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PS2: Improve split screen rendering a bit, but still broken #18

PS2: Improve split screen rendering a bit, but still broken

PS2: Improve split screen rendering a bit, but still broken #18

Workflow file for this run

name: Build latest (macOS 64 bit)
# trigger via either push to selected branches or on manual run
on:
push:
branches:
- main
- master
workflow_dispatch:
concurrency:
group: ${{ github.ref }}-mac64
cancel-in-progress: true
jobs:
build:
runs-on: macOS-latest
steps:
- uses: actions/checkout@v4
- name: Compile 64 bit macOS builds
shell: bash
id: compile
env:
COMMON_FLAGS: "-O1 -s -fno-stack-protector -fno-math-errno -Qn"
MAC_ARM64_FLAGS: "-fvisibility=hidden -rdynamic -DCC_BUILD_ICON -DCC_GFX_BACKEND=CC_GFX_BACKEND_GL2 -arch arm64"
MAC_INTEL64_FLAGS: "-fvisibility=hidden -rdynamic -DCC_BUILD_ICON -arch x86_64"
run: |
LATEST_FLAG=-DCC_COMMIT_SHA=\"$(git rev-parse --short "$GITHUB_SHA")\"
cd src
MACOSX_DEPLOYMENT_TARGET=10.5 clang *.c Window_cocoa.m ${{ env.COMMON_FLAGS }} ${{ env.MAC_INTEL64_FLAGS }} $LATEST_FLAG -o cc-mac64-gl1 -framework Cocoa -framework OpenGL -framework IOKit -lobjc
MACOSX_DEPLOYMENT_TARGET=10.5 clang *.c Window_cocoa.m ${{ env.COMMON_FLAGS }} ${{ env.MAC_INTEL64_FLAGS }} $LATEST_FLAG -DCC_GFX_BACKEND=CC_GFX_BACKEND_GL2 -o cc-mac64-gl2 -framework Cocoa -framework OpenGL -framework IOKit -lobjc
clang *.c Window_cocoa.m ${{ env.COMMON_FLAGS }} ${{ env.MAC_ARM64_FLAGS }} $LATEST_FLAG -o cc-mac-arm64 -framework Cocoa -framework OpenGL -framework IOKit -lobjc
# https://wiki.freepascal.org/Code_Signing_for_macOS#Ad_hoc_signing
- uses: ./.github/actions/notify_failure
if: ${{ always() && steps.compile.outcome == 'failure' }}
with:
NOTIFY_MESSAGE: 'Failed to compile 64 bit macOS builds'
WEBHOOK_URL: '${{ secrets.WEBHOOK_URL }}'
- uses: ./.github/actions/upload_build
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
SOURCE_FILE: 'src/cc-mac64-gl1'
DEST_NAME: 'ClassiCube-mac64'
- uses: ./.github/actions/upload_build
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
SOURCE_FILE: 'src/cc-mac64-gl2'
DEST_NAME: 'ClassiCube-mac64-ModernGL'
- uses: ./.github/actions/upload_build
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
SOURCE_FILE: 'src/cc-mac-arm64'
DEST_NAME: 'ClassiCube-mac-ARM64'