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SMM 2 Protocol
Yannik Marchand edited this page Feb 17, 2024
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SMM 2 uses ENL.
Offset | Size | Description |
---|---|---|
0x0 | 4 | State |
0x4 | 4 | Padding |
0x8 | 8 | NSA ID |
0x10 | 16 | UUID |
0x20 | 11 x 2 | Name |
0x36 | 2 | Padding |
0x38 | 88 | Mii |
0x90 | 2 | Top number |
0x92 | 2 | Bottom number |
0x94 | 2 | Headwear number |
0x96 | 2 | Anim number |
0x98 | 4 | Related to battle mode rating |
0x9C | 1 | Related to battle mode rating |
0x9D | 3 | Padding |
0xA0 | 4 | Unknown |
0xA4 | 4 | Unknown |
0xA8 | 4 | Unknown |
0xAC | 4 | Unknown |
0xB0 | 4 | Random value |
0xB4 | 1 | 0 = Battle, 1 = Coop |
0xB5 | 3 | Padding |
0xB8 | 4 | Always 4 |
0xBC | 4 | Unknown |
Offset | Size | Description |
---|---|---|
0x0 | 0x1BF9C | Thumbnail (JPEG) |
0x1BF9C | 4 | Thumbnail size (always 0x1BF9C) |
0x1BFA0 | 32 | HMAC-SHA256 of JPEG data |
0x1BFC0 | 16 | RNG state for key generation |
0x1BFD0 | 48 | Padding (always 0) |
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