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其实和轮播原理一样,只不过它是通过touch移动整体做到的,写了我4.5个小时,又变菜了。
主要是移动左右控制偏移问题,这个交互依赖于每个item的宽度以及移动视窗宽度(排除滚动条),具体代码如下:
<!-- 移动端分类菜单移到顶部 --> <div class="mobile-category" :class="mobileCategoryClass" v-if="mode === 'mobile'"> <div class="mobile-swiper-container"> <div class="mobile-swiper-wrapper relative hidden"> <ul :style="setUlStyle" @mousedown="handleStart" @mousemove="handleMove" @mouseup="handleEnd" @touchstart="handleStart" @touchmove="handleMove" @touchend="handleEnd"> <li class="inline-block left" :style="setLiWidth" v-for="i in categories" :key="i"> <el-tag class="pointer relative hidden center" :class="getActive(i)" effect="dark" @click="handleChooseCategory(i)">分类{{ i }}</el-tag> </li> </ul> </div> </div> </div>
clientX = 0 // 移动端顶部分类菜单touchstart点到左侧距离 moveLeft = 0 // 移动端顶部分类菜单移动距离 get setUlStyle() { return `width: ${this.categories * 25}%; transform: translate3d(${this.moveLeft}px, 0, 0);` } get setLiWidth() { return `width: ${(document.body.clientWidth || document.documentElement.clientWidth) / 4}px;` } // 得到移动端分类最多可水平移动的距离 get maxMove() { let clientWidth = document.body.clientWidth || document.documentElement.clientWidth // 移动端视窗宽度 let liWidth = clientWidth / 4 // 移动端分类菜单每个li宽度 return this.categories * liWidth - clientWidth } // 记住touch起点 handleStart(e: any) { if (this.categories <= 4) { return } this.clientX = e?.targetTouches?.[0]?.clientX || e?.clientX } // 移动端 水平移动分类菜单 handleMove(e: any) { e.preventDefault(); let clientX = e?.targetTouches?.[0]?.clientX || e?.clientX let diff = clientX - this.clientX if (this.categories <= 4 || Math.abs(this.moveLeft) > this.maxMove || diff === 0 || this.clientX === 0) { return } let clientWidth = document.body.clientWidth || document.documentElement.clientWidth let liWidth = clientWidth / 4 let ulWidth = this.categories * liWidth if (diff < 0) { // 左移 let sum = Math.abs(this.moveLeft) + Math.abs(diff) this.moveLeft = sum + clientWidth < ulWidth ? -sum : -this.maxMove } if (diff > 0) { // 右移 let moveLeft = this.moveLeft + diff this.moveLeft = moveLeft <= 0 ? moveLeft : 0 } } // touch 移动结束,修正水平移动值,保持4个li正好显示 handleEnd(e: any) { if (this.categories <= 4 || Math.abs(this.moveLeft) > this.maxMove) { return } let endClientX = e?.changedTouches?.[0]?.clientX || e?.clientX let direction = endClientX - this.clientX > 0 ? 'right' : 'left' // 判断水平移动方向 let moveLeft = this.moveLeft // 肯定小于或等于 0 let liWidth = (document.body.clientWidth || document.documentElement.clientWidth) / 4 // 拿到每个li宽度 let halfLiWidth = liWidth / 2 // 每个li宽度的一半 let ulWidth = this.categories * liWidth // 整个可移动ul的宽度 let num = Math.floor(- moveLeft / liWidth) // 移动的距离涵盖li的个数 // 如果余数比li宽度一半大,那么多移一个li; // 保持正好四个li显示 let interDistance = num * liWidth // 肯定为非负数 this.moveLeft = - moveLeft - interDistance > halfLiWidth ? - interDistance - liWidth : - interDistance this.clientX = 0 }
主要是移动时,需要保持4个li完整显示,那么就需要对移动的距离进行处理,这里耗费时间有点多,一时没想明白,其实不能保证每次移动距离是li宽度整数倍,那么需要除以li宽度得到 移动距离能包含的li整数个 以及多出来的差,利用差和li宽度一半进行比对,大于一半,那么要多移动一个li,不然只移动 整数个li。
The text was updated successfully, but these errors were encountered:
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其实和轮播原理一样,只不过它是通过touch移动整体做到的,写了我4.5个小时,又变菜了。
主要是移动左右控制偏移问题,这个交互依赖于每个item的宽度以及移动视窗宽度(排除滚动条),具体代码如下:
主要是移动时,需要保持4个li完整显示,那么就需要对移动的距离进行处理,这里耗费时间有点多,一时没想明白,其实不能保证每次移动距离是li宽度整数倍,那么需要除以li宽度得到 移动距离能包含的li整数个 以及多出来的差,利用差和li宽度一半进行比对,大于一半,那么要多移动一个li,不然只移动 整数个li。
The text was updated successfully, but these errors were encountered: