diff --git a/README.md b/README.md
index 60e4b9f3..e13b9f6b 100644
--- a/README.md
+++ b/README.md
@@ -4,7 +4,7 @@
[brm.io/matter-js](http://brm.io/matter-js)
-[Features](#features) - [Status](#status) - [Install](#install) - [Usage](#usage) - [Docs](http://brm.io/matter-js-docs/) - [Implementation](#implementation) - [References](#references) - [License](#license)
+[Features](#features) - [Install](#install) - [Usage](#usage) - [Docs](http://brm.io/matter-js-docs/) - [Implementation](#implementation) - [References](#references) - [License](#license)
[![Build Status](https://travis-ci.org/liabru/matter-js.png?branch=master)](https://travis-ci.org/liabru/matter-js)
@@ -14,41 +14,50 @@
|
|
@@ -57,18 +66,20 @@
### Features
+- Rigid bodies
+- Compound bodies
+- Composite bodies
+- Concave and convex hulls
- Physical properties (mass, area, density etc.)
-- Rigid bodies of any convex polygon
-- Stable stacking and resting
-- Collisions (broad-phase, mid-phase and narrow-phase)
- Restitution (elastic and inelastic collisions)
+- Collisions (broad-phase, mid-phase and narrow-phase)
+- Stable stacking and resting
- Conservation of momentum
- Friction and resistance
+- Events
- Constraints
- Gravity
-- Composite bodies
- Sleeping and static bodies
-- Events
- Rounded corners (chamfering)
- Views (translate, zoom)
- Collision queries (raycasting, region tests)
@@ -96,21 +107,16 @@ You can also install using the package managers [Bower](http://bower.io/search/?
See the [Getting started](https://github.com/liabru/matter-js/wiki/Getting-started) wiki page for a minimal usage example.
-Matter.js includes a sample renderer, but this is optional and it's easy to use your own.
+Matter.js includes a sample renderer, but this is optional and it's easy to use your own.
See the [Rendering](https://github.com/liabru/matter-js/wiki/Rendering) wiki page for information, including on how to use your own custom game loop.
-Check out the [demo page](http://brm.io/matter-js-demo/) for more examples and then refer to [Demo.js](https://github.com/liabru/matter-js/blob/master/demo/js/Demo.js) to see how they work. Some of the demos are also available on [codepen](http://codepen.io/collection/Fuagy/), where you can easily experiment with them.
+Check out the [demo page](http://brm.io/matter-js-demo-master/) for more examples and then refer to [Demo.js](https://github.com/liabru/matter-js/blob/master/demo/js/Demo.js) to see how they work. Some of the demos are also available on [codepen](http://codepen.io/collection/Fuagy/), where you can easily experiment with them.
### Documentation
-Edge build documentation is at [Matter.js API Docs (master)](http://brm.io/matter-js-docs-master/)
+Edge build documentation is at [Matter.js API Docs (master)](http://brm.io/matter-js-docs-master/)
Stable release documentation is at [Matter.js API Docs (v0.8.0)](http://brm.io/matter-js-docs/)
-### Status
-
-Matter.js is currently in *alpha* status, meaning the API is still in development and may change occasionally.
-The library is reasonably stable as-is, but it is not yet feature complete.
-
### Building and Contributing
To build you must first install [node.js](http://nodejs.org/) and [gulp](http://gulpjs.com/), then run
@@ -133,8 +139,7 @@ To see what's new or changed in the latest version, see the [changelog](https://
### Implementation
-The technical details for physics nerds and game devs.
-
This engine is using the following techniques:
+The engine uses the following techniques:
- Time-corrected position Verlet integrator
- Adaptive grid broad-phase detection
@@ -158,8 +163,8 @@ See my post on [Game physics for beginners](http://brm.io/game-physics-for-begin
### License
-Matter.js is licensed under [The MIT License (MIT)](http://opensource.org/licenses/MIT)
-
Copyright (c) 2014 Liam Brummitt
+Matter.js is licensed under [The MIT License (MIT)](http://opensource.org/licenses/MIT)
+Copyright (c) 2014 Liam Brummitt
-This license is also supplied with the release and source code.
-
As stated in the license, absolutely no warranty is provided.
\ No newline at end of file
+This license is also supplied with the release and source code.
+As stated in the license, absolutely no warranty is provided.