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Clock Protocol (Clone)

Yannik Marchand edited this page Jan 16, 2024 · 2 revisions

Pia > Protocols > Clock Protocol (clones)

The clock protocol provides a game-specific clock that is synchronized across all stations in the mesh. The speed at which the clock advances is controlled by the game. When a station wants to synchronize its clock, it sends a request to the station with the lowest index in the mesh. This is not necessarily the host.

Offset Size Description
0x0 1 0 = request, 1 = response
0x1 1 Sequence id
0x2 8 Request clock value
0xA 8 Response clock value
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