diff --git a/example/unity/DemoApp/Assets/FlutterUnityIntegration/Editor/Build.cs b/example/unity/DemoApp/Assets/FlutterUnityIntegration/Editor/Build.cs index 3b423738..92e3d111 100644 --- a/example/unity/DemoApp/Assets/FlutterUnityIntegration/Editor/Build.cs +++ b/example/unity/DemoApp/Assets/FlutterUnityIntegration/Editor/Build.cs @@ -223,6 +223,9 @@ private static void DoBuildAndroid(String buildPath, bool isPlugin, bool isRelea #if UNITY_ANDROID && UNITY_6000_0_OR_NEWER UnityEditor.Android.UserBuildSettings.DebugSymbols.level = isReleaseBuild ? Unity.Android.Types.DebugSymbolLevel.None : Unity.Android.Types.DebugSymbolLevel.SymbolTable; UnityEditor.Android.UserBuildSettings.DebugSymbols.format = Unity.Android.Types.DebugSymbolFormat.LegacyExtensions; +#endif +#if UNITY_ANDROID && UNITY_2023_1_OR_NEWER + PlayerSettings.Android.applicationEntry = AndroidApplicationEntry.Activity; #endif // Switch to Android standalone build. EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Android, BuildTarget.Android);