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-Limit shadowmap size to 8192 for feature_level_10_0 comaptibility graphic cards -Fix Stream Output Geometry Shaders for feature_level_10_0 -Disable weird caching for cached-out surfaces -Mark every loaded polygon from indoor location as "indoor" -Render indoor vobs in indoor locations using render distances from normal vobs
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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