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plane.py
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plane.py
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#encoding=UTF-8
import pygame
from plane_sprites import *
pygame.init()
#创建窗口
screem = pygame.display.set_mode((480,600))
bg=pygame.image.load("./image/background.png")
hero = pygame.image.load("./image/hero1.png")
screem.blit(bg,(0,0))
screem.blit(hero,(200,500))
pygame.display.update()
clock = pygame.time.Clock()
hero_rect = pygame.Rect(200,500,100,122)
enemy = GameSprite("./image/enemy0.png")
enemy_grop = pygame.sprite.Group(enemy)
while True:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
print("退出游戏")
pygame.quit();
exit();
if hero_rect.y<=-122 :
hero_rect.y=600
hero_rect.y -= 1
screem.blit(bg, (0, 0))
screem.blit(hero,hero_rect)
enemy_grop.update()
enemy_grop.draw(screem)
pygame.display.update()
pygame.quit()