From 93d7a3a8dbff051643ade230448a4af9585c187f Mon Sep 17 00:00:00 2001 From: timbotimbo Date: Sun, 30 Jun 2024 23:42:20 +0200 Subject: [PATCH] Mention adding ios frameworks for Unity plugins. --- README.md | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 8c658493..16eff292 100644 --- a/README.md +++ b/README.md @@ -364,9 +364,12 @@ allprojects { - 5. Make sure pods are installed after your Unity export, either using `flutter run` or by running `pod install` in the ios folder. + 5. Unity plugins that make use of native code (Vuforia, openCV, etc.) might need to be added to Runner like UnityFramework. + Check the contents of the `/ios/UnityLibrary/Frameworks/` directory. Any `.framework` located in (subdirectories of) this directory is a framework that you can add to Runner. - 6. If you use Xcode 14 or newer, and Unity older than 2021.3.17f1 or 2022.2.2f1, your app might crash when running from Xcode. + 6. Make sure pods are installed after your Unity export, either using `flutter run` or by running `pod install` in the ios folder. + + 7. If you use Xcode 14 or newer, and Unity older than 2021.3.17f1 or 2022.2.2f1, your app might crash when running from Xcode. Disable the `Thread Performance Checker` feature in Xcode to fix this. - In Xcode go to `Product > Scheme > Edit Scheme...` - Now With `Run` selected on the left, got to the `Diagnostics` tab and uncheck the checkbox for `Thread Performance Checker`. @@ -407,8 +410,6 @@ allprojects { ----- - -
:information_source: AR Foundation iOS