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CHANGELOG.md

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1.4

Changes

  • Add new D-Bus methods/properties for use by external tools such as the GameMode GNOME Shell extension (#129, #155, #161).
  • Fix I/O priority and niceness optimisations to apply to the whole process rather than just the thread that requests GameMode (#142).
  • gamemoded will now automatically reload the configuration file when it is changed and update optimisations on current clients (#144).
  • Add support for using the client library inside Flatpak by communicating with the daemon via a portal (#146).
  • Client library now uses libdbus rather than sd-bus (#147).
  • Fix gamemoderun to use the correct library path depending on whether the app is 32-bit or 64-bit.
  • Support the GAMEMODERUNEXEC environment variable to specify an extra wrapper command for games launched with gamemoderun (e.g. a hybrid GPU wrapper such as optirun) (#159).
  • Various other fixes and improvements.

Contributors

  • Christian Kellner @gicmo
  • Marc Di Luzio @mdiluz
  • Matthias Gerstner @mgerstner
  • Minze Zwerver @ysblokje
  • Stephan Lachnit @stephanlachnit
  • Timo Gurr @tgurr

1.3.1

Changes

  • Change permission of gamemoderun in source tree so that it is correctly installed with execute permissions on older Meson versions (such as that included with Ubuntu 18.04) (#115).
  • Enable more compiler warnings and fix issues highlighted by these.

Contributors

  • Christian Kellner @gicmo

1.3

Changes

  • Disable screensaver when the game is running (can help when playing with gamepad or joystick).
  • Add a gamemoderun helper script to do the necessary setup (set LD_PRELOAD) to enable GameMode on games which do not support it themselves.
  • Support for overclocking on NVIDIA GPUs (experimental, use at your own risk). See example/gamemode.ini for further details.
  • Support for configuring performance level on AMD GPUs (experimental, use at your own risk). See example/gamemode.ini.
  • Increase I/O priority of game processes.
  • softrealtime and renice options are no longer enabled by default since they require extra system configuration. See example/gamemode.ini.
  • Add supervisor API which allows requesting GameMode on behalf of another process.
  • Add tests for GameMode functionality (run with gamemoded -t).
  • Various other minor fixes and improvements.

Contributors

  • Marc Di Luzio @mdiluz
  • Kai Krakow @kakra
  • Matthias Gerstner @mgerstner
  • Suvayu Ali @suvayu
  • Térence Clastres @terencode

1.2

Changes

  • Store the initial governor state on mode enter.
  • Config now supports defaultgov and desiredgov.
  • Add soft real-time scheduling support on kernels supporting SCHED_ISO (softrealtime config option) and support for renice-ing games to a higher priority (renice config option) (contributed by Kai Krakow).
  • Make service D-Bus activated rather than requiring it to be explicitly enabled in systemd (contributed by Christian Kellner).
  • Make libraries properly versioned (contributed by Christian Kellner).

1.1

Changes

  • Cascaded config file loading.
  • gamemode_query_status function.
  • -r (request) and -s (status) for gamemoded.
  • User defined script plugins in the config file.
  • User defined reaper thread frequency.
  • Various code refactors and fixes.
  • systemd status messages.
  • release management scripts.
  • inih moved to a git submodule.

1.0

Changes

  • Fixed and cleaned up README file.
  • Config file parsing.
  • Man page.
  • Example PKGBUILD file.
  • Bug fix for missing pthread_rwlock_init.

0.2

Changes

  • Updated meson build to improve compatibility, configuration and development.
  • cpugovctl now uses polkit.
  • Fixed potential threading issues.
  • Added option to use the system d-bus for the daemon rather than systemd.
  • Various code style and standards related improvements.

0.1

Initial release.