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Persistent Store Protocol
Yannik Marchand edited this page Feb 4, 2021
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6 revisions
NEX Protocols > Persistent Store (24)
This protocol is implemented on Nintendo game servers, but never used by games.
Method ID | Method Name |
---|---|
1 | FindByGroup |
2 | InsertItem |
3 | RemoveItem |
4 | GetItem |
5 | InsertCustomItem |
6 | GetCustomItem |
7 | FindItemsBySQLQuery |
Type | Name |
---|---|
Uint32 | uiGroup |
Type | Name |
---|---|
List<String> | lstTags |
Type | Name |
---|---|
Uint32 | uiGroup |
String | strTag |
Buffer | bufData |
Bool | bReplace |
Type | Name |
---|---|
Bool | bResult |
Type | Name |
---|---|
Uint32 | uiGroup |
String | strTag |
Type | Name |
---|---|
Bool | bResult |
Type | Name |
---|---|
Uint32 | uiGroup |
String | strTag |
Type | Name |
---|---|
Buffer | bufData |
Bool | bResult |
Type | Name |
---|---|
Uint32 | uiGroup |
String | strTag |
Data | hData |
Bool | bReplace |
This method does not return anything.
Type | Name |
---|---|
Uint32 | uiGroup |
String | strTag |
Type | Name |
---|---|
Data | hData |
Type | Name |
---|---|
Uint32 | uiGroup |
String | strTag |
String | strQuery |
Type | Name |
---|---|
List<Data> | lstData |
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