(): unknown

    Methods

    createInstance

    • createInstance(): unknown

    createShader

    createShader

    • Creates a shader used to render the specified mesh.

      Parameters

      • mesh: Mesh3D

        The mesh to create the shader for.

      • renderer: Renderer

        The renderer to use.

        -

      Returns undefined | MeshShader

    destroy

    • destroy(): void

    Returns undefined | MeshShader

    destroy

    • destroy(): void

    render

    • render(mesh: Mesh3D, renderer: Renderer): void

    render

    • render(mesh: Mesh3D, renderer: Renderer): void

    Optional updateUniforms

    Returns void

    Optional updateUniforms

    Static from

    Returns void

    Static from

    • Creates a new material from the specified vertex/fragment source.

      Parameters

      • vertexSrc: string

        The vertex shader source.

        @@ -58,4 +58,4 @@
      • Optional updateUniforms: (mesh: Mesh3D, shader: MeshShader) => void

        The function which will be called for updating the shader uniforms.

        -

      Returns Material

    Legend

    • Constructor
    • Property
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    • Inherited constructor
    • Inherited property
    • Inherited accessor
    • Property
    • Method
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    Generated using TypeDoc

    \ No newline at end of file +

    Returns Material

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/MaterialRenderPass.html b/docs/classes/MaterialRenderPass.html index f5beedf..765ec10 100644 --- a/docs/classes/MaterialRenderPass.html +++ b/docs/classes/MaterialRenderPass.html @@ -1,21 +1,21 @@ -MaterialRenderPass | Pixi3D - v2.2.0
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    Class MaterialRenderPass

    +MaterialRenderPass | Pixi3D - v2.3.0
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    Class MaterialRenderPass

    Pass used for rendering materials.

    -

    Hierarchy

    • MaterialRenderPass

    Implements

    Index

    Constructors

    Properties

    Accessors

    Methods

    Constructors

    constructor

    Hierarchy

    • MaterialRenderPass

    Implements

    Index

    Constructors

    Properties

    Accessors

    Methods

    Constructors

    constructor

    Properties

    Optional clearColor

    clearColor?: Color = ...
    +

    Returns MaterialRenderPass

    Properties

    Optional clearColor

    clearColor?: Color = ...

    The color (r,g,b,a) used for clearing the render texture. If this value is empty, the render texture will not be cleared.

    name

    name: string

    The name of the render pass.

    -

    renderer

    renderer: Renderer

    Accessors

    renderTexture

    • get renderTexture(): undefined | RenderTexture
    • set renderTexture(value: undefined | RenderTexture): void

    renderer

    renderer: Renderer

    Accessors

    renderTexture

    • get renderTexture(): undefined | RenderTexture
    • set renderTexture(value: undefined | RenderTexture): void

    Methods

    clear

    • clear(): void

    Methods

    clear

    • clear(): void

    render

    • render(meshes: Mesh3D[]): void

    render

    • render(meshes: Mesh3D[]): void

    Legend

    • Constructor
    • Property
    • Method
    • Accessor
    • Inherited constructor
    • Inherited property
    • Inherited accessor
    • Property
    • Method
    • Static property
    • Static method
    • Protected property

    Settings

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    Generated using TypeDoc

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    Parameters

    Returns void

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/Matrix4x4.html b/docs/classes/Matrix4x4.html index 89bbe1a..24fd130 100644 --- a/docs/classes/Matrix4x4.html +++ b/docs/classes/Matrix4x4.html @@ -1,35 +1,35 @@ -Matrix4x4 | Pixi3D - v2.2.0
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    +Matrix4x4 | Pixi3D - v2.3.0
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    Represents a 4x4 matrix.

    -

    Hierarchy

    • Matrix
      • Matrix4x4

    Implements

    • TransformId

    Index

    Constructors

    constructor

    • new Matrix4x4(array?: ArrayLike<number>): Matrix4x4

    Hierarchy

    • Matrix
      • Matrix4x4

    Implements

    • TransformId

    Index

    Constructors

    constructor

    • new Matrix4x4(array?: ArrayLike<number>): Matrix4x4
    • Creates a new transform matrix using the specified matrix array.

      Parameters

      • Optional array: ArrayLike<number>

        The matrix array, expected length is 16. If empty, an identity matrix is used by default.

      Returns Matrix4x4

    Properties

    a

    a: number
    default

    1

    -

    array

    array: Float32Array
    +

    array

    array: Float32Array

    The array containing the matrix data.

    b

    b: number
    default

    0

    c

    c: number
    default

    0

    d

    d: number
    default

    1

    tx

    tx: number
    default

    0

    ty

    ty: number
    default

    0

    -

    Accessors

    backward

    Accessors

    backward

    down

    down

    forward

    forward

    left

    left

    position

    position

    right

    right

    rotation

    rotation

    scaling

    scaling

    transformId

    • get transformId(): number

    up

    transformId

    • get transformId(): number

    up

    Static IDENTITY

    • get IDENTITY(): Matrix
    • A default (identity) matrix

      @@ -55,7 +55,7 @@

    clone

    • clone(): Matrix
    • Creates a new Matrix object with the same values as this one.

      Returns Matrix

      A copy of this matrix. Good for chaining method calls.

      -

    copyFrom

    copyTo

    • copyTo(matrix: Matrix): Matrix
    • +

    copyFrom

    copyTo

    • copyTo(matrix: Matrix): Matrix
    • Changes the values of the given matrix to be the same as the ones in this matrix

      Parameters

      • matrix: Matrix

        The matrix to copy to.

        @@ -81,7 +81,7 @@

    invert

    • Inverts this matrix

      Returns Matrix4x4

      This matrix. Good for chaining method calls.

      -

    multiply

    multiply

    • Multiplies this matrix with another matrix.

      Parameters

      • matrix: Matrix4x4

        The matrix to multiply with.

        @@ -117,11 +117,11 @@
      • ty: number

        Matrix component

      Returns Matrix4x4

      This matrix. Good for chaining method calls.

      -

    setFrom

    setFrom

    setFromRotationPositionScale

    Returns Matrix4x4

    setFromRotationPositionScale

    • Sets the rotation, position and scale components.

      Parameters

      • rotation: Quaternion

        The rotation to set.

        @@ -150,20 +150,20 @@
      • skewY: number

        Skew on the y axis

      Returns Matrix4x4

      This matrix. Good for chaining method calls.

      -

    toArray

    • toArray(transpose: boolean, out?: Float32Array): Float32Array
    • Parameters

      • transpose: boolean
      • Optional out: Float32Array

      Returns Float32Array

    toString

    • toString(): string
    • Returns string

    translate

    • +

    toArray

    • toArray(transpose: boolean, out?: Float32Array): Float32Array
    • Parameters

      • transpose: boolean
      • Optional out: Float32Array

      Returns Float32Array

    toString

    • toString(): string
    • Returns string

    translate

    • Translates the matrix on the x and y.

      Parameters

      • x: number

        How much to translate x by

      • y: number

        How much to translate y by

      Returns Matrix4x4

      This matrix. Good for chaining method calls.

      -

    Static fromQuaternion

    Static fromQuaternion

    Static fromRotation

    Returns Matrix4x4

    Static fromRotation

    • Creates a matrix from a given angle around a given axis.

      Parameters

      • rad: number

        The angle in radians to rotate the matrix by.

        @@ -171,7 +171,7 @@

        The axis to rotate around.

      • out: Matrix4x4 = ...

        The receiving matrix. If not supplied, a new matrix will be created.

        -

      Returns Matrix4x4

    Static fromRotationTranslationScale

    Returns Matrix4x4

    Static fromRotationTranslationScale

    • Creates a matrix from a quaternion rotation, point translation and point scale.

      Parameters

      • q: Quaternion

        The rotation quaternion.

        @@ -181,29 +181,29 @@

        The scale point.

      • out: Matrix4x4 = ...

        The receiving matrix. If not supplied, a new matrix will be created.

        -

      Returns Matrix4x4

    Static fromScaling

    Returns Matrix4x4

    Static fromScaling

    Static fromTranslation

    Returns Matrix4x4

    Static fromTranslation

    Static identity

    Returns Matrix4x4

    Static identity

    Static invert

    Returns Matrix4x4

    Static invert

    Static lookAt

    Returns Matrix4x4

    Static lookAt

    • Generates a look-at matrix with the given eye position, focal point, and up axis. If you want a matrix that actually makes an object look at another object, you should use targetTo instead.

      Parameters

      • eye: Point3D

        The position of the viewer.

        @@ -213,7 +213,7 @@

        The vector pointing up.

      • out: Matrix4x4 = ...

        The receiving matrix. If not supplied, a new matrix will be created.

        -

      Returns Matrix4x4

    Static ortho

    • ortho(left: number, right: number, bottom: number, top: number, near: number, far: number, out?: Matrix4x4): Matrix4x4

    Static ortho

    • ortho(left: number, right: number, bottom: number, top: number, near: number, far: number, out?: Matrix4x4): Matrix4x4
    • Parameters

      • left: number

        The left bound of the frustum.

      • right: number

        The right bound of the frustum.

        @@ -227,7 +227,7 @@

        The far bound of the frustum.

      • out: Matrix4x4 = ...

        The receiving matrix. If not supplied, a new matrix will be created.

        -

      Returns Matrix4x4

    Static perspective

    • perspective(fovy: number, aspect: number, near: number, far: number, out?: Matrix4x4): Matrix4x4

    Static perspective

    • perspective(fovy: number, aspect: number, near: number, far: number, out?: Matrix4x4): Matrix4x4
    • Parameters

      • fovy: number

        The vertical field of view in radians.

      • aspect: number

        The aspect ratio, typically viewport width/height.

        @@ -237,7 +237,7 @@

        The far bound of the frustum.

      • out: Matrix4x4 = ...

        The receiving matrix. If not supplied, a new matrix will be created.

        -

      Returns Matrix4x4

    Static rotate

    Returns Matrix4x4

    Static rotate

    • Rotates a matrix by the given angle around the given axis.

      Parameters

      • a: Matrix4x4

        The matrix to rotate.

        @@ -247,7 +247,7 @@

        The axis to rotate around.

      • out: Matrix4x4 = ...

        The receiving matrix. If not supplied, a new matrix will be created.

        -

      Returns Matrix4x4

    Static rotateX

    Returns Matrix4x4

    Static rotateX

    • Rotates a matrix by the given angle around the x-axis.

      Parameters

      • a: Matrix4x4

        The matrix to rotate.

        @@ -255,7 +255,7 @@

        The angle in radians to rotate the matrix by.

      • out: Matrix4x4 = ...

        The receiving matrix. If not supplied, a new matrix will be created.

        -

      Returns Matrix4x4

    Static rotateY

    Returns Matrix4x4

    Static rotateY

    • Rotates a matrix by the given angle around the y-axis.

      Parameters

      • a: Matrix4x4

        The matrix to rotate.

        @@ -263,7 +263,7 @@

        The angle in radians to rotate the matrix by.

      • out: Matrix4x4 = ...

        The receiving matrix. If not supplied, a new matrix will be created.

        -

      Returns Matrix4x4

    Static rotateZ

    Returns Matrix4x4

    Static rotateZ

    • Rotates a matrix by the given angle around the z-axis.

      Parameters

      • a: Matrix4x4

        The matrix to rotate.

        @@ -271,7 +271,7 @@

        The angle in radians to rotate the matrix by.

      • out: Matrix4x4 = ...

        The receiving matrix. If not supplied, a new matrix will be created.

        -

      Returns Matrix4x4

    Static scale

    Returns Matrix4x4

    Static scale

    • Scales the matrix by the dimensions in the given point.

      Parameters

      • a: Matrix4x4

        The matrix to scale.

        @@ -279,7 +279,7 @@

        The point vector to scale the matrix by.

      • out: Matrix4x4 = ...

        The receiving matrix. If not supplied, a new matrix will be created.

        -

      Returns Matrix4x4

    Static targetTo

    Returns Matrix4x4

    Static targetTo

    • Generates a matrix that makes something look at something else.

      Parameters

      • eye: Point3D

        The position of the viewer.

        @@ -289,7 +289,7 @@

        The vector pointing up.

      • out: Matrix4x4 = ...

        The receiving matrix. If not supplied, a new matrix will be created.

        -

      Returns Matrix4x4

    Static translate

    Returns Matrix4x4

    Static translate

    • Translate a matrix by the given vector.

      Parameters

      • mat: Matrix4x4

        The matrix to translate.

        @@ -297,10 +297,10 @@

        The vector to translate by.

      • out: Matrix4x4 = ...

        The receiving matrix. If not supplied, a new matrix will be created.

        -

      Returns Matrix4x4

    Static transpose

    Returns Matrix4x4

    Static transpose

    Legend

    • Constructor
    • Property
    • Method
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    • Inherited constructor
    • Inherited property
    • Inherited accessor
    • Property
    • Method
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    • Static method
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    Generated using TypeDoc

    \ No newline at end of file +

    Returns Matrix4x4

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/Mesh3D.html b/docs/classes/Mesh3D.html index a91211c..8bd1021 100644 --- a/docs/classes/Mesh3D.html +++ b/docs/classes/Mesh3D.html @@ -1,6 +1,6 @@ -Mesh3D | Pixi3D - v2.2.0
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    +Mesh3D | Pixi3D - v2.3.0
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    Represents a mesh which contains geometry and has a material.

    -

    Hierarchy

    Index

    Constructors

    constructor

    Hierarchy

    Index

    Constructors

    constructor

    cullable

    cullable: boolean

    Should this object be rendered if the bounds of this object are out of frame?

    Culling has no effect on whether updateTransform is called.

    -

    cursor

    cursor: string

    displayObjectUpdateTransform

    displayObjectUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    enabledRenderPasses

    enabledRenderPasses: {} = ...
    +

    cursor

    cursor: string

    displayObjectUpdateTransform

    displayObjectUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    enabledRenderPasses

    enabledRenderPasses: {} = ...

    The enabled render passes for this mesh.

    Type declaration

    • [name: string]: unknown

    filterArea

    filterArea: Rectangle

    The area the filter is applied to. This is used as more of an optimization @@ -53,15 +53,15 @@

    Does any other displayObject use this object as a mask?

    isSprite

    isSprite: boolean

    Used to fast check if a sprite is.. a sprite!

    -

    Optional material

    material?: Material

    name

    name: string

    parent

    parent: Container<DisplayObject>

    pluginName

    pluginName: string = "pipeline"
    +

    Optional material

    material?: Material

    name

    name: string

    parent

    parent: Container<DisplayObject>

    pluginName

    pluginName: string = "pipeline"

    The name of the plugin used for rendering the mesh.

    -

    renderSortOrder

    renderSortOrder: number = 0
    +

    renderSortOrder

    renderSortOrder: number = 0

    Used for sorting the mesh before render.

    renderable

    renderable: boolean

    Can this object be rendered, if false the object will not be drawn but the updateTransform methods will still be called.

    Only affects recursive calls from parent. You can ask for bounds manually.

    -

    Optional skin

    skin?: Skin
    +

    Optional skin

    skin?: Skin

    The skin used for vertex skinning.

    sortDirty

    sortDirty: boolean

    Should children be sorted by zIndex at the next updateTransform call.

    @@ -75,9 +75,9 @@

    Also be aware of that this may not work nicely with the addChildAt() function, as the zIndex sorting may cause the child to automatically sorted to another position.

    see

    PIXI.settings.SORTABLE_CHILDREN

    -

    Optional targetWeights

    targetWeights?: number[]
    +

    Optional targetWeights

    targetWeights?: number[]

    Array of weights used for morphing between geometry targets.

    -

    trackedPointers

    trackedPointers: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean
    +

    trackedPointers

    trackedPointers: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean

    The visibility of the object. If false the object will not be drawn, and the updateTransform function will not be called.

    Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually.

    @@ -96,9 +96,9 @@

    The height of the Container, setting this will actually modify the scale to achieve the value set.

    Returns number

  • The height of the Container, setting this will actually modify the scale to achieve the value set.

    -

    Parameters

    • value: number

    Returns void

  • instances

    instances

    localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • +

      Returns InstancedMesh3D[]

    localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -138,15 +138,15 @@ is the projection of pivot in the parent's local space.

      By default, the pivot is the origin (0, 0).

      since

      4.0.0

      -

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • +

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      Returns number

    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      -

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    • +

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • +

      Returns Quaternion

    • Parameters

      Returns void

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • The skew factor for the object in radians.

      since

      4.0.0

      Returns ObservablePoint<any>

    • @@ -156,7 +156,7 @@

      The width of the Container, setting this will actually modify the scale to achieve the value set.

      Returns number

    • The width of the Container, setting this will actually modify the scale to achieve the value set.

      -

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • +

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • Indicates if the object is globally visible.

      readonly

      Returns boolean

    x

    • get x(): number
    • set x(value: number): void
    • The position of the displayObject on the x axis relative to the local coordinates of the parent. @@ -170,10 +170,10 @@

      Returns number

    • The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

      -

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • +

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • The position of the object on the z axis relative to the local coordinates of the parent.

      -

      Returns number

    • +

      Returns number

    • The position of the object on the z axis relative to the local coordinates of the parent.

      Parameters

      • value: number

      Returns void

    zIndex

    • get zIndex(): number
    • set zIndex(value: number): void
    • @@ -193,7 +193,7 @@ calculate the bounds of this specific object (not including children).

      Returns void

    Protected _recursivePostUpdateTransform

    • _recursivePostUpdateTransform(): void
    • Recursively updates transform of all objects from the root to this one internal function for toLocal()

      -

      Returns void

    _render

    • _render(renderer: Renderer): void

    _render

    • _render(renderer: Renderer): void

    Protected _renderWithCulling

    • _renderWithCulling(renderer: Renderer): void
    • Renders this object and its children with culling.

      @@ -218,11 +218,11 @@

      Recalculates the bounds of the container.

      This implementation will automatically fit the children's bounds into the calculation. Each child's bounds is limited to its mask's bounds or filterArea, if any is applied.

      -

      Returns void

    createInstance

    createInstance

    destroy

    destroy

    disableRenderPass

    • disableRenderPass(name: string): void

    disableRenderPass

    • disableRenderPass(name: string): void
    • Disables the render pass with the specified name.

      Parameters

      • name: string

        The name of the render pass to disable.

        @@ -232,7 +232,7 @@

        Actual parent of element

      Returns void

    emit

    • emit(event: string | symbol, ...args: any[]): boolean
    • Calls each of the listeners registered for a given event.

      -

      Parameters

      • event: string | symbol
      • Rest ...args: any[]

      Returns boolean

    enableRenderPass

    • enableRenderPass(name: string, options?: unknown): void
    • +

      Parameters

      • event: string | symbol
      • Rest ...args: any[]

      Returns boolean

    enableRenderPass

    • enableRenderPass(name: string, options?: unknown): void
    • Enables the render pass with the specified name.

      Parameters

      • name: string

        The name of the render pass to enable.

        @@ -246,7 +246,7 @@

    eventNames

    • eventNames(): (string | symbol)[]
    • Return an array listing the events for which the emitter has registered listeners.

      -

      Returns (string | symbol)[]

    getBoundingBox

    • getBoundingBox(): undefined | AABB

    getBoundingBox

    • getBoundingBox(): undefined | AABB
    • Calculates and returns a axis-aligned bounding box of the mesh in world space.

      Returns undefined | AABB

    getBounds

    • getBounds(skipUpdate?: boolean, rect?: Rectangle): Rectangle
    • Calculates and returns the (world) bounds of the display object as a [Rectangle]{@link PIXI.Rectangle}.

      @@ -304,7 +304,7 @@

    Returns Rectangle

    • The rectangular bounding area.
    -

    isRenderPassEnabled

    • isRenderPassEnabled(name: string): boolean

    isRenderPassEnabled

    • isRenderPassEnabled(name: string): boolean
    • Returns a value indicating if the specified render pass is enabled.

      Parameters

      • name: string

        The name of the render pass to check.

        @@ -340,7 +340,7 @@

      Returns DisplayObject[]

      • List of removed children
      -

    removeInstance

    removeInstance

    updateTransform

    • updateTransform(): void
    • Updates the transform on all children of this container for rendering.

      -

      Returns void

    Static createCube

    Static createCircle

    • createCircle(material?: Material, options?: CircleGeometryOptions): Mesh3D
    • +

      Creates a new uv circle mesh with the specified material.

      +

      Parameters

      • material: Material = ...
        +

        The material to use.

        +
      • options: CircleGeometryOptions = {}
        +

        The options used when creating the geometry.

        +

      Returns Mesh3D

    Static createCube

    Static createPlane

    Returns Mesh3D

    Static createCylinder

    • createCylinder(material?: Material, options?: CylinderGeometryOptions): Mesh3D
    • +

      Creates a new uv cylinder mesh with the specified material.

      +

      Parameters

      • material: Material = ...
        +

        The material to use.

        +
      • options: CylinderGeometryOptions = {}
        +

        The options used when creating the geometry.

        +

      Returns Mesh3D

    Static createPlane

    • Creates a new plane (flat square) mesh with the specified material.

      Parameters

      • material: Material = ...

        The material to use.

        -

      Returns Mesh3D

    Static createQuad

    Returns Mesh3D

    Static createQuad

    • Creates a new quad (flat square) mesh with the specified material.

      Parameters

      • material: Material = ...

        The material to use.

        -

      Returns Mesh3D

    Static createSphere

    Returns Mesh3D

    Static createSphere

    • Creates a new uv sphere mesh with the specified material.

      Parameters

      • material: Material = ...

        The material to use.

        @@ -464,4 +476,4 @@

        Mixes all enumerable properties and methods from a source object to DisplayObject.

        Parameters

        • source: Dict<any>

          The source of properties and methods to mix in.

          -

        Returns void

    Generated using TypeDoc

    \ No newline at end of file +

    Returns void

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/MeshGeometry3D.html b/docs/classes/MeshGeometry3D.html index 68712fe..1122311 100644 --- a/docs/classes/MeshGeometry3D.html +++ b/docs/classes/MeshGeometry3D.html @@ -1,22 +1,22 @@ -MeshGeometry3D | Pixi3D - v2.2.0
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    Class MeshGeometry3D

    +MeshGeometry3D | Pixi3D - v2.3.0
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    Class MeshGeometry3D

    Geometry with mesh data (i.e. positions, normals, uvs).

    -

    Hierarchy

    • MeshGeometry3D

    Index

    Constructors

    constructor

    Properties

    Optional colors

    Optional indices

    Optional joints

    Optional normals

    Optional positions

    Optional tangents

    Optional targets

    targets?: MeshGeometryTarget[]

    Optional uvs

    Optional weights

    Methods

    addShaderGeometry

    • addShaderGeometry(shader: MeshShader, instanced: boolean): void

    Hierarchy

    • MeshGeometry3D

    Index

    Constructors

    constructor

    Properties

    Optional colors

    Optional indices

    Optional joints

    Optional normals

    Optional positions

    Optional tangents

    Optional targets

    targets?: MeshGeometryTarget[]

    Optional uvs

    Optional weights

    Methods

    addShaderGeometry

    • addShaderGeometry(shader: MeshShader, instanced: boolean): void
    • Creates geometry with attributes required by the specified shader.

      Parameters

      • shader: MeshShader

        The shader to use.

      • instanced: boolean

        Value indicating if the geometry will be instanced.

        -

      Returns void

    destroy

    • destroy(): void

    Returns void

    destroy

    • destroy(): void

    getShaderGeometry

    getShaderGeometry

    hasShaderGeometry

    • hasShaderGeometry(shader: MeshShader, instanced: boolean): boolean

    Returns Geometry

    hasShaderGeometry

    • hasShaderGeometry(shader: MeshShader, instanced: boolean): boolean
    • Returns a value indicating if geometry with required attributes has been created by the specified shader.

      Parameters

      • shader: MeshShader

        The shader to test.

      • instanced: boolean

        Value indicating if the geometry is instanced.

        -

      Returns boolean

    Legend

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    Returns boolean

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    \ No newline at end of file diff --git a/docs/classes/MeshShader.html b/docs/classes/MeshShader.html index 50794ce..9657748 100644 --- a/docs/classes/MeshShader.html +++ b/docs/classes/MeshShader.html @@ -1,4 +1,4 @@ -MeshShader | Pixi3D - v2.2.0
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    +MeshShader | Pixi3D - v2.3.0
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    Shader used specifically to render a mesh.

    Hierarchy

    • Shader
      • MeshShader

    Index

    Constructors

    constructor

    • new MeshShader(program: Program, uniforms?: Dict<any>): MeshShader
    • Parameters

      • program: Program

        The program the shader will use.

        @@ -6,17 +6,17 @@

        Custom uniforms to use to augment the built-in ones.

      Returns MeshShader

    Properties

    program

    program: Program

    Program that the shader uses.

    -

    uniformGroup

    uniformGroup: UniformGroup<Dict<any>>

    Accessors

    name

    • get name(): string

    uniformGroup

    uniformGroup: UniformGroup<Dict<any>>

    Accessors

    name

    • get name(): string
    • The name of the mesh shader. Used for figuring out if geometry attributes is compatible with the shader. This needs to be set to something different than default value when custom attributes is used.

      Returns string

    uniforms

    • get uniforms(): Dict<any>
    • Shader uniform values, shortcut for uniformGroup.uniforms.

      -
      readonly

      Returns Dict<any>

    Methods

    checkUniformExists

    • checkUniformExists(name: string, group: UniformGroup<Dict<any>>): boolean
    • Parameters

      • name: string
      • group: UniformGroup<Dict<any>>

      Returns boolean

    createShaderGeometry

    • createShaderGeometry(geometry: MeshGeometry3D, instanced: boolean): Geometry

    Methods

    checkUniformExists

    • checkUniformExists(name: string, group: UniformGroup<Dict<any>>): boolean
    • Parameters

      • name: string
      • group: UniformGroup<Dict<any>>

      Returns boolean

    createShaderGeometry

    • createShaderGeometry(geometry: MeshGeometry3D, instanced: boolean): Geometry
    • Creates geometry with required attributes used by this shader. Override when using custom attributes.

      Parameters

      • geometry: MeshGeometry3D

        The geometry with mesh data.

      • instanced: boolean

        Value indicating if the geometry will be instanced.

        -

      Returns Geometry

    destroy

    • destroy(): void
    • Returns void

    render

    • render(mesh: Mesh3D, renderer: Renderer, state?: State, drawMode?: DRAW_MODES): void

    Returns Geometry

    destroy

    • destroy(): void
    • Returns void

    render

    • render(mesh: Mesh3D, renderer: Renderer, state?: State, drawMode?: DRAW_MODES): void
    • Renders the geometry of the specified mesh.

      Parameters

      • mesh: Mesh3D

        Mesh to render.

        @@ -35,4 +35,4 @@
      • Optional uniforms: Dict<any>

        Custom uniforms to use to augment the built-in ones.

      Returns Shader

      A shiny new PixiJS shader!

      -

    Legend

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    \ No newline at end of file diff --git a/docs/classes/Model.html b/docs/classes/Model.html index 1a93e56..230dab4 100644 --- a/docs/classes/Model.html +++ b/docs/classes/Model.html @@ -1,4 +1,4 @@ -Model | Pixi3D - v2.2.0
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    +Model | Pixi3D - v2.3.0
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    Represents a model which has been loaded from a file. Contains a hierarchy of meshes and animations.

    Hierarchy

    Index

    Constructors

    constructor

    Properties

    _bounds

    _bounds: Bounds

    The bounds object, this is used to calculate and store the bounds of the displayObject.

    @@ -24,7 +24,7 @@ A higher value will mean it will be rendered on top of other displayObjects within the same container.

    alpha

    alpha: number

    The opacity of the object.

    -

    animations

    animations: Animation[] = []
    +

    animations

    animations: Animation[] = []

    The animations included in the model.

    buttonMode

    buttonMode: boolean

    Readonly children

    children: DisplayObject[]

    The array of children of this container.

    @@ -47,7 +47,7 @@

    Does any other displayObject use this object as a mask?

    isSprite

    isSprite: boolean

    Used to fast check if a sprite is.. a sprite!

    -

    meshes

    meshes: Mesh3D[] = []
    +

    meshes

    meshes: Mesh3D[] = []

    The meshes included in the model. Note that this array and the actual childen are not automatically synchronized after the model has been loaded.

    name

    name: string

    parent

    parent: Container<DisplayObject>

    renderable

    renderable: boolean
    @@ -66,7 +66,7 @@

    Also be aware of that this may not work nicely with the addChildAt() function, as the zIndex sorting may cause the child to automatically sorted to another position.

    see

    PIXI.settings.SORTABLE_CHILDREN

    -

    trackedPointers

    trackedPointers: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean
    +

    trackedPointers

    trackedPointers: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean

    The visibility of the object. If false the object will not be drawn, and the updateTransform function will not be called.

    Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually.

    @@ -85,7 +85,7 @@

    The height of the Container, setting this will actually modify the scale to achieve the value set.

    Returns number

  • The height of the Container, setting this will actually modify the scale to achieve the value set.

    -

    Parameters

    • value: number

    Returns void

  • localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • +

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -125,15 +125,15 @@ is the projection of pivot in the parent's local space.

      By default, the pivot is the origin (0, 0).

      since

      4.0.0

      -

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • +

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      Returns number

    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      -

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    • +

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • +

      Returns Quaternion

    • Parameters

      Returns void

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • The skew factor for the object in radians.

      since

      4.0.0

      Returns ObservablePoint<any>

    • @@ -143,7 +143,7 @@

      The width of the Container, setting this will actually modify the scale to achieve the value set.

      Returns number

    • The width of the Container, setting this will actually modify the scale to achieve the value set.

      -

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • +

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • Indicates if the object is globally visible.

      readonly

      Returns boolean

    x

    • get x(): number
    • set x(value: number): void
    • The position of the displayObject on the x axis relative to the local coordinates of the parent. @@ -157,10 +157,10 @@

      Returns number

    • The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

      -

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • +

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • The position of the object on the z axis relative to the local coordinates of the parent.

      -

      Returns number

    • +

      Returns number

    • The position of the object on the z axis relative to the local coordinates of the parent.

      Parameters

      • value: number

      Returns void

    zIndex

    • get zIndex(): number
    • set zIndex(value: number): void
    • @@ -207,7 +207,7 @@

      Recalculates the bounds of the container.

      This implementation will automatically fit the children's bounds into the calculation. Each child's bounds is limited to its mask's bounds or filterArea, if any is applied.

      -

      Returns void

    createInstance

    createInstance

    destroy

    • destroy(options?: boolean | IDestroyOptions): void
    • Removes all internal references and listeners as well as removes children from the display list. @@ -231,7 +231,7 @@

    eventNames

    • eventNames(): (string | symbol)[]
    • Return an array listing the events for which the emitter has registered listeners.

      -

      Returns (string | symbol)[]

    getBoundingBox

    • getBoundingBox(): AABB

    getBoundingBox

    • getBoundingBox(): AABB
    • Calculates and returns a axis-aligned bounding box of the model in world space. The bounding box will encapsulate the meshes included in the model.

      Returns AABB

    getBounds

    • getBounds(skipUpdate?: boolean, rect?: Rectangle): Rectangle
    • @@ -420,7 +420,7 @@

    updateTransform

    • updateTransform(): void
    • Updates the transform on all children of this container for rendering.

      -

      Returns void

    Static from

    Static from

    • Creates a new model from a source.

      Parameters

      • source: glTFAsset

        The source to create the model from.

        @@ -430,4 +430,4 @@

        Mixes all enumerable properties and methods from a source object to DisplayObject.

        Parameters

        • source: Dict<any>

          The source of properties and methods to mix in.

          -

        Returns void

    Generated using TypeDoc

    \ No newline at end of file +

    Returns void

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/PickingHitArea.html b/docs/classes/PickingHitArea.html index 0a7aaa2..137d03f 100644 --- a/docs/classes/PickingHitArea.html +++ b/docs/classes/PickingHitArea.html @@ -1,12 +1,12 @@ -PickingHitArea | Pixi3D - v2.2.0
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    Class PickingHitArea

    +PickingHitArea | Pixi3D - v2.3.0
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    Class PickingHitArea

    Hit area which uses the shape of an object to determine interaction.

    -

    Hierarchy

    • PickingHitArea

    Implements

    • IHitArea

    Index

    Constructors

    Properties

    Methods

    Constructors

    constructor

    Hierarchy

    • PickingHitArea

    Implements

    • IHitArea

    Index

    Constructors

    Properties

    Methods

    Constructors

    constructor

    • Creates a new hitarea using the specified object.

      Parameters

      • object: Mesh3D | Model

        The model or mesh to use as the shape for hit testing.

      • Optional camera: Camera

        The camera to use when rendering the object picking shape. If not set, the main camera will be used as default.

        -

      Returns PickingHitArea

    Properties

    Optional camera

    camera?: Camera

    id

    id: Uint8Array = ...
    +

    Returns PickingHitArea

    Properties

    Optional camera

    camera?: Camera

    id

    id: Uint8Array = ...

    The id which maps to the object.

    -

    object

    object: Mesh3D | Model

    Methods

    contains

    • contains(x: number, y: number): boolean

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    object

    object: Mesh3D | Model

    Methods

    contains

    • contains(x: number, y: number): boolean

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    \ No newline at end of file diff --git a/docs/classes/PickingInteraction.html b/docs/classes/PickingInteraction.html index 30b8a45..e1e7860 100644 --- a/docs/classes/PickingInteraction.html +++ b/docs/classes/PickingInteraction.html @@ -1,15 +1,15 @@ -PickingInteraction | Pixi3D - v2.2.0
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    Class PickingInteraction

    +PickingInteraction | Pixi3D - v2.3.0
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    Class PickingInteraction

    Manages the picking hit areas by keeping track on which hit areas needs to be checked for interaction. Renders the hit area meshes to a texture which is then used to map a mesh to a x/y coordinate. The picking manager is registered as a renderer plugin.

    -

    Hierarchy

    • PickingInteraction

    Implements

    • IRendererPlugin

    Index

    Constructors

    constructor

    Hierarchy

    • PickingInteraction

    Implements

    • IRendererPlugin

    Index

    Constructors

    constructor

    Properties

    renderer

    renderer: Renderer

    Static main

    +

    Returns PickingInteraction

    Properties

    renderer

    renderer: Renderer

    Static main

    The main picking interaction which is used by default.

    -

    Methods

    containsHitArea

    • containsHitArea(x: number, y: number, hitArea: PickingHitArea): boolean

    Methods

    containsHitArea

    • containsHitArea(x: number, y: number, hitArea: PickingHitArea): boolean

    destroy

    • destroy(): void

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    Returns boolean

    destroy

    • destroy(): void

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    \ No newline at end of file diff --git a/docs/classes/Plane.html b/docs/classes/Plane.html index 4d0bd63..bcc4f38 100644 --- a/docs/classes/Plane.html +++ b/docs/classes/Plane.html @@ -1 +1 @@ -Plane | Pixi3D - v2.2.0
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    • Plane

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    Constructors

    constructor

    Properties

    distance

    distance: number

    Accessors

    normal

    Methods

    rayCast

    • rayCast(ray: Ray): number

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    \ No newline at end of file +Plane | Pixi3D - v2.3.0
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    Properties

    distance

    distance: number

    Accessors

    normal

    Methods

    rayCast

    • rayCast(ray: Ray): number

    Static from

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    \ No newline at end of file diff --git a/docs/classes/Point3D.html b/docs/classes/Point3D.html index de43528..115a992 100644 --- a/docs/classes/Point3D.html +++ b/docs/classes/Point3D.html @@ -1,6 +1,6 @@ -Point3D | Pixi3D - v2.2.0
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    +Point3D | Pixi3D - v2.3.0
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    Represents a point in 3D space.

    -

    Hierarchy

    • ObservablePoint
      • Point3D

    Index

    Constructors

    constructor

    • new Point3D(x?: number, y?: number, z?: number, cb?: () => void, scope?: any): Point3D

    Hierarchy

    • ObservablePoint
      • Point3D

    Index

    Constructors

    constructor

    • new Point3D(x?: number, y?: number, z?: number, cb?: () => void, scope?: any): Point3D
    • Creates a new observable point.

      Parameters

      • x: number = 0

        The position on the x axis.

        @@ -16,31 +16,31 @@

        The callback function triggered when x and/or y are changed

        Returns any

    scope

    scope: any

    The owner of the callback

    -

    Accessors

    array

    • get array(): Float32Array
    • set array(value: Float32Array): void

    Accessors

    array

    • get array(): Float32Array
    • set array(value: Float32Array): void

    magnitude

    • get magnitude(): number

    magnitude

    • get magnitude(): number

    x

    • get x(): number
    • set x(value: number): void

    x

    • get x(): number
    • set x(value: number): void
    • Position on the x axis relative to the local coordinates of the parent.

      -

      Returns number

    • +

      Returns number

    • Position on the x axis relative to the local coordinates of the parent.

      -

      Parameters

      • value: number

      Returns void

    y

    • get y(): number
    • set y(value: number): void

    y

    • get y(): number
    • set y(value: number): void
    • Position on the y axis relative to the local coordinates of the parent.

      -

      Returns number

    • +

      Returns number

    • Position on the y axis relative to the local coordinates of the parent.

      -

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void

    z

    • get z(): number
    • set z(value: number): void

    Methods

    clone

    • clone(cb?: () => any, scope?: any): Point3D
    • Parameters

      • cb: () => any = ...
          • (): any
          • +

            Parameters

            • value: number

            Returns void

    Methods

    clone

    • clone(cb?: () => any, scope?: any): Point3D
    • Parameters

      • cb: () => any = ...
          • (): any
          • The callback function triggered when x and/or y are changed

            -

            Returns any

      • scope: any = ...

      Returns Point3D

    copyFrom

    copyTo

    • copyTo<T>(p: T): T

    equals

    normalize

  • scope: any = ...
  • Returns Point3D

    copyFrom

    copyTo

    • copyTo<T>(p: T): T

    equals

    normalize

    set

    • set(x: number, y?: number, z?: number): Point3D

    Returns Point3D

    set

    • set(x: number, y?: number, z?: number): Point3D
    • Sets the point to a new x, y and z position.

      Parameters

      • x: number

        The position on the x axis.

        @@ -48,11 +48,11 @@

        The position on the y axis.

      • z: number = x

        The position on the z axis.

        -

      Returns Point3D

    setFrom

    • setFrom(array: ArrayLike<number>): Point3D

    Returns Point3D

    setFrom

    • setFrom(array: ArrayLike<number>): Point3D
    • Sets the point to a new x, y and z position.

      Parameters

      • array: ArrayLike<number>

        The array containing x, y and z, expected length is 3.

        -

      Returns Point3D

    toString

    • toString(): string
    • Returns string

    Static add

    Returns Point3D

    toString

    • toString(): string
    • Returns string

    Static add

    Static cross

    Returns Point3D

    Static cross

    • Computes the cross product of two points.

      Parameters

      • a: Point3D

        The first point.

        @@ -68,25 +68,25 @@

        The second point.

      • out: Point3D = ...

        The receiving point. If not supplied, a new point will be created.

        -

      Returns Point3D

    Static distance

    Returns Point3D

    Static distance

    Static dot

    Returns number

    Static dot

    Static inverse

    Returns number

    Static inverse

    Static lerp

    Returns Point3D

    Static lerp

    • Performs a linear interpolation between two points.

      Parameters

      • a: Point3D

        The first point.

        @@ -96,7 +96,7 @@

        The interpolation amount, in the range [0-1], between the two inputs.

      • out: Point3D = ...

        The receiving point. If not supplied, a new point will be created.

        -

      Returns Point3D

    Static multiply

    Returns Point3D

    Static multiply

    • Multiplies two points.

      Parameters

      • a: Point3D

        The first point.

        @@ -104,13 +104,13 @@

        The second point.

      • out: Point3D = ...

        The receiving point. If not supplied, a new point will be created.

        -

      Returns Point3D

    Static negate

    Returns Point3D

    Static negate

    Static scale

    Returns Point3D

    Static scale

    • Scales a point by a scalar number.

      Parameters

      • a: Point3D

        The point to scale.

        @@ -118,13 +118,13 @@

        The amount to scale the point by.

      • out: Point3D = ...

        The receiving point. If not supplied, a new point will be created.

        -

      Returns Point3D

    Static squaredDistance

    Returns Point3D

    Static squaredDistance

    Static subtract

    Returns number

    Static subtract

    • Subtracts the second point from the first point.

      Parameters

      • a: Point3D

        The first point.

        @@ -132,7 +132,7 @@

        The second point.

      • out: Point3D = ...

        The receiving point. If not supplied, a new point will be created.

        -

      Returns Point3D

    Static transform

    Returns Point3D

    Static transform

    • Transforms a point with a matrix or quaternion.

      Parameters

      • a: Point3D

        The point to transform.

        @@ -140,4 +140,4 @@

        The matrix or quaternion to transform with.

      • out: Point3D = ...

        The receiving point. If not supplied, a new point will be created.

        -

      Returns Point3D

    Generated using TypeDoc

    \ No newline at end of file +

    Returns Point3D

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/Quat.html b/docs/classes/Quat.html index ad19e02..4878c15 100644 --- a/docs/classes/Quat.html +++ b/docs/classes/Quat.html @@ -1 +1 @@ -Quat | Pixi3D - v2.2.0
    Options
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    Hierarchy

    • Quat

    Index

    Constructors

    constructor

    Methods

    Static conjugate

    • conjugate(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static create

    • create(): Float32Array

    Static fromEuler

    • fromEuler(x: number, y: number, z: number, out?: Float32Array): Float32Array
    • Parameters

      • x: number
      • y: number
      • z: number
      • out: Float32Array = ...

      Returns Float32Array

    Static fromValues

    • fromValues(x: number, y: number, z: number, w: number): Float32Array
    • Parameters

      • x: number
      • y: number
      • z: number
      • w: number

      Returns Float32Array

    Static normalize

    • normalize(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateX

    • rotateX(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateY

    • rotateY(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateZ

    • rotateZ(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotationTo

    • rotationTo(from: Float32Array, to: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • from: Float32Array
      • to: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static set

    • set(x: number, y: number, z: number, w: number, out?: Float32Array): Float32Array
    • Parameters

      • x: number
      • y: number
      • z: number
      • w: number
      • out: Float32Array = ...

      Returns Float32Array

    Static slerp

    • slerp(a: Float32Array, b: Float32Array, t: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • b: Float32Array
      • t: number
      • out: Float32Array = ...

      Returns Float32Array

    Generated using TypeDoc

    \ No newline at end of file +Quat | Pixi3D - v2.3.0
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    Constructors

    constructor

    Methods

    Static conjugate

    • conjugate(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static create

    • create(): Float32Array

    Static fromEuler

    • fromEuler(x: number, y: number, z: number, out?: Float32Array): Float32Array
    • Parameters

      • x: number
      • y: number
      • z: number
      • out: Float32Array = ...

      Returns Float32Array

    Static fromValues

    • fromValues(x: number, y: number, z: number, w: number): Float32Array
    • Parameters

      • x: number
      • y: number
      • z: number
      • w: number

      Returns Float32Array

    Static normalize

    • normalize(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateX

    • rotateX(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateY

    • rotateY(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateZ

    • rotateZ(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotationTo

    • rotationTo(from: Float32Array, to: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • from: Float32Array
      • to: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static set

    • set(x: number, y: number, z: number, w: number, out?: Float32Array): Float32Array
    • Parameters

      • x: number
      • y: number
      • z: number
      • w: number
      • out: Float32Array = ...

      Returns Float32Array

    Static slerp

    • slerp(a: Float32Array, b: Float32Array, t: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • b: Float32Array
      • t: number
      • out: Float32Array = ...

      Returns Float32Array

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/Quaternion.html b/docs/classes/Quaternion.html index b953a35..af5a65b 100644 --- a/docs/classes/Quaternion.html +++ b/docs/classes/Quaternion.html @@ -1,6 +1,6 @@ -Quaternion | Pixi3D - v2.2.0
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    +Quaternion | Pixi3D - v2.3.0
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    Represents a rotation quaternion in 3D space.

    -

    Hierarchy

    • ObservablePoint
      • Quaternion

    Index

    Constructors

    constructor

    • new Quaternion(x?: number, y?: number, z?: number, w?: number, cb?: () => void, scope?: any): Quaternion

    Hierarchy

    • ObservablePoint
      • Quaternion

    Index

    Constructors

    constructor

    • new Quaternion(x?: number, y?: number, z?: number, w?: number, cb?: () => void, scope?: any): Quaternion
    • Creates a new observable quaternion.

      Parameters

      • x: number = 0

        The x component.

        @@ -18,27 +18,27 @@

        The callback function triggered when x and/or y are changed

        Returns any

    scope

    scope: any

    The owner of the callback

    -

    Accessors

    array

    • get array(): Float32Array
    • set array(value: Float32Array): void

    Accessors

    array

    • get array(): Float32Array
    • set array(value: Float32Array): void

    w

    • get w(): number
    • set w(value: number): void

    w

    • get w(): number
    • set w(value: number): void

    x

    • get x(): number
    • set x(value: number): void

    x

    • get x(): number
    • set x(value: number): void

    y

    • get y(): number
    • set y(value: number): void

    y

    • get y(): number
    • set y(value: number): void

    z

    • get z(): number
    • set z(value: number): void

    z

    • get z(): number
    • set z(value: number): void

    Methods

    clone

    Methods

    clone

    • Creates a clone of this quaternion.

      Parameters

      • cb: () => any = ...

        Callback when changed.

        @@ -46,23 +46,23 @@

        The callback function triggered when x and/or y are changed

        Returns any

  • scope: any = ...

    Owner of callback.

    -
  • Returns Quaternion

    copyFrom

    Returns Quaternion

    copyFrom

    copyTo

    • copyTo<T>(p: T): T

    Returns Quaternion

    copyTo

    • copyTo<T>(p: T): T
    • Copies x, y, z and w into the given quaternion.

      Type parameters

      • T: IPoint<T>

      Parameters

      • p: T

        The quaternion to copy to.

        -

      Returns T

    equals

    Returns T

    equals

    • Returns true if the given quaternion is equal to this quaternion.

      Parameters

      Returns boolean

    normalize

    Returns boolean

    normalize

    set

    • set(x: number, y?: number, z?: number, w?: number): Quaternion

    Returns Quaternion

    set

    • set(x: number, y?: number, z?: number, w?: number): Quaternion
    • Sets the quaternion to new x, y, z and w components.

      Parameters

      • x: number

        X component to set.

        @@ -72,7 +72,7 @@

        Z component to set.

      • w: number = x

        W component to set.

        -

      Returns Quaternion

    setEulerAngles

    • setEulerAngles(x: number, y: number, z: number): void

    Returns Quaternion

    setEulerAngles

    • setEulerAngles(x: number, y: number, z: number): void
    • Sets the euler angles in degrees.

      Parameters

      • x: number

        The x angle.

        @@ -80,18 +80,18 @@

        The y angle.

      • z: number

        The z angle.

        -

      Returns void

    setFrom

    Returns void

    setFrom

    • Sets the quaternion to a new x, y, z and w components.

      Parameters

      • array: ArrayLike<number>

        The array containing x, y, z and w, expected length is 4.

        -

      Returns Quaternion

    toString

    • toString(): string
    • Returns string

    Static conjugate

    Returns Quaternion

    toString

    • toString(): string
    • Returns string

    Static conjugate

    Static fromEuler

    Returns Quaternion

    Static fromEuler

    • Creates a quaternion from the given euler angle x, y, z.

      Parameters

      • x: number

        X axis to rotate around in degrees.

        @@ -102,7 +102,7 @@
      • out: Quaternion = ...

        The receiving quaternion. If not supplied, a new quaternion will be created.

        -

      Returns Quaternion

    Static rotateX

    Returns Quaternion

    Static rotateX

    Static rotateY

    Returns Quaternion

    Static rotateY

    Static rotateZ

    Returns Quaternion

    Static rotateZ

    Static slerp

    Returns Quaternion

    Static slerp

    Generated using TypeDoc

    \ No newline at end of file +

    Returns Quaternion

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/Ray.html b/docs/classes/Ray.html index d1d3e05..c83f0fe 100644 --- a/docs/classes/Ray.html +++ b/docs/classes/Ray.html @@ -1 +1 @@ -Ray | Pixi3D - v2.2.0
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    • Ray

    Index

    Constructors

    Accessors

    Methods

    Constructors

    constructor

    Accessors

    direction

    origin

    Methods

    getPoint

    Generated using TypeDoc

    \ No newline at end of file +Ray | Pixi3D - v2.3.0
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    • Ray

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    Accessors

    Methods

    Constructors

    constructor

    Accessors

    direction

    origin

    Methods

    getPoint

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/ShadowCastingLight.html b/docs/classes/ShadowCastingLight.html index 2184e19..663cc8a 100644 --- a/docs/classes/ShadowCastingLight.html +++ b/docs/classes/ShadowCastingLight.html @@ -1,6 +1,6 @@ -ShadowCastingLight | Pixi3D - v2.2.0
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    Class ShadowCastingLight

    +ShadowCastingLight | Pixi3D - v2.3.0
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    Class ShadowCastingLight

    Contains the required components used for rendering a shadow casted by a light.

    -

    Hierarchy

    • ShadowCastingLight

    Index

    Constructors

    constructor

    Hierarchy

    • ShadowCastingLight

    Index

    Constructors

    constructor

    Properties

    Optional camera

    camera?: Camera
    +

    Returns ShadowCastingLight

    Properties

    Optional camera

    camera?: Camera

    The camera to follow when using directional lights.

    -

    followCamera

    followCamera: boolean = true
    +

    followCamera

    followCamera: boolean = true

    Value indicating if the shadow should follow the specified camera. If the camera is not set, the main camera will be used as default. Only available when using directional lights.

    -

    light

    light: Light

    renderer

    renderer: Renderer

    shadowArea

    shadowArea: number = 50
    +

    light

    light: Light

    renderer

    renderer: Renderer

    shadowArea

    shadowArea: number = 50

    The area in units of the shadow when using directional lights. Reducing the area will improve the quality of the shadow.

    -

    softness

    softness: number = 0
    +

    softness

    softness: number = 0

    The softness of the edges for the shadow.

    -

    Accessors

    filterTexture

    • get filterTexture(): RenderTexture

    Accessors

    filterTexture

    • get filterTexture(): RenderTexture

    lightViewProjection

    • get lightViewProjection(): Float32Array

    lightViewProjection

    • get lightViewProjection(): Float32Array

    shadowTexture

    • get shadowTexture(): RenderTexture

    shadowTexture

    • get shadowTexture(): RenderTexture

    Methods

    clear

    • clear(): void

    Methods

    clear

    • clear(): void

    destroy

    • destroy(): void

    destroy

    • destroy(): void

    updateLightViewProjection

    • updateLightViewProjection(): void

    updateLightViewProjection

    • updateLightViewProjection(): void

    Static isHighQualitySupported

    • isHighQualitySupported(renderer: Renderer): boolean

    Static isHighQualitySupported

    • isHighQualitySupported(renderer: Renderer): boolean
    • Returns a value indicating if high quality (32-bit precision) shadows is supported by current platform.

      Parameters

      • renderer: Renderer

        The renderer to use.

        -

      Returns boolean

    Static isMediumQualitySupported

    • isMediumQualitySupported(renderer: Renderer): boolean

    Returns boolean

    Static isMediumQualitySupported

    • isMediumQualitySupported(renderer: Renderer): boolean
    • Returns a value indicating if medium quality (16-bit precision) shadows is supported by current platform.

      Parameters

      • renderer: Renderer

        The renderer to use.

        -

      Returns boolean

    Legend

    • Constructor
    • Property
    • Method
    • Accessor
    • Inherited constructor
    • Inherited property
    • Inherited accessor
    • Property
    • Method
    • Static property
    • Static method
    • Protected property

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    \ No newline at end of file +

    Returns boolean

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/ShadowRenderPass.html b/docs/classes/ShadowRenderPass.html index fb08e33..4f3d733 100644 --- a/docs/classes/ShadowRenderPass.html +++ b/docs/classes/ShadowRenderPass.html @@ -1,6 +1,6 @@ -ShadowRenderPass | Pixi3D - v2.2.0
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    Class ShadowRenderPass

    +ShadowRenderPass | Pixi3D - v2.3.0
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    Class ShadowRenderPass

    Pass used for rendering shadows.

    -

    Hierarchy

    • ShadowRenderPass

    Implements

    Index

    Constructors

    constructor

    Hierarchy

    • ShadowRenderPass

    Implements

    Index

    Constructors

    constructor

    Properties

    name

    name: string = "shadow"

    The name of the render pass.

    -

    renderer

    renderer: Renderer

    Methods

    addShadowCastingLight

    renderer

    renderer: Renderer

    Methods

    addShadowCastingLight

    clear

    • clear(): void

    Returns void

    clear

    • clear(): void

    removeShadowCastingLight

    removeShadowCastingLight

    render

    • render(meshes: Mesh3D[]): void

    Returns void

    render

    • render(meshes: Mesh3D[]): void

    Legend

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    Parameters

    Returns void

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/Skin.html b/docs/classes/Skin.html index 4c6f045..56c3937 100644 --- a/docs/classes/Skin.html +++ b/docs/classes/Skin.html @@ -1,15 +1,15 @@ -Skin | Pixi3D - v2.2.0
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    +Skin | Pixi3D - v2.3.0
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    Represents a skin used for vertex skinning.

    -

    Hierarchy

    • Skin

    Index

    Constructors

    constructor

    Hierarchy

    • Skin

    Index

    Constructors

    constructor

    Properties

    jointMatrices

    jointMatrices: Float32Array = ...
    +

    Returns Skin

    Properties

    jointMatrices

    jointMatrices: Float32Array = ...

    The joint matrices which has been calculated.

    -

    jointNormalMatrices

    jointNormalMatrices: Float32Array = ...
    +

    jointNormalMatrices

    jointNormalMatrices: Float32Array = ...

    The joint normal matrices which has been calculated.

    -

    Readonly joints

    joints: Joint[]

    Readonly parent

    parent: Container3D

    Methods

    calculateJointMatrices

    • calculateJointMatrices(): void

    Readonly joints

    joints: Joint[]

    Readonly parent

    parent: Container3D

    Methods

    calculateJointMatrices

    • calculateJointMatrices(): void

    Legend

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    Generated using TypeDoc

    \ No newline at end of file +

    Returns void

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/Skybox.html b/docs/classes/Skybox.html index e3d8400..b71279f 100644 --- a/docs/classes/Skybox.html +++ b/docs/classes/Skybox.html @@ -1,8 +1,8 @@ -Skybox | Pixi3D - v2.2.0
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    +Skybox | Pixi3D - v2.3.0
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    A skybox is a method of creating backgrounds in a 3D scene. It consists of a cubemap texture which has six sides. Note that the skybox should be rendered before all other objects in the scene.

    -

    Hierarchy

    Index

    Constructors

    constructor

    Hierarchy

    Index

    Constructors

    constructor

    • Creates a new skybox using the specified cubemap.

      Parameters

      • cubemap: Cubemap

        Cubemap to use for rendering.

        @@ -67,7 +67,7 @@

        Also be aware of that this may not work nicely with the addChildAt() function, as the zIndex sorting may cause the child to automatically sorted to another position.

        see

        PIXI.settings.SORTABLE_CHILDREN

        -

    trackedPointers

    trackedPointers: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean
    +

    trackedPointers

    trackedPointers: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean

    The visibility of the object. If false the object will not be drawn, and the updateTransform function will not be called.

    Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually.

    @@ -80,27 +80,27 @@

    Returns number

  • The angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

    -

    Parameters

    • value: number

    Returns void

  • camera

    • get camera(): undefined | Camera
    • set camera(value: undefined | Camera): void

    camera

    • get camera(): undefined | Camera
    • set camera(value: undefined | Camera): void

    cubemap

    cubemap

    destroyed

    • get destroyed(): boolean
    • Readonly flag for destroyed display objects.

      -

      Returns boolean

    exposure

    • get exposure(): number
    • set exposure(value: number): void

    exposure

    • get exposure(): number
    • set exposure(value: number): void

    height

    • get height(): number
    • set height(value: number): void
    • The height of the Container, setting this will actually modify the scale to achieve the value set.

      Returns number

    • The height of the Container, setting this will actually modify the scale to achieve the value set.

      -

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • +

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -140,15 +140,15 @@ is the projection of pivot in the parent's local space.

      By default, the pivot is the origin (0, 0).

      since

      4.0.0

      -

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • +

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      Returns number

    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      -

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    • +

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • +

      Returns Quaternion

    • Parameters

      Returns void

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • The skew factor for the object in radians.

      since

      4.0.0

      Returns ObservablePoint<any>

    • @@ -158,7 +158,7 @@

      The width of the Container, setting this will actually modify the scale to achieve the value set.

      Returns number

    • The width of the Container, setting this will actually modify the scale to achieve the value set.

      -

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • +

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • Indicates if the object is globally visible.

      readonly

      Returns boolean

    x

    • get x(): number
    • set x(value: number): void
    • The position of the displayObject on the x axis relative to the local coordinates of the parent. @@ -172,10 +172,10 @@

      Returns number

    • The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

      -

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • +

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • The position of the object on the z axis relative to the local coordinates of the parent.

      -

      Returns number

    • +

      Returns number

    • The position of the object on the z axis relative to the local coordinates of the parent.

      Parameters

      • value: number

      Returns void

    zIndex

    • get zIndex(): number
    • set zIndex(value: number): void
    • @@ -430,7 +430,7 @@

    updateTransform

    • updateTransform(): void
    • Updates the transform on all children of this container for rendering.

      -

      Returns void

    Static from

    Static from

    • Creates a new skybox from the specified source.

      Parameters

      • source: CubemapFaces

        The source to create the skybox from.

        @@ -438,4 +438,4 @@

        Mixes all enumerable properties and methods from a source object to DisplayObject.

        Parameters

        • source: Dict<any>

          The source of properties and methods to mix in.

          -

        Returns void

    Generated using TypeDoc

    \ No newline at end of file +

    Returns void

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/Sprite3D.html b/docs/classes/Sprite3D.html index c5e9561..5c952e3 100644 --- a/docs/classes/Sprite3D.html +++ b/docs/classes/Sprite3D.html @@ -1,6 +1,6 @@ -Sprite3D | Pixi3D - v2.2.0
    Options
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    +Sprite3D | Pixi3D - v2.3.0
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    Represents a sprite in 3D space.

    -

    Hierarchy

    Index

    Constructors

    constructor

    • new Sprite3D(texture?: Texture<Resource>): Sprite3D

    Hierarchy

    Index

    Constructors

    constructor

    • new Sprite3D(texture?: Texture<Resource>): Sprite3D
    • Creates a new sprite using the specified texture.

      Parameters

      • Optional texture: Texture<Resource>

        The texture to use.

        @@ -28,7 +28,7 @@ A higher value will mean it will be rendered on top of other displayObjects within the same container.

    alpha

    alpha: number

    The opacity of the object.

    -

    buttonMode

    buttonMode: boolean

    Optional camera

    camera?: Camera
    +

    buttonMode

    buttonMode: boolean

    Optional camera

    camera?: Camera

    The camera used when rendering the sprite. Uses main camera by default.

    Readonly children

    children: DisplayObject[]

    The array of children of this container.

    @@ -67,16 +67,16 @@

    Also be aware of that this may not work nicely with the addChildAt() function, as the zIndex sorting may cause the child to automatically sorted to another position.

    see

    PIXI.settings.SORTABLE_CHILDREN

    -

    trackedPointers

    trackedPointers: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean
    +

    trackedPointers

    trackedPointers: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean

    The visibility of the object. If false the object will not be drawn, and the updateTransform function will not be called.

    Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually.

    worldAlpha

    worldAlpha: number

    The multiplied alpha of the displayObject.

    readonly

    Static prefixed

    prefixed: string | boolean

    Accessors

    Protected _tempDisplayObjectParent

    • get _tempDisplayObjectParent(): TemporaryDisplayObject
    • member

      {PIXI.Container}

      -

      Returns TemporaryDisplayObject

    anchor

    • get anchor(): ObservablePoint<any>
    • set anchor(value: ObservablePoint<any>): void

    anchor

    • get anchor(): ObservablePoint<any>
    • set anchor(value: ObservablePoint<any>): void

    angle

    • get angle(): number
    • set angle(value: number): void
    • The angle of the object in degrees. @@ -84,15 +84,15 @@

      Returns number

    • The angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      -

      Parameters

      • value: number

      Returns void

    billboardType

    billboardType

    blendMode

    • get blendMode(): BLEND_MODES
    • set blendMode(value: BLEND_MODES): void

    blendMode

    • get blendMode(): BLEND_MODES
    • set blendMode(value: BLEND_MODES): void

    destroyed

    • get destroyed(): boolean
    • Readonly flag for destroyed display objects.

      @@ -100,7 +100,7 @@

      The height of the Container, setting this will actually modify the scale to achieve the value set.

      Returns number

    • The height of the Container, setting this will actually modify the scale to achieve the value set.

      -

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • +

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -140,13 +140,13 @@ is the projection of pivot in the parent's local space.

      By default, the pivot is the origin (0, 0).

      since

      4.0.0

      -

      Parameters

      • value: IPointData

      Returns void

    pixelsPerUnit

    • get pixelsPerUnit(): number
    • set pixelsPerUnit(value: number): void

    pixelsPerUnit

    • get pixelsPerUnit(): number
    • set pixelsPerUnit(value: number): void

    position

    renderSortOrder

    • get renderSortOrder(): number
    • set renderSortOrder(value: number): void

    position

    renderSortOrder

    • get renderSortOrder(): number
    • set renderSortOrder(value: number): void

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • The rotation of the object in radians. @@ -154,29 +154,29 @@

      Returns number

    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      -

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    • +

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • +

      Returns Quaternion

    • Parameters

      Returns void

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • The skew factor for the object in radians.

      since

      4.0.0

      Returns ObservablePoint<any>

    • The skew factor for the object in radians.

      since

      4.0.0

      -

      Parameters

      • value: IPointData

      Returns void

    texture

    • get texture(): Texture<Resource>
    • set texture(value: Texture<Resource>): void

    texture

    • get texture(): Texture<Resource>
    • set texture(value: Texture<Resource>): void

    tint

    • get tint(): number
    • set tint(value: number): void

    tint

    • get tint(): number
    • set tint(value: number): void
    • The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

      -

      Returns number

    • +

      Returns number

    • The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

      Parameters

      • value: number

      Returns void

    width

    • get width(): number
    • set width(value: number): void
    • The width of the Container, setting this will actually modify the scale to achieve the value set.

      Returns number

    • The width of the Container, setting this will actually modify the scale to achieve the value set.

      -

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • +

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • Indicates if the object is globally visible.

      readonly

      Returns boolean

    x

    • get x(): number
    • set x(value: number): void
    • The position of the displayObject on the x axis relative to the local coordinates of the parent. @@ -190,10 +190,10 @@

      Returns number

    • The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

      -

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • +

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • The position of the object on the z axis relative to the local coordinates of the parent.

      -

      Returns number

    • +

      Returns number

    • The position of the object on the z axis relative to the local coordinates of the parent.

      Parameters

      • value: number

      Returns void

    zIndex

    • get zIndex(): number
    • set zIndex(value: number): void
    • @@ -213,7 +213,7 @@ calculate the bounds of this specific object (not including children).

      Returns void

    Protected _recursivePostUpdateTransform

    • _recursivePostUpdateTransform(): void
    • Recursively updates transform of all objects from the root to this one internal function for toLocal()

      -

      Returns void

    _render

    • _render(renderer: Renderer): void

    _render

    • _render(renderer: Renderer): void
    • Renders the sprite.

      Parameters

      • renderer: Renderer

        The renderer to use.

        @@ -240,7 +240,7 @@

        Recalculates the bounds of the container.

        This implementation will automatically fit the children's bounds into the calculation. Each child's bounds is limited to its mask's bounds or filterArea, if any is applied.

        -

        Returns void

    destroy

    • destroy(options?: boolean | IDestroyOptions): void

    destroy

    • destroy(options?: boolean | IDestroyOptions): void

    disableTempParent

    • disableTempParent(cacheParent: Container<DisplayObject>): void
    • Pair method for enableTempParent

      @@ -448,4 +448,4 @@

      Mixes all enumerable properties and methods from a source object to DisplayObject.

      Parameters

      • source: Dict<any>

        The source of properties and methods to mix in.

        -

      Returns void

    Legend

    • Constructor
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    • Inherited property
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    \ No newline at end of file diff --git a/docs/classes/SpriteBatchRenderer.html b/docs/classes/SpriteBatchRenderer.html index 99aa72e..7d9628b 100644 --- a/docs/classes/SpriteBatchRenderer.html +++ b/docs/classes/SpriteBatchRenderer.html @@ -1,4 +1,4 @@ -SpriteBatchRenderer | Pixi3D - v2.2.0
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    Class SpriteBatchRenderer

    Hierarchy

    • BatchRenderer
      • SpriteBatchRenderer

    Index

    Constructors

    constructor

    Properties

    MAX_TEXTURES

    MAX_TEXTURES: number
    +SpriteBatchRenderer | Pixi3D - v2.3.0
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    Class SpriteBatchRenderer

    Hierarchy

    • BatchRenderer
      • SpriteBatchRenderer

    Index

    Constructors

    constructor

    Properties

    MAX_TEXTURES

    MAX_TEXTURES: number

    Maximum number of textures that can be uploaded to the GPU under the current context. It is initialized properly in this.contextChange.

    @@ -134,7 +134,7 @@

    Makes sure that static and dynamic flush pooled objects have correct dimensions.

    Returns void

    onPrerender

    • onPrerender(): void
    • Handles the prerender signal. It ensures that flushes start from the first geometry object again.

      -

      Returns void

    packInterleavedGeometry

    • packInterleavedGeometry(element: IBatchableElement, attributeBuffer: ViewableBuffer, indexBuffer: Uint16Array, aIndex: number, iIndex: number): void
    • Parameters

      • element: IBatchableElement
      • attributeBuffer: ViewableBuffer
      • indexBuffer: Uint16Array
      • aIndex: number
      • iIndex: number

      Returns void

    render

    • render(element: IBatchableElement): void
    • +

      Returns void

    packInterleavedGeometry

    • packInterleavedGeometry(element: IBatchableElement, attributeBuffer: ViewableBuffer, indexBuffer: Uint16Array, aIndex: number, iIndex: number): void
    • Parameters

      • element: IBatchableElement
      • attributeBuffer: ViewableBuffer
      • indexBuffer: Uint16Array
      • aIndex: number
      • iIndex: number

      Returns void

    render

    • render(element: IBatchableElement): void
    • Buffers the "batchable" object. It need not be rendered immediately.

      Parameters

      • element: IBatchableElement

        the element to render when @@ -143,4 +143,4 @@

        Starts a new sprite batch.

        Returns void

    stop

    • stop(): void
    • Stops and flushes the current batch.

      -

      Returns void

    updateGeometry

    • updateGeometry(): void
    • Returns void

    Legend

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    Returns void

    updateGeometry

    • updateGeometry(): void
    • Returns void

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/StandardMaterial.html b/docs/classes/StandardMaterial.html index 58664e2..9b47e88 100644 --- a/docs/classes/StandardMaterial.html +++ b/docs/classes/StandardMaterial.html @@ -1,108 +1,108 @@ -StandardMaterial | Pixi3D - v2.2.0
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    Class StandardMaterial

    +StandardMaterial | Pixi3D - v2.3.0
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    Class StandardMaterial

    The standard material is using Physically-Based Rendering (PBR) which makes it suitable to represent a wide range of different surfaces. It's the default material when loading models from file.

    -

    Hierarchy

    Index

    Constructors

    constructor

    Properties

    Protected _renderSortType

    _renderSortType: MaterialRenderSortType = MaterialRenderSortType.opaque

    Protected Optional _shader

    _shader?: MeshShader

    alphaCutoff

    alphaCutoff: number = 0.5
    +

    Hierarchy

    Index

    Constructors

    constructor

    Properties

    Protected _renderSortType

    _renderSortType: MaterialRenderSortType = MaterialRenderSortType.opaque

    Protected Optional _shader

    _shader?: MeshShader

    alphaCutoff

    alphaCutoff: number = 0.5

    The cutoff threshold when alpha mode is set to "mask".

    -

    baseColor

    baseColor: Color = ...
    +

    baseColor

    baseColor: Color = ...

    The base color of the material.

    -

    Optional camera

    camera?: Camera
    +

    Optional camera

    camera?: Camera

    The camera used when rendering a mesh. If this value is not set, the main camera will be used by default.

    -

    drawMode

    drawMode: DRAW_MODES = DRAW_MODES.TRIANGLES
    +

    drawMode

    drawMode: DRAW_MODES = DRAW_MODES.TRIANGLES

    Draw mode used to render a mesh.

    -

    emissive

    emissive: Color = ...
    +

    emissive

    emissive: Color = ...

    The emissive color of the material.

    -

    exposure

    exposure: number = 1
    +

    exposure

    exposure: number = 1

    The exposure (brightness) of the material.

    -

    metallic

    metallic: number = 1
    +

    metallic

    metallic: number = 1

    The metalness of the material.

    -

    renderSortType

    renderSortType: MaterialRenderSortType = MaterialRenderSortType.opaque
    +

    renderSortType

    renderSortType: MaterialRenderSortType = MaterialRenderSortType.opaque

    Sort type used to render a mesh. Transparent materials will be rendered after opaque materials.

    -

    roughness

    roughness: number = 1
    +

    roughness

    roughness: number = 1

    The roughness of the material.

    -

    state

    state: State & { clockwiseFrontFace: boolean; culling: boolean; depthTest: boolean } = ...
    +

    state

    state: State & { clockwiseFrontFace: boolean; culling: boolean; depthTest: boolean } = ...

    State used to render a mesh.

    -

    Accessors

    alphaMode

    Accessors

    alphaMode

    baseColorTexture

    baseColorTexture

    blendMode

    • get blendMode(): BLEND_MODES
    • set blendMode(value: BLEND_MODES): void

    blendMode

    • get blendMode(): BLEND_MODES
    • set blendMode(value: BLEND_MODES): void

    debugMode

    debugMode

    depthMask

    • get depthMask(): boolean
    • set depthMask(value: boolean): void

    depthMask

    • get depthMask(): boolean
    • set depthMask(value: boolean): void
    • Value indicating if writing into the depth buffer is enabled or disabled. Depth mask feature is only available in PixiJS 6.0+ and won't have any effects in previous versions.

      -

      Returns boolean

    • +

      Returns boolean

    • Value indicating if writing into the depth buffer is enabled or disabled. Depth mask feature is only available in PixiJS 6.0+ and won't have any effects in previous versions.

      -

      Parameters

      • value: boolean

      Returns void

    doubleSided

    • get doubleSided(): boolean
    • set doubleSided(value: boolean): void

    doubleSided

    • get doubleSided(): boolean
    • set doubleSided(value: boolean): void
    • Value indicating if the material is double sided. When set to true, the culling state will be set to false.

      -

      Returns boolean

    • +

      Returns boolean

    • Value indicating if the material is double sided. When set to true, the culling state will be set to false.

      -

      Parameters

      • value: boolean

      Returns void

    emissiveTexture

    emissiveTexture

    isInstancingSupported

    • get isInstancingSupported(): boolean

    lightingEnvironment

    isInstancingSupported

    • get isInstancingSupported(): boolean

    lightingEnvironment

    metallicRoughnessTexture

    metallicRoughnessTexture

    normalTexture

    normalTexture

    occlusionTexture

    occlusionTexture

    shadowCastingLight

    shadowCastingLight

    unlit

    • get unlit(): boolean
    • set unlit(value: boolean): void

    unlit

    • get unlit(): boolean
    • set unlit(value: boolean): void

    Methods

    createInstance

    Methods

    createInstance

    createShader

    • createShader(mesh: Mesh3D, renderer: Renderer): undefined | StandardShader

    createShader

    • createShader(mesh: Mesh3D, renderer: Renderer): undefined | StandardShader

    destroy

    • destroy(): void

    destroy

    • destroy(): void

    invalidateShader

    • invalidateShader(): void

    invalidateShader

    • invalidateShader(): void

    render

    • render(mesh: Mesh3D, renderer: Renderer): void

    render

    • render(mesh: Mesh3D, renderer: Renderer): void

    updateUniforms

    • updateUniforms(mesh: Mesh3D, shader: Shader): void

    updateUniforms

    • updateUniforms(mesh: Mesh3D, shader: Shader): void

    Static create

    Static create

    Static from

    Returns StandardMaterial

    Static from

    Legend

    • Constructor
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    Returns Material

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/StandardMaterialNormalTexture.html b/docs/classes/StandardMaterialNormalTexture.html index 158f303..1ecb23f 100644 --- a/docs/classes/StandardMaterialNormalTexture.html +++ b/docs/classes/StandardMaterialNormalTexture.html @@ -1,6 +1,6 @@ -StandardMaterialNormalTexture | Pixi3D - v2.2.0
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    Class StandardMaterialNormalTexture

    +StandardMaterialNormalTexture | Pixi3D - v2.3.0
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    Class StandardMaterialNormalTexture

    Represents a texture which holds specific data for a normal map.

    -

    Hierarchy

    Index

    Constructors

    constructor

    • new StandardMaterialNormalTexture(baseTexture: BaseTexture<Resource, IAutoDetectOptions>, scale?: number, uvSet?: number): StandardMaterialNormalTexture

    Hierarchy

    Index

    Constructors

    constructor

    • new StandardMaterialNormalTexture(baseTexture: BaseTexture<Resource, IAutoDetectOptions>, scale?: number, uvSet?: number): StandardMaterialNormalTexture
    • Creates a new texture from the specified base texture.

      Parameters

      • baseTexture: BaseTexture<Resource, IAutoDetectOptions>

        The base texture.

        @@ -37,7 +37,7 @@

        The ids under which this Texture has been added to the texture cache. This is automatically set as long as Texture.addToCache is used, but may not be set if a Texture is added directly to the TextureCache array.

        -

    Optional transform

    transform?: TextureTransform
    +

    Optional transform

    transform?: TextureTransform

    The transform to use for this texture.

    trim

    trim: Rectangle

    This is the trimmed area of original texture, before it was put in atlas @@ -174,4 +174,4 @@

    Returns null | Texture<Resource>

    • The Texture that was removed
    -

    Legend

    • Constructor
    • Property
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    \ No newline at end of file diff --git a/docs/classes/StandardMaterialOcclusionTexture.html b/docs/classes/StandardMaterialOcclusionTexture.html index 3119f0c..f43a3ba 100644 --- a/docs/classes/StandardMaterialOcclusionTexture.html +++ b/docs/classes/StandardMaterialOcclusionTexture.html @@ -1,6 +1,6 @@ -StandardMaterialOcclusionTexture | Pixi3D - v2.2.0
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    Class StandardMaterialOcclusionTexture

    +StandardMaterialOcclusionTexture | Pixi3D - v2.3.0
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    Class StandardMaterialOcclusionTexture

    Represents a texture which holds specific data for a occlusion map.

    -

    Hierarchy

    Index

    Constructors

    constructor

    • new StandardMaterialOcclusionTexture(baseTexture: BaseTexture<Resource, IAutoDetectOptions>, strength?: number, uvSet?: number): StandardMaterialOcclusionTexture

    Hierarchy

    Index

    Constructors

    constructor

    • new StandardMaterialOcclusionTexture(baseTexture: BaseTexture<Resource, IAutoDetectOptions>, strength?: number, uvSet?: number): StandardMaterialOcclusionTexture
    • Creates a new texture from the specified base texture.

      Parameters

      • baseTexture: BaseTexture<Resource, IAutoDetectOptions>

        The base texture.

        @@ -37,7 +37,7 @@

        The ids under which this Texture has been added to the texture cache. This is automatically set as long as Texture.addToCache is used, but may not be set if a Texture is added directly to the TextureCache array.

        -

    Optional transform

    transform?: TextureTransform
    +

    Optional transform

    transform?: TextureTransform

    The transform to use for this texture.

    trim

    trim: Rectangle

    This is the trimmed area of original texture, before it was put in atlas @@ -174,4 +174,4 @@

    Returns null | Texture<Resource>

    • The Texture that was removed
    -

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    \ No newline at end of file diff --git a/docs/classes/StandardMaterialTexture.html b/docs/classes/StandardMaterialTexture.html index 58f7c22..154001d 100644 --- a/docs/classes/StandardMaterialTexture.html +++ b/docs/classes/StandardMaterialTexture.html @@ -1,6 +1,6 @@ -StandardMaterialTexture | Pixi3D - v2.2.0
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    Class StandardMaterialTexture

    +StandardMaterialTexture | Pixi3D - v2.3.0
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    Class StandardMaterialTexture

    Represents a texture which can have a transform.

    -

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    constructor

    • new StandardMaterialTexture(baseTexture: BaseTexture<Resource, IAutoDetectOptions>, uvSet?: number): StandardMaterialTexture

    Hierarchy

    Index

    Constructors

    constructor

    • new StandardMaterialTexture(baseTexture: BaseTexture<Resource, IAutoDetectOptions>, uvSet?: number): StandardMaterialTexture
    • Creates a new texture from the specified base texture.

      Parameters

      • baseTexture: BaseTexture<Resource, IAutoDetectOptions>

        The base texture.

        @@ -35,7 +35,7 @@

        The ids under which this Texture has been added to the texture cache. This is automatically set as long as Texture.addToCache is used, but may not be set if a Texture is added directly to the TextureCache array.

        -

    Optional transform

    transform?: TextureTransform
    +

    Optional transform

    transform?: TextureTransform

    The transform to use for this texture.

    trim

    trim: Rectangle

    This is the trimmed area of original texture, before it was put in atlas @@ -172,4 +172,4 @@

    Returns null | Texture<Resource>

    • The Texture that was removed
    -

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    \ No newline at end of file diff --git a/docs/classes/StandardPipeline.html b/docs/classes/StandardPipeline.html index 6f4615f..6d65c23 100644 --- a/docs/classes/StandardPipeline.html +++ b/docs/classes/StandardPipeline.html @@ -1,23 +1,23 @@ -StandardPipeline | Pixi3D - v2.2.0
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    Class StandardPipeline

    +StandardPipeline | Pixi3D - v2.3.0
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    Class StandardPipeline

    The standard pipeline renders meshes using the set render passes. It's created and used by default.

    -

    Hierarchy

    • ObjectRenderer
      • StandardPipeline

    Index

    Constructors

    constructor

    Hierarchy

    • ObjectRenderer
      • StandardPipeline

    Index

    Constructors

    constructor

    Properties

    Protected _meshes

    _meshes: Mesh3D[] = []

    Protected _spriteRenderer

    _spriteRenderer: SpriteBatchRenderer

    Protected _sprites

    _sprites: ProjectionSprite[] = []

    materialPass

    materialPass: MaterialRenderPass = ...
    +

    Returns StandardPipeline

    Properties

    Protected _meshes

    _meshes: Mesh3D[] = []

    Protected _spriteRenderer

    _spriteRenderer: SpriteBatchRenderer

    Protected _sprites

    _sprites: ProjectionSprite[] = []

    materialPass

    materialPass: MaterialRenderPass = ...

    The pass used for rendering materials.

    -

    renderPasses

    renderPasses: RenderPass[] = ...
    +

    renderPasses

    renderPasses: RenderPass[] = ...

    The array of render passes. Each mesh will be rendered with these passes (if it has been enabled on that mesh).

    -

    renderer

    renderer: Renderer

    shadowPass

    shadowPass: ShadowRenderPass = ...
    +

    renderer

    renderer: Renderer

    shadowPass

    shadowPass: ShadowRenderPass = ...

    The pass used for rendering shadows.

    Methods

    destroy

    • destroy(): void
    • Generic destruction method that frees all resources. This should be called by subclasses.

      -

      Returns void

    disableShadows

    disableShadows

    enableShadows

    Returns void

    enableShadows

    • Enables shadows for the specified object. Adds the shadow render pass to the specified object and enables the standard material to use the casting light.

      @@ -26,13 +26,13 @@
    • Optional light: ShadowCastingLight

      The shadow casting light to associate with the object when using the standard material.

      -

    Returns void

    flush

    • flush(): void

    Returns void

    flush

    • flush(): void

    render

    • render(object: Mesh3D | ProjectionSprite): void

    render

    • render(object: Mesh3D | ProjectionSprite): void

    sort

    • sort(): void

    Returns void

    sort

    • sort(): void

    start

    • start(): void
    • Stub method that initializes any state required before @@ -41,4 +41,4 @@ whenever an object requests this renderer specifically.

      Returns void

    stop

    • stop(): void
    • Stops the renderer. It should free up any state and become dormant.

      -

      Returns void

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    Returns void

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    \ No newline at end of file diff --git a/docs/classes/TextureTransform.html b/docs/classes/TextureTransform.html index 0c7737e..6616932 100644 --- a/docs/classes/TextureTransform.html +++ b/docs/classes/TextureTransform.html @@ -1,18 +1,18 @@ -TextureTransform | Pixi3D - v2.2.0
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    Class TextureTransform

    +TextureTransform | Pixi3D - v2.3.0
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    Class TextureTransform

    Transform used to offset, rotate and scale texture coordinates.

    -

    Hierarchy

    • TextureTransform

    Index

    Constructors

    Properties

    Accessors

    Methods

    Constructors

    constructor

    Properties

    offset

    offset: ObservablePoint<undefined> = ...
    +

    Hierarchy

    • TextureTransform

    Index

    Constructors

    Properties

    Accessors

    Methods

    Constructors

    constructor

    Properties

    offset

    offset: ObservablePoint<undefined> = ...

    The offset for the texture coordinates.

    -

    scale

    scale: ObservablePoint<undefined> = ...
    +

    scale

    scale: ObservablePoint<undefined> = ...

    The scale of the texture coordinates.

    -

    Accessors

    array

    • get array(): Float32Array

    Accessors

    array

    • get array(): Float32Array

    rotation

    • get rotation(): number
    • set rotation(value: number): void

    rotation

    • get rotation(): number
    • set rotation(value: number): void

    Methods

    Static fromTexture

    Methods

    Static fromTexture

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    Returns TextureTransform

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    \ No newline at end of file diff --git a/docs/classes/Transform3D.html b/docs/classes/Transform3D.html index 359242e..b71a686 100644 --- a/docs/classes/Transform3D.html +++ b/docs/classes/Transform3D.html @@ -1,4 +1,4 @@ -Transform3D | Pixi3D - v2.2.0
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    +Transform3D | Pixi3D - v2.3.0
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    Handles position, scaling and rotation in 3D.

    Hierarchy

    • Transform
      • Transform3D

    Index

    Constructors

    constructor

    • Returns Transform3D

    Properties

    Protected _currentLocalID

    _currentLocalID: number

    The locally unique ID of the local transform used to calculate the current local transformation matrix.

    @@ -22,23 +22,23 @@ the second column of the local transformation matrix without a scale.

    _worldID

    _worldID: number

    The locally unique ID of the world transform.

    -

    inverseWorldTransform

    inverseWorldTransform: Matrix4x4 = ...
    +

    inverseWorldTransform

    inverseWorldTransform: Matrix4x4 = ...

    The inverse transformation matrix in world space.

    -

    localTransform

    localTransform: Matrix4x4 = ...
    +

    localTransform

    localTransform: Matrix4x4 = ...

    The transformation matrix in local space.

    -

    normalTransform

    normalTransform: Matrix4x4 = ...
    +

    normalTransform

    normalTransform: Matrix4x4 = ...

    The normal transformation matrix.

    pivot

    pivot: ObservablePoint<any>

    The pivot point of the displayObject that it rotates around.

    -

    position

    position: Point3D = ...
    +

    position

    position: Point3D = ...

    The position in local space.

    -

    rotationQuaternion

    rotationQuaternion: Quaternion = ...
    +

    rotationQuaternion

    rotationQuaternion: Quaternion = ...

    The rotation in local space.

    -

    scale

    scale: Point3D = ...
    +

    scale

    scale: Point3D = ...

    The scale in local space.

    skew

    skew: ObservablePoint<any>

    The skew amount, on the x and y axis.

    -

    worldTransform

    worldTransform: Matrix4x4 = ...
    +

    worldTransform

    worldTransform: Matrix4x4 = ...

    The transformation matrix in world space.

    Static Readonly IDENTITY

    IDENTITY: Transform

    A default (identity) transform.

    @@ -46,24 +46,24 @@

    The rotation of the object in radians.

    Returns number

  • The rotation of the object in radians.

    -

    Parameters

    • value: number

    Returns void

  • Methods

    lookAt

    • lookAt(point: Point3D, up?: Float32Array): void

    Methods

    lookAt

    • Rotates the transform so the forward vector points at specified point.

      Parameters

      • point: Point3D

        The point to look at.

        -
      • up: Float32Array = ...
        +
      • up: Point3D | Float32Array = ...

        The upward direction.

      Returns void

    Protected onChange

    • onChange(): void
    • Called when a value changes.

      -

      Returns void

    setFromMatrix

    setFromMatrix

    toString

    • toString(): string
    • Returns string

    updateLocalTransform

    • updateLocalTransform(): void

    Returns void

    toString

    • toString(): string
    • Returns string

    updateLocalTransform

    • updateLocalTransform(): void

    Protected updateSkew

    • updateSkew(): void
    • Called when the skew or the rotation changes.

      -

      Returns void

    updateTransform

    • updateTransform(parentTransform?: Transform): void

    updateTransform

    • updateTransform(parentTransform?: Transform): void
    • Updates the world transformation matrix.

      Parameters

      • Optional parentTransform: Transform

        The parent transform.

        -

      Returns void

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    \ No newline at end of file diff --git a/docs/classes/Vec3.html b/docs/classes/Vec3.html index c33cd34..8f613f5 100644 --- a/docs/classes/Vec3.html +++ b/docs/classes/Vec3.html @@ -1 +1 @@ -Vec3 | Pixi3D - v2.2.0
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    • Vec3

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    constructor

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    Static add

    • add(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • b: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static copy

    • copy(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static create

    • create(): Float32Array

    Static cross

    • cross(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • b: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static distance

    • distance(a: Float32Array, b: Float32Array): number

    Static dot

    • dot(a: Float32Array, b: Float32Array): number

    Static fromValues

    • fromValues(x: number, y: number, z: number): Float32Array

    Static inverse

    • inverse(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static lerp

    • lerp(a: Float32Array, b: Float32Array, t: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • b: Float32Array
      • t: number
      • out: Float32Array = ...

      Returns Float32Array

    Static magnitude

    • magnitude(a: Float32Array): number

    Static multiply

    • multiply(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • b: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static negate

    • negate(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static normalize

    • normalize(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static scale

    • scale(a: Float32Array, b: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • b: number
      • out: Float32Array = ...

      Returns Float32Array

    Static set

    • set(x: number, y: number, z: number, out?: Float32Array): Float32Array
    • Parameters

      • x: number
      • y: number
      • z: number
      • out: Float32Array = ...

      Returns Float32Array

    Static squaredDistance

    • squaredDistance(a: Float32Array, b: Float32Array): number

    Static squaredMagnitude

    • squaredMagnitude(a: Float32Array): number

    Static subtract

    • subtract(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • b: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static transformMat4

    • transformMat4(a: Float32Array, m: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • m: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static transformQuat

    • transformQuat(a: Float32Array, q: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • q: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

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    \ No newline at end of file +Vec3 | Pixi3D - v2.3.0
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    • Vec3

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    Constructors

    constructor

    Methods

    Static add

    • add(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • b: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static copy

    • copy(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static create

    • create(): Float32Array

    Static cross

    • cross(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • b: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static distance

    • distance(a: Float32Array, b: Float32Array): number

    Static dot

    • dot(a: Float32Array, b: Float32Array): number

    Static fromValues

    • fromValues(x: number, y: number, z: number): Float32Array

    Static inverse

    • inverse(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static lerp

    • lerp(a: Float32Array, b: Float32Array, t: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • b: Float32Array
      • t: number
      • out: Float32Array = ...

      Returns Float32Array

    Static magnitude

    • magnitude(a: Float32Array): number

    Static multiply

    • multiply(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • b: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static negate

    • negate(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static normalize

    • normalize(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static scale

    • scale(a: Float32Array, b: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • b: number
      • out: Float32Array = ...

      Returns Float32Array

    Static set

    • set(x: number, y: number, z: number, out?: Float32Array): Float32Array
    • Parameters

      • x: number
      • y: number
      • z: number
      • out: Float32Array = ...

      Returns Float32Array

    Static squaredDistance

    • squaredDistance(a: Float32Array, b: Float32Array): number

    Static squaredMagnitude

    • squaredMagnitude(a: Float32Array): number

    Static subtract

    • subtract(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • b: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static transformMat4

    • transformMat4(a: Float32Array, m: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • m: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static transformQuat

    • transformQuat(a: Float32Array, q: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • q: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

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    \ No newline at end of file diff --git a/docs/classes/glTFAsset.html b/docs/classes/glTFAsset.html index a998cd8..1c41978 100644 --- a/docs/classes/glTFAsset.html +++ b/docs/classes/glTFAsset.html @@ -1,6 +1,6 @@ -glTFAsset | Pixi3D - v2.2.0
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    +glTFAsset | Pixi3D - v2.3.0
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    glTF assets are JSON files plus supporting external data.

    -

    Hierarchy

    • glTFAsset

    Index

    Constructors

    constructor

    • new glTFAsset(descriptor: any, buffers?: ArrayBuffer[], images?: Texture<Resource>[]): glTFAsset

    Hierarchy

    • glTFAsset

    Index

    Constructors

    constructor

    • new glTFAsset(descriptor: any, buffers?: ArrayBuffer[], images?: Texture<Resource>[]): glTFAsset
    • Creates a new glTF asset using the specified JSON descriptor.

      Parameters

      • descriptor: any

        The JSON descriptor to create the asset from.

        @@ -8,27 +8,27 @@

        The buffers used by this asset.

      • images: Texture<Resource>[] = []

        The images used by this asset.

        -

      Returns glTFAsset

    Properties

    Readonly buffers

    buffers: ArrayBuffer[] = []

    Readonly descriptor

    descriptor: any

    Readonly images

    images: Texture<Resource>[] = []

    Methods

    Static fromBuffer

    • fromBuffer(data: ArrayBuffer, cb: (gltf: glTFAsset) => void): void

    Returns glTFAsset

    Properties

    Readonly buffers

    buffers: ArrayBuffer[] = []

    Readonly descriptor

    descriptor: any

    Readonly images

    images: Texture<Resource>[] = []

    Methods

    Static fromBuffer

    • fromBuffer(data: ArrayBuffer, cb: (gltf: glTFAsset) => void): void
    • Creates a new glTF asset from binary (glb) buffer data.

      Parameters

      • data: ArrayBuffer

        The binary buffer data to read from.

      • cb: (gltf: glTFAsset) => void

        The function which gets called when the asset has been created.

        -

      Returns void

    Static fromURL

    • fromURL(url: string, options?: RequestInit): Promise<glTFAsset>

    Returns void

    Static fromURL

    • fromURL(url: string, options?: RequestInit): Promise<glTFAsset>
    • Loads a gltf asset from the specified url. This feature is only available when using PixiJS v7+.

      Parameters

      • url: string

        The url to load.

        -
      • Optional options: RequestInit

      Returns Promise<glTFAsset>

    Static isEmbeddedResource

    • isEmbeddedResource(uri: string): boolean | ""

    Returns Promise<glTFAsset>

    Static isEmbeddedResource

    • isEmbeddedResource(uri: string): boolean | ""
    • Returns a value indicating if the specified uri is embedded.

      Parameters

      • uri: string

        The uri to check.

        -

      Returns boolean | ""

    Static isValidBuffer

    • isValidBuffer(buffer: ArrayBuffer): boolean

    Returns boolean | ""

    Static isValidBuffer

    • isValidBuffer(buffer: ArrayBuffer): boolean
    • Returns a value indicating if the specified data buffer is a valid glTF.

      Parameters

      • buffer: ArrayBuffer

        The buffer data to validate.

        -

      Returns boolean

    Static load

    Returns boolean

    Static load

    • Loads a new glTF asset (including resources) using the specified JSON descriptor.

      Parameters

      • descriptor: any
        @@ -38,4 +38,4 @@ loader can be empty when all resources in the descriptor is embedded.

      • Optional cb: (asset: glTFAsset) => void

        Callback when all resources have been loaded.

        -

      Returns glTFAsset

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    Returns glTFAsset

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    \ No newline at end of file diff --git a/docs/enums/CubemapFormat.html b/docs/enums/CubemapFormat.html index bfc5146..7b50712 100644 --- a/docs/enums/CubemapFormat.html +++ b/docs/enums/CubemapFormat.html @@ -1,5 +1,5 @@ -CubemapFormat | Pixi3D - v2.2.0
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    Enumeration CubemapFormat

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    Enumeration members

    Enumeration members

    ldr

    ldr = "ldr"
    +CubemapFormat | Pixi3D - v2.3.0
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    Enumeration CubemapFormat

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    Enumeration members

    ldr

    ldr = "ldr"

    Low dynamic range.

    -

    rgbe8

    rgbe8 = "rgbe8"
    +

    rgbe8

    rgbe8 = "rgbe8"

    High dynamic range in RGBE8 format.

    -

    Legend

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    \ No newline at end of file diff --git a/docs/enums/LightType.html b/docs/enums/LightType.html index 7425765..9e492bb 100644 --- a/docs/enums/LightType.html +++ b/docs/enums/LightType.html @@ -1,9 +1,9 @@ -LightType | Pixi3D - v2.2.0
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    Enumeration LightType

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    Enumeration members

    directional

    directional = "directional"
    +LightType | Pixi3D - v2.3.0
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    Enumeration LightType

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    Enumeration members

    directional

    directional = "directional"

    A light that is located infinitely far away, and emits light in one direction only.

    -

    point

    point = "point"
    +

    point

    point = "point"

    A light that is located at a point and emits light in all directions equally.

    -

    spot

    spot = "spot"
    +

    spot

    spot = "spot"

    A light that is located at a point and emits light in a cone shape.

    -

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    \ No newline at end of file diff --git a/docs/enums/MaterialRenderSortType.html b/docs/enums/MaterialRenderSortType.html index 2693963..9b4ac8f 100644 --- a/docs/enums/MaterialRenderSortType.html +++ b/docs/enums/MaterialRenderSortType.html @@ -1 +1 @@ -MaterialRenderSortType | Pixi3D - v2.2.0
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    Enumeration MaterialRenderSortType

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    opaque

    opaque = "opaque"

    transparent

    transparent = "transparent"

    Generated using TypeDoc

    \ No newline at end of file +MaterialRenderSortType | Pixi3D - v2.3.0
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    Enumeration MaterialRenderSortType

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    Enumeration members

    opaque

    opaque = "opaque"

    transparent

    transparent = "transparent"

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/enums/ShadowQuality.html b/docs/enums/ShadowQuality.html index ba8e88f..317d482 100644 --- a/docs/enums/ShadowQuality.html +++ b/docs/enums/ShadowQuality.html @@ -1,7 +1,7 @@ -ShadowQuality | Pixi3D - v2.2.0
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    Enumeration ShadowQuality

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    Enumeration members

    high

    high = "high"
    +ShadowQuality | Pixi3D - v2.3.0
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    Enumeration ShadowQuality

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    Enumeration members

    high

    high = "high"

    High quality (32-bit) shadows.

    -

    low

    low = "low"
    +

    low

    low = "low"

    Low quality (8-bit) shadows.

    -

    medium

    medium = "medium"
    +

    medium

    medium = "medium"

    Medium quality (16-bit) shadows.

    -

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    \ No newline at end of file diff --git a/docs/enums/SpriteBillboardType.html b/docs/enums/SpriteBillboardType.html index 85c7f25..a8cf347 100644 --- a/docs/enums/SpriteBillboardType.html +++ b/docs/enums/SpriteBillboardType.html @@ -1,7 +1,7 @@ -SpriteBillboardType | Pixi3D - v2.2.0
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    Enumeration SpriteBillboardType

    +SpriteBillboardType | Pixi3D - v2.3.0
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    Enumeration SpriteBillboardType

    Represents different billboard types.

    -

    Index

    Enumeration members

    Enumeration members

    cylindrical

    cylindrical = "cylindrical"
    +

    Index

    Enumeration members

    Enumeration members

    cylindrical

    cylindrical = "cylindrical"

    Sprite will be rotated towards the viewer on the y-plane.

    -

    spherical

    spherical = "spherical"
    +

    spherical

    spherical = "spherical"

    Sprite will be rotated towards the viewer on both the x-plane and y-plane.

    -

    Legend

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    \ No newline at end of file diff --git a/docs/enums/StandardMaterialAlphaMode.html b/docs/enums/StandardMaterialAlphaMode.html index 8771a4e..446c015 100644 --- a/docs/enums/StandardMaterialAlphaMode.html +++ b/docs/enums/StandardMaterialAlphaMode.html @@ -1,11 +1,11 @@ -StandardMaterialAlphaMode | Pixi3D - v2.2.0
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    Enumeration StandardMaterialAlphaMode

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    blend

    blend = "blend"
    +StandardMaterialAlphaMode | Pixi3D - v2.3.0
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    Enumeration StandardMaterialAlphaMode

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    Enumeration members

    blend

    blend = "blend"

    The rendered output is combined with the background using the normal painting operation (i.e. the Porter and Duff over operator). This mode is used to simulate geometry such as guaze cloth or animal fur.

    -

    mask

    mask = "mask"
    +

    mask

    mask = "mask"

    The rendered output is either fully opaque or fully transparent depending on the alpha value and the specified alpha cutoff value. This mode is used to simulate geometry such as tree leaves or wire fences.

    -

    opaque

    opaque = "opaque"
    +

    opaque

    opaque = "opaque"

    The rendered output is fully opaque and any alpha value is ignored.

    -

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    \ No newline at end of file diff --git a/docs/enums/StandardMaterialDebugMode.html b/docs/enums/StandardMaterialDebugMode.html index bb1cf0e..abb2a45 100644 --- a/docs/enums/StandardMaterialDebugMode.html +++ b/docs/enums/StandardMaterialDebugMode.html @@ -1 +1 @@ -StandardMaterialDebugMode | Pixi3D - v2.2.0
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    Enumeration StandardMaterialDebugMode

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    \ No newline at end of file +StandardMaterialDebugMode | Pixi3D - v2.3.0
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    Enumeration StandardMaterialDebugMode

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    \ No newline at end of file diff --git a/docs/index.html b/docs/index.html index 31598f6..72483c8 100644 --- a/docs/index.html +++ b/docs/index.html @@ -1,4 +1,4 @@ -Pixi3D - v2.2.0
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    Pixi3D - v2.2.0

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/interfaces/CompositeSpriteOptions.html b/docs/interfaces/CompositeSpriteOptions.html index 46ccac1..3ba6e45 100644 --- a/docs/interfaces/CompositeSpriteOptions.html +++ b/docs/interfaces/CompositeSpriteOptions.html @@ -1,10 +1,10 @@ -CompositeSpriteOptions | Pixi3D - v2.2.0
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    Interface CompositeSpriteOptions

    Hierarchy

    • CompositeSpriteOptions

    Index

    Properties

    Optional height

    height?: number
    +CompositeSpriteOptions | Pixi3D - v2.3.0
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    Interface CompositeSpriteOptions

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    • CompositeSpriteOptions

    Index

    Properties

    Optional height

    height?: number

    The height of the texture for the sprite.

    -

    Optional objectToRender

    objectToRender?: DisplayObject
    +

    Optional objectToRender

    objectToRender?: DisplayObject

    The object to render. When set, it will automatically be rendered to the sprite's texture each frame.

    -

    Optional resolution

    resolution?: number
    +

    Optional resolution

    resolution?: number

    The resolution of the texture for the sprite.

    -

    Optional width

    width?: number
    +

    Optional width

    width?: number

    The width of the texture for the sprite.

    -

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    \ No newline at end of file diff --git a/docs/interfaces/CubemapFaces.html b/docs/interfaces/CubemapFaces.html index f1aaafa..abacd32 100644 --- a/docs/interfaces/CubemapFaces.html +++ b/docs/interfaces/CubemapFaces.html @@ -1,13 +1,13 @@ -CubemapFaces | Pixi3D - v2.2.0
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    Interface CubemapFaces

    Hierarchy

    • CubemapFaces

    Index

    Properties

    negx

    negx: string | Texture<Resource>
    +CubemapFaces | Pixi3D - v2.3.0
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    Interface CubemapFaces

    Hierarchy

    • CubemapFaces

    Index

    Properties

    negx

    negx: string | Texture<Resource>

    The texture or url for negative x.

    -

    negy

    negy: string | Texture<Resource>
    +

    negy

    negy: string | Texture<Resource>

    The texture or url for negative y.

    -

    negz

    negz: string | Texture<Resource>
    +

    negz

    negz: string | Texture<Resource>

    The texture or url for negative z.

    -

    posx

    posx: string | Texture<Resource>
    +

    posx

    posx: string | Texture<Resource>

    The texture or url for positive x.

    -

    posy

    posy: string | Texture<Resource>
    +

    posy

    posy: string | Texture<Resource>

    The texture or url for positive y.

    -

    posz

    posz: string | Texture<Resource>
    +

    posz

    posz: string | Texture<Resource>

    The texture or url for positive z.

    -

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    \ No newline at end of file +

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    \ No newline at end of file diff --git a/docs/interfaces/MaterialFactory.html b/docs/interfaces/MaterialFactory.html index a2e6a20..fe5ef94 100644 --- a/docs/interfaces/MaterialFactory.html +++ b/docs/interfaces/MaterialFactory.html @@ -1,7 +1,7 @@ -MaterialFactory | Pixi3D - v2.2.0
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    Interface MaterialFactory

    +MaterialFactory | Pixi3D - v2.3.0
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    Interface MaterialFactory

    Factory for creating materials.

    -

    Hierarchy

    • MaterialFactory

    Index

    Methods

    Methods

    create

    Hierarchy

    • MaterialFactory

    Index

    Methods

    Methods

    create

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    Returns Material

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    \ No newline at end of file diff --git a/docs/interfaces/MeshDestroyOptions.html b/docs/interfaces/MeshDestroyOptions.html index d857f07..0af6ec5 100644 --- a/docs/interfaces/MeshDestroyOptions.html +++ b/docs/interfaces/MeshDestroyOptions.html @@ -1 +1 @@ -MeshDestroyOptions | Pixi3D - v2.2.0
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    Interface MeshDestroyOptions

    Hierarchy

    • IDestroyOptions
      • MeshDestroyOptions

    Index

    Properties

    Optional baseTexture

    baseTexture?: boolean

    Optional children

    children?: boolean

    Optional geometry

    geometry?: boolean

    Optional material

    material?: boolean

    Optional texture

    texture?: boolean

    Generated using TypeDoc

    \ No newline at end of file +MeshDestroyOptions | Pixi3D - v2.3.0
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    Interface MeshDestroyOptions

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    • IDestroyOptions
      • MeshDestroyOptions

    Index

    Properties

    Optional baseTexture

    baseTexture?: boolean

    Optional children

    children?: boolean

    Optional geometry

    geometry?: boolean

    Optional material

    material?: boolean

    Optional texture

    texture?: boolean

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    \ No newline at end of file diff --git a/docs/interfaces/MeshGeometryAttribute.html b/docs/interfaces/MeshGeometryAttribute.html index 6885b9f..5a74a54 100644 --- a/docs/interfaces/MeshGeometryAttribute.html +++ b/docs/interfaces/MeshGeometryAttribute.html @@ -1,17 +1,17 @@ -MeshGeometryAttribute | Pixi3D - v2.2.0
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    Interface MeshGeometryAttribute

    +MeshGeometryAttribute | Pixi3D - v2.3.0
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    Interface MeshGeometryAttribute

    Represents an attribute for mesh geometry.

    -

    Hierarchy

    • MeshGeometryAttribute

    Index

    Properties

    buffer

    buffer: Float32Array | Uint8Array | Uint32Array | Int8Array | Int16Array | Uint16Array
    +

    Hierarchy

    • MeshGeometryAttribute

    Index

    Properties

    buffer

    buffer: Float32Array | Uint8Array | Uint32Array | Int8Array | Int16Array | Uint16Array

    The buffer data.

    -

    Optional componentCount

    componentCount?: number
    +

    Optional componentCount

    componentCount?: number

    The number of elements in this attribute.

    -

    Optional componentType

    componentType?: number
    +

    Optional componentType

    componentType?: number

    The datatype of components in this attribute.

    -

    Optional max

    max?: number[]
    +

    Optional max

    max?: number[]

    The maximum value of each component in this attribute.

    -

    Optional min

    min?: number[]
    +

    Optional min

    min?: number[]

    The minimum value of each component in this attribute.

    -

    Optional stride

    stride?: number
    +

    Optional stride

    stride?: number

    The stride, in bytes, between attributes. When this is not defined, data is tightly packed. When two or more attributes use the same buffer, this field must be defined.

    -

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    \ No newline at end of file diff --git a/docs/interfaces/MeshGeometryTarget.html b/docs/interfaces/MeshGeometryTarget.html index d0697f4..19785d8 100644 --- a/docs/interfaces/MeshGeometryTarget.html +++ b/docs/interfaces/MeshGeometryTarget.html @@ -1,3 +1,3 @@ -MeshGeometryTarget | Pixi3D - v2.2.0
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    Interface MeshGeometryTarget

    +MeshGeometryTarget | Pixi3D - v2.3.0
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    Interface MeshGeometryTarget

    Represents a geometry morph target.

    -

    Hierarchy

    • MeshGeometryTarget

    Index

    Properties

    Optional normals

    Optional positions

    Optional tangents

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    • MeshGeometryTarget

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    Optional normals

    Optional positions

    Optional tangents

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    \ No newline at end of file diff --git a/docs/interfaces/RenderPass.html b/docs/interfaces/RenderPass.html index 127439e..ba061e1 100644 --- a/docs/interfaces/RenderPass.html +++ b/docs/interfaces/RenderPass.html @@ -1,11 +1,11 @@ -RenderPass | Pixi3D - v2.2.0
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    Interface RenderPass

    +RenderPass | Pixi3D - v2.3.0
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    Interface RenderPass

    Represents a pass used when rendering.

    -

    Hierarchy

    • RenderPass

    Implemented by

    Index

    Properties

    Methods

    Properties

    name

    name: string
    +

    Hierarchy

    • RenderPass

    Implemented by

    Index

    Properties

    Methods

    Properties

    name

    name: string

    The name of the render pass.

    -

    Methods

    Optional clear

    • clear(): void

    Methods

    Optional clear

    • clear(): void

    render

    • render(meshes: Mesh3D[]): void

    render

    • render(meshes: Mesh3D[]): void

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    Returns void

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    \ No newline at end of file diff --git a/docs/interfaces/ShadowCastingLightOptions.html b/docs/interfaces/ShadowCastingLightOptions.html index 72040ca..ff87329 100644 --- a/docs/interfaces/ShadowCastingLightOptions.html +++ b/docs/interfaces/ShadowCastingLightOptions.html @@ -1,7 +1,7 @@ -ShadowCastingLightOptions | Pixi3D - v2.2.0
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    Interface ShadowCastingLightOptions

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    • ShadowCastingLightOptions

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    Properties

    Optional quality

    quality?: ShadowQuality
    +ShadowCastingLightOptions | Pixi3D - v2.3.0
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    Interface ShadowCastingLightOptions

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    • ShadowCastingLightOptions

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    Properties

    Optional quality

    quality?: ShadowQuality

    The quality (precision) of the shadow. If the quality is not supported by current platform, a lower quality will be selected instead.

    -

    Optional shadowTextureSize

    shadowTextureSize?: number
    +

    Optional shadowTextureSize

    shadowTextureSize?: number

    The size (both width and height) in pixels for the shadow texture. Increasing the size will improve the quality of the shadow.

    -

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    \ No newline at end of file diff --git a/docs/interfaces/SphereGeometryOptions.html b/docs/interfaces/SphereGeometryOptions.html index 0cd64b1..a52b3ca 100644 --- a/docs/interfaces/SphereGeometryOptions.html +++ b/docs/interfaces/SphereGeometryOptions.html @@ -1,7 +1,7 @@ -SphereGeometryOptions | Pixi3D - v2.2.0
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    Interface SphereGeometryOptions

    Hierarchy

    • SphereGeometryOptions

    Index

    Properties

    Optional radius

    radius?: number
    +SphereGeometryOptions | Pixi3D - v2.3.0
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    Interface SphereGeometryOptions

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    • SphereGeometryOptions

    Index

    Properties

    Optional radius

    radius?: number

    The radius of the sphere.

    -

    Optional rings

    rings?: number
    +

    Optional rings

    rings?: number

    The number of rings of the sphere.

    -

    Optional segments

    segments?: number
    +

    Optional segments

    segments?: number

    The number of segments of the sphere.

    -

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    \ No newline at end of file diff --git a/docs/interfaces/glTFResourceLoader.html b/docs/interfaces/glTFResourceLoader.html index e4141ab..2c89307 100644 --- a/docs/interfaces/glTFResourceLoader.html +++ b/docs/interfaces/glTFResourceLoader.html @@ -1,9 +1,9 @@ -glTFResourceLoader | Pixi3D - v2.2.0
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    Interface glTFResourceLoader

    +glTFResourceLoader | Pixi3D - v2.3.0
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    Interface glTFResourceLoader

    Represents a loader for glTF asset resources (buffers and images).

    -

    Hierarchy

    • glTFResourceLoader

    Index

    Methods

    Methods

    load

    • load(uri: string, onComplete: (resource: LoaderResource) => void): void

    Hierarchy

    • glTFResourceLoader

    Index

    Methods

    Methods

    load

    • load(uri: string, onComplete: (resource: LoaderResource) => void): void
    • Loads the resource from the specified uri.

      Parameters

      • uri: string

        The uri to load from.

      • onComplete: (resource: LoaderResource) => void

        Callback when loading is completed.

        -
          • (resource: LoaderResource): void
          • Parameters

            • resource: LoaderResource

            Returns void

      Returns void

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    \ No newline at end of file +
      • (resource: LoaderResource): void
      • Parameters

        • resource: LoaderResource

        Returns void

    Returns void

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/modules.html b/docs/modules.html index 3d47acd..5c27e3f 100644 --- a/docs/modules.html +++ b/docs/modules.html @@ -1 +1 @@ -Pixi3D - v2.2.0
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    Pixi3D - v2.2.0

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    CubemapLoader

    CubemapLoader: { add: () => void; use: (resource: any, next: () => void) => void; load: any; test: any } = ...

    Type declaration

    • add: () => void
        • (): void
        • Returns void

    • use: (resource: any, next: () => void) => void
        • (resource: any, next: () => void): void
        • Parameters

          • resource: any
          • next: () => void
              • (): void
              • Returns void

          Returns void

    • load:function
      • load(url: string): Promise<Cubemap>
    • test:function
      • test(url: string): boolean

    ShaderSourceLoader

    ShaderSourceLoader: { add: () => void; use: (resource: any, next: () => void) => void; load: any; test: any } = ...

    Type declaration

    • add: () => void
        • (): void
        • Returns void

    • use: (resource: any, next: () => void) => void
        • (resource: any, next: () => void): void
        • Parameters

          • resource: any
          • next: () => void
              • (): void
              • Returns void

          Returns void

    • load:function
      • load(url: string): Promise<string>
    • test:function
      • test(url: string): boolean

    glTFBinaryLoader

    glTFBinaryLoader: { add: () => void; use: (resource: LoaderResource, next: () => void) => void } = ...

    Type declaration

    • add: () => void
        • (): void
        • Returns void

    • use: (resource: LoaderResource, next: () => void) => void
        • (resource: LoaderResource, next: () => void): void
        • Parameters

          • resource: LoaderResource
          • next: () => void
              • (): void
              • Returns void

          Returns void

    glTFLoader

    glTFLoader: { add: () => void; use: (resource: LoaderResource, next: () => void) => void; load: any; test: any } = ...

    Type declaration

    • add: () => void
        • (): void
        • Returns void

    • use: (resource: LoaderResource, next: () => void) => void
        • (resource: LoaderResource, next: () => void): void
        • Parameters

          • resource: LoaderResource
          • next: () => void
              • (): void
              • Returns void

          Returns void

    • load:function
    • test:function
      • test(url: string): boolean

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    \ No newline at end of file +Pixi3D - v2.3.0
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    Variables

    CubemapLoader

    CubemapLoader: { add: () => void; use: (resource: any, next: () => void) => void; load: any; test: any } = ...

    Type declaration

    • add: () => void
        • (): void
        • Returns void

    • use: (resource: any, next: () => void) => void
        • (resource: any, next: () => void): void
        • Parameters

          • resource: any
          • next: () => void
              • (): void
              • Returns void

          Returns void

    • load:function
      • load(url: string): Promise<Cubemap>
    • test:function
      • test(url: string): boolean

    ShaderSourceLoader

    ShaderSourceLoader: { add: () => void; use: (resource: any, next: () => void) => void; load: any; test: any } = ...

    Type declaration

    • add: () => void
        • (): void
        • Returns void

    • use: (resource: any, next: () => void) => void
        • (resource: any, next: () => void): void
        • Parameters

          • resource: any
          • next: () => void
              • (): void
              • Returns void

          Returns void

    • load:function
      • load(url: string): Promise<string>
    • test:function
      • test(url: string): boolean

    glTFBinaryLoader

    glTFBinaryLoader: { add: () => void; use: (resource: LoaderResource, next: () => void) => void } = ...

    Type declaration

    • add: () => void
        • (): void
        • Returns void

    • use: (resource: LoaderResource, next: () => void) => void
        • (resource: LoaderResource, next: () => void): void
        • Parameters

          • resource: LoaderResource
          • next: () => void
              • (): void
              • Returns void

          Returns void

    glTFLoader

    glTFLoader: { add: () => void; use: (resource: LoaderResource, next: () => void) => void; load: any; test: any } = ...

    Type declaration

    • add: () => void
        • (): void
        • Returns void

    • use: (resource: LoaderResource, next: () => void) => void
        • (resource: LoaderResource, next: () => void): void
        • Parameters

          • resource: LoaderResource
          • next: () => void
              • (): void
              • Returns void

          Returns void

    • load:function
    • test:function
      • test(url: string): boolean

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    \ No newline at end of file diff --git a/docs/modules/Debug.html b/docs/modules/Debug.html index 19de574..1680119 100644 --- a/docs/modules/Debug.html +++ b/docs/modules/Debug.html @@ -1 +1 @@ -Debug | Pixi3D - v2.2.0
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    error

    • error(message: Message, args?: any): void
    • Parameters

      • message: Message
      • Optional args: any

      Returns void

    on

    • on(event: string | symbol, fn: ListenerFn, context: any): void
    • Parameters

      • event: string | symbol
      • fn: ListenerFn
      • context: any

      Returns void

    warn

    • warn(message: Message, args?: any): void
    • Parameters

      • message: Message
      • Optional args: any

      Returns void

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    \ No newline at end of file +Debug | Pixi3D - v2.3.0
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    Functions

    error

    • error(message: Message, args?: any): void
    • Parameters

      • message: Message
      • Optional args: any

      Returns void

    on

    • on(event: string | symbol, fn: ListenerFn, context: any): void
    • Parameters

      • event: string | symbol
      • fn: ListenerFn
      • context: any

      Returns void

    warn

    • warn(message: Message, args?: any): void
    • Parameters

      • message: Message
      • Optional args: any

      Returns void

    Generated using TypeDoc

    \ No newline at end of file diff --git a/package-lock.json b/package-lock.json index aff67b3..ee536b8 100644 --- a/package-lock.json +++ b/package-lock.json @@ -1,6 +1,6 @@ { "name": "pixi3d", - "version": "2.2.0", + "version": "2.3.0", "lockfileVersion": 1, "requires": true, "dependencies": { diff --git a/package.json b/package.json index f75a7b5..79ea686 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "pixi3d", - "version": "2.2.0", + "version": "2.3.0", "description": "The 3D renderer for PixiJS. Seamless integration with 2D applications.", "main": "dist/cjs/pixi5/pixi3d.js", "module": "dist/esm/pixi5/pixi3d.js",