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Erica M. ("Loonatic") edited this page Feb 24, 2024
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------------- Release 14.4 ---------------
- Various bugfixes.
- Normal maps support.
- Tangent-Binormal generation (TBS) fixed.
------------- Release 14.3 ---------------
- Various bugfixes.
- Normal maps support.
------------- Release 14.2 ---------------
- Some bugfixes.
- Blender 2.80 support.
- Experimental PBR support.
- Initial Principled BSDF shader support.
- Non-Shader Mode for Materials (currently works for PBR render pipelines)
- Vertex colors
------------- Release 14.1 ---------------
- Some bugfixes.
- Blender 2.80 support.
- Experimental PBR support.
- Initial Principled BSDF shader support.
------------- Release 14.0 ---------------
- Some bugfixes.
- Blender 2.80 support.
- Experimental PBR support.
------------- Release 13.0 ---------------
- Some bugfixes.
- Blender 2.66 support
- Experimental automaticaly shadow and AO baking
------------- Bugfix R12.2 ---------------
- Fixed UV exporting
- Remove internal TBS Calculation (unclaimed, too many bugs)
------------- Bugfix R12.1 ---------------
- Fixed multiple bugs on objects "naming", which in fact made "R12" useless
------------- Release 12.0 ---------------
- Some bugfixes.
- Performance optimization.
- Option: Apply modifiers.
- Option: Merge meshes which have Armature modifier with the same skeleton.
- Option: Run pview after exporting.
- Collide and ObjectType recognize.
Possible issues: I used temporary scene copy to make changes before exporting (e.g. modifiers applying), it's can cause some issues.
- Incorrect material exporting on merged meshes.
- Incomplete scene clearing. Whenever we are deleted our temporary scene, Blender won't to delete other objects, created with the scene, so we should do it by hand. I recommend to save the .blend file before exporting and reload it after.
- Names changing.