diff --git a/src-desktop/kdy-e/Properties/AssemblyInfo.cs b/src-desktop/kdy-e/Properties/AssemblyInfo.cs index d32be13c..0f169ff8 100644 --- a/src-desktop/kdy-e/Properties/AssemblyInfo.cs +++ b/src-desktop/kdy-e/Properties/AssemblyInfo.cs @@ -32,6 +32,6 @@ // Puede especificar todos los valores o usar los valores predeterminados de número de compilación y de revisión // utilizando el carácter "*", como se muestra a continuación: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.55.0.0")] -[assembly: AssemblyFileVersion("0.55.0.0")] +[assembly: AssemblyVersion("0.57.0.0")] +[assembly: AssemblyFileVersion("0.57.0.0")] [assembly: NeutralResourcesLanguage("es-419")] diff --git a/src-desktop/kdy-e/engine/game/main.cs b/src-desktop/kdy-e/engine/game/main.cs index 6e520795..97afe849 100644 --- a/src-desktop/kdy-e/engine/game/main.cs +++ b/src-desktop/kdy-e/engine/game/main.cs @@ -17,7 +17,7 @@ public static class GameMain { // this file contains all shared data across the game public const string ENGINE_NAME = "kdmy-engine"; - public const string ENGINE_VERSION = "0.55"; + public const string ENGINE_VERSION = "0.57"; /** * The background music used in all menus, inherited from introscreen @@ -125,7 +125,8 @@ public static int Main(string[] argc, int argv) { "/assets/common/data/BOYFRIEND.json", "/assets/common/data/GIRLFRIEND.json", null, - -1 + -1, + null ); Console.Error.WriteLine("[LOG] week_main() execution done, engine is terminated"); return 0;*/ diff --git a/src-javascript/engine/game/main.js b/src-javascript/engine/game/main.js index a51f3f37..e768899e 100644 --- a/src-javascript/engine/game/main.js +++ b/src-javascript/engine/game/main.js @@ -2,7 +2,7 @@ // this file contains all shared data across the game const ENGINE_NAME = "kdmy-engine"; -const ENGINE_VERSION = "0.55"; +const ENGINE_VERSION = "0.57"; /** @@ -160,14 +160,14 @@ async function main_helper_draw_loading_screen() { let texture = await texture_init(FUNKIN_LOADING_SCREEN_TEXTURE); let sprite = sprite_init(texture); - sprite.SetDrawLocation(0.0, 0.0); - sprite.SetDrawSizeFromSourceSize(); + sprite_set_draw_location(sprite, 0.0, 0.0); + sprite_set_draw_size_from_source_size(sprite); // funkay texture aspect ratio is not 16:9 or 4:3 imgutils_calc_resize_sprite(sprite, pvr_context.screen_width, pvr_context.screen_height, 1, 1); pvr_context_reset(pvr_context); - sprite_draw(pvr_context); + sprite_draw(sprite, pvr_context); await pvrctx_wait_ready(); sprite_destroy_full();