Skip to content

leio-wu/pysoundtouch

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

13 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

pysoundtouch

Python Wrapper for the SoundTouch Library

SoundTouch is a library for changing the pitch and tempo of audio files and detecting beat rates. See the website at http://www.surina.net/soundtouch/

This module exposes the pitch shifting and beat detection algorithms in SoundTouch to Python.

Installation

First compile and install SoundTouch using integer samples. To compile on Linux and MacOS:

  1. You will need to install autoconf and libtool if you do not already have them. Using brew on a Mac, brew install automake

  2. Run the following

cd soundtouch
./bootstrap
./configure --enable-integer-samples CXXFLAGS="-fPIC"
make
sudo make install
cd ..

Then, run setup.py

sudo python setup.py install

Finally, check that you can import soundtouch. Within python:

>>> import soundtouch
>>> soundtouch.__version__
'1.4.0'

Simple Examples

To use the library directly, audio must already be in an uncompressed, 2-byte-per-sample format. For all other audio files, see the AudioReader Tool and Shifter Tool sections below.

Detecting the BPM of a .WAV file:

import wave
# Open a .WAV file
wf = wave.open(FILEPATH)

# Create the BPMDetect object
bd = soundtouch.BPMDetect(wf.getframerate(), wf.getnchannels())

# Feed samples from the file into BPMDetect
while True:
    buf = wf.readframes(4000)
    if not buf:
        break

    bd.put_samples(buf)

# Clean up
wf.close()
print bd.get_bpm()

Shifting the pitch of a .WAV file:

import wave
# Open a .WAV file
wf = wave.open(FILEPATH)

# Create the SoundTouch object
st = soundtouch.SoundTouch(wf.getframerate(), wf.getnchannels())
# Specify the shift, as 1 whole step
st.set_pitch_shift(2)

# Feed in samples and add processed samples to resstr
resstr = ""
while True:
    buf = wf.readframes(4000)
    if not buf:
        break

    st.put_samples(buf)
    while st.ready_count() > 0:
        resstr += st.get_samples(4000)

# Flush any additional samples
waiting = st.waiting_count()
ready = st.ready_count()
flushed = ""

# Add silence until another chunk is pushed out
silence = array('h', [0] * 64)
while st.ready_count() == ready:
    st.put_samples(silence)

# Get all of the additional samples
while st.ready_count() > 0:
    flushed += st.get_samples(4000)

st.clear()

if len(flushed) > 2 * wf.getnchannels() * waiting:
    flushed = flushed[0:(2 * wf.getnchannels() * waiting)]

resstr += flushed

# Clean up
wf.close()
del st

AudioReader Tool

AudioReader is an abstraction around the audio handling tools in python, to make it easier to handle audio from many different formats.

Currently MP3, WAV, AIF, and AU files are supported.

All subclasses of AudioReader override the following methods:

  • sampling_rate(): Return the samples (frames) per second.
  • duration(): Return the duration in ms.
  • current_time(): Return the current time in ms.
  • seek_time(time): Set the read pointer to the specified time (in ms).
  • raw_width(): Return the width in bytes of raw samples.
  • raw_read(): Return some amount of data as a raw audio string.
  • has_unsigned_singles(): Is the raw data when this has a width of 1 stored in unsigned bytes (but not for higher widths).
  • read(): Return some number of frames of an channel-interleaved array (len = NxC) of the appropriate sample depth.
  • close(): Perform any necessary cleanup on deallocation.

In addition, the following methods are provided based on these:

  • random_read(start, end): Return the frames between start and end
  • continue_read(end): Continue reading from the current read head.
  • length_read(lenout): Read a given number of samples, by repeated calls to read().
  • raw_random_read(start, end): Return the raw samples between start and end
  • audio_to_image(filename, width, height): Construct a graph of the samples and save to filepath.

Use the AudioReader.open(filepath) method to get a reader object:

from ReadAudio import AudioReader

reader = AudioReader.open("mysong.mp3")
print reader.duration()

In addition, AudioReader classes can be used to transparently make changes to audio. The following classes are provided:

  • ConvertReader(source, set_channels=None, set_sampling_rate=None, set_raw_width=None): Convert the samples from one AudioReader into another format, changing the number of channels, sampling rate, and/or raw byte width.
  • ScaleReader(source, scale=1.0, bias=0): Scale the audio (volume) in an AudioReader; scale is > 1 to increase volume; bias is inaudible but can be changed to remove clicks.
  • AppendReader(one_path, two_path): Concatenate two audio files; the second will be converted to have the same format as the first.

Here's how it can be combined with the SoundTouch library:

# Open the file and convert it to have SoundTouch's required 2-byte samples
reader = AudioReader.open(srcpath)
reader2 = ConvertReader(reader, set_raw_width=2)

# Create the SoundTouch object and set the given shift
st = soundtouch.SoundTouch(reader2.sampling_rate(), reader2.channels())
st.set_pitch_shift(shift)

# Create the .WAV file to write the result to
writer = wave.open(dstpath, 'w')
writer.setnchannels(reader2.channels())
writer.setframerate(reader2.sampling_rate())
writer.setsampwidth(reader2.raw_width())

# Read values and feed them into SoundTouch
while True:
    data = reader2.raw_read()
    if not data:
        break

    print len(data)
    st.put_samples(data)

    while st.ready_count() > 0:
        writer.writeframes(st.get_samples(11025))

# Flush any remaining samples
waiting = st.waiting_count()
ready = st.ready_count()
flushed = ""

# Add silence until another chunk is pushed out
silence = array('h', [0] * 64)
while st.ready_count() == ready:
    st.put_samples(silence)

# Get all of the additional samples
while st.ready_count() > 0:
    flushed += st.get_samples(4000)

st.clear()

if len(flushed) > 2 * reader2.getnchannels() * waiting:
    flushed = flushed[0:(2 * reader2.getnchannels() * waiting)]

writer.writeframes(flushed)

# Clean up
writer.close()
reader2.close()

Shifter Tool

The Shifter class provides a set of tools for using SoundTouch with the AudioReader system.

Tools for Shifting Audio

  • shift_chunk(chunk, sampling_rate, channels, shift): Shift the pitch of a chunk of audio up or down
  • many_shift_chunk(chunk, sampling_rate, channels, shifts): Produce harmonies by shifting a chunk of audio more than once and combining them.
  • raw_shift_reader(srcpath, dstpath, shift): Shift an entire file up or down

Example:

raw_shift_reader("mysong.mp3", "shifted_mysong.wav", 2)

Note that raw_shift_reader always produces a .WAV file.

Tools for detected beats:

  • bpm_detect_file(fullpath): Detect the beat from an entire file
  • beats_to_ms(bpm, beats): Convert from bpm at a given beat rate to ms between beats.
  • find_division_start(fullpath, bpm, beats_per): Identify the start of the beats, by finding segments that fit together

Other SoundTouch tools

  • get_flush(st, channels, fade=0): Get all additional chunks, and optionally fade out the volume on these samples.
  • echocancel(outputdata, inputdata): Try to identify an echo and remove it.

About

Python Wrapper for the SoundTouch Library

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • Roff 47.0%
  • C++ 19.9%
  • Shell 19.0%
  • Makefile 11.6%
  • Pascal 1.1%
  • C 0.8%
  • Other 0.6%