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Erica M. ("Loonatic") edited this page Feb 24, 2024 · 2 revisions

Changelogs

------------- Release 14.4 ---------------

  • Various bugfixes.
  • Normal maps support.
  • Tangent-Binormal generation (TBS) fixed.

------------- Release 14.3 ---------------

  • Various bugfixes.
  • Normal maps support.

------------- Release 14.2 ---------------

  • Some bugfixes.
  • Blender 2.80 support.
  • Experimental PBR support.
  • Initial Principled BSDF shader support.
  • Non-Shader Mode for Materials (currently works for PBR render pipelines)
  • Vertex colors

------------- Release 14.1 ---------------

  • Some bugfixes.
  • Blender 2.80 support.
  • Experimental PBR support.
  • Initial Principled BSDF shader support.

------------- Release 14.0 ---------------

  • Some bugfixes.
  • Blender 2.80 support.
  • Experimental PBR support.

------------- Release 13.0 ---------------

  • Some bugfixes.
  • Blender 2.66 support
  • Experimental automaticaly shadow and AO baking

------------- Bugfix R12.2 ---------------

  • Fixed UV exporting
  • Remove internal TBS Calculation (unclaimed, too many bugs)

------------- Bugfix R12.1 ---------------

  • Fixed multiple bugs on objects "naming", which in fact made "R12" useless

------------- Release 12.0 ---------------

  • Some bugfixes.
  • Performance optimization.
  • Option: Apply modifiers.
  • Option: Merge meshes which have Armature modifier with the same skeleton.
  • Option: Run pview after exporting.
  • Collide and ObjectType recognize.

Possible issues: I used temporary scene copy to make changes before exporting (e.g. modifiers applying), it's can cause some issues.

  • Incorrect material exporting on merged meshes.
  • Incomplete scene clearing. Whenever we are deleted our temporary scene, Blender won't to delete other objects, created with the scene, so we should do it by hand. I recommend to save the .blend file before exporting and reload it after.
  • Names changing.
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