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Make the structs in nodes generic over PeerId #881
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// Set the state of the task to `Connected`. | ||
let former_task_id = self.parent.nodes.insert(self.peer_id.clone(), self.id); | ||
let _former_state = self.parent.tasks.insert(self.id, TaskState::Connected(self.peer_id.clone())); | ||
debug_assert_eq!(_former_state, Some(TaskState::Pending)); | ||
debug_assert!(_former_state == Some(TaskState::Pending)); |
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Why the change from debug_assert_eq
to debug_assert
here?
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Otherwise we have to require Debug
on the TPeerId
.
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Is this not required here? https://github.com/libp2p/rust-libp2p/pull/881/files#diff-87276c9dd75246456f7330545b24dd12R128
TPeerId: Eq + Hash + Clone + fmt::Debug,
Edit: Oh, I understand. Impl <…> fmt::Debug for … TPeerId: … + fmt::Debug
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🎆
Instead of hard-coding the ID of a peer as
PeerId
, make it generic.This is a small breaking change as we implement
AsRef<[u8]>
onPeerId
, which can cause an inference error, but we can consider this as acceptable.