-
Notifications
You must be signed in to change notification settings - Fork 7
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
GameCube #2
Comments
F-Zero GX [GFZE01]ReferenceCodeThis code is located by me CommentThese abbreviations are used in the code comment
Shared credit"infinite energy" has a shared credit because it's a merge of two codes to one Test
Variable memory mapThis game complicate patching because it loads the
A story mode address patches in the code in the topic "Code" has been observed at these addresses
The complication is limited to require one pointer because
PointersThis table contain pointers use to compensate for the variable memory map described in the topic "Variable memory map" The order is from lower to higher address because
The pointer marked with "*" isn't previously published, the other code is in the topic "Reference" The pointer address 801ba880 is low enough to
because
LocationThe pointer address 801a66e8 is located by
Stop timeBehaviorThe time is 1 instead of 0 because
MotivationThe motivation for creating a stop time patch is
Selected modeThe selected mode address is useful because
It's not previously published LocationThe code is located in ArtMoney by
ToolsThese tools are used to locate the address
|
Lap timeReferenceThis reference contain examples of lap time cheats that patch the code rather than only the variable Code patchThis is the benefit with patching the code that update the lap time variable (rather than only the time variable)
disadvantage
|
No description provided.
The text was updated successfully, but these errors were encountered: