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replay_mineral.py
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replay_mineral.py
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#!/usr/bin/python
# Copyright 2017 Google Inc. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS-IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""Dump out stats about all the actions that are in use in a set of replays."""
from __future__ import absolute_import
from __future__ import division
from __future__ import print_function
import collections
import multiprocessing
import os
import signal
import sys
import threading
import time
from future.builtins import range # pylint: disable=redefined-builtin
import six
from six.moves import queue
from pysc2 import run_configs
from pysc2.lib import features
from pysc2.lib import point
from pysc2.lib import protocol
from pysc2.lib import remote_controller
from absl import app
from absl import flags
from pysc2.lib import gfile
from s2clientprotocol import common_pb2 as sc_common
from s2clientprotocol import sc2api_pb2 as sc_pb
import numpy as np
import json as json
PROJ_DIR = os.path.dirname(os.path.abspath(__file__))
FLAGS = flags.FLAGS
flags.DEFINE_integer("parallel", 1, "How many instances to run in parallel.")
flags.DEFINE_integer("step_mul", 8, "How many game steps per observation.")
flags.DEFINE_string("replays", "%s/replays/mineral1.SC2Replay" % PROJ_DIR, "Path to a directory of replays.")
flags.mark_flag_as_required("replays")
size = point.Point(32, 32)
interface = sc_pb.InterfaceOptions(
raw=True, score=False,
feature_layer=sc_pb.SpatialCameraSetup(width=24))
size.assign_to(interface.feature_layer.resolution)
size.assign_to(interface.feature_layer.minimap_resolution)
def sorted_dict_str(d):
return "{%s}" % ", ".join("%s: %s" % (k, d[k])
for k in sorted(d, key=d.get, reverse=True))
class ReplayStats(object):
"""Summary stats of the replays seen so far."""
def __init__(self):
self.replays = 0
self.steps = 0
self.camera_move = 0
self.select_pt = 0
self.select_rect = 0
self.control_group = 0
self.maps = collections.defaultdict(int)
self.races = collections.defaultdict(int)
self.unit_ids = collections.defaultdict(int)
self.valid_abilities = collections.defaultdict(int)
self.made_abilities = collections.defaultdict(int)
self.valid_actions = collections.defaultdict(int)
self.made_actions = collections.defaultdict(int)
self.crashing_replays = set()
self.invalid_replays = set()
self.td_maps = []
def merge(self, other):
"""Merge another ReplayStats into this one."""
def merge_dict(a, b):
for k, v in six.iteritems(b):
a[k] += v
self.replays += other.replays
self.steps += other.steps
self.camera_move += other.camera_move
self.select_pt += other.select_pt
self.select_rect += other.select_rect
self.control_group += other.control_group
merge_dict(self.maps, other.maps)
merge_dict(self.races, other.races)
merge_dict(self.unit_ids, other.unit_ids)
merge_dict(self.valid_abilities, other.valid_abilities)
merge_dict(self.made_abilities, other.made_abilities)
merge_dict(self.valid_actions, other.valid_actions)
merge_dict(self.made_actions, other.made_actions)
self.crashing_replays |= other.crashing_replays
self.invalid_replays |= other.invalid_replays
#self.td_maps.append(other.td_maps)
def __str__(self):
len_sorted_dict = lambda s: (len(s), sorted_dict_str(s))
len_sorted_list = lambda s: (len(s), sorted(s))
return "\n\n".join((
"Replays: %s, Steps total: %s" % (self.replays, self.steps),
"Camera move: %s, Select pt: %s, Select rect: %s, Control group: %s" % (
self.camera_move, self.select_pt, self.select_rect,
self.control_group),
"Maps: %s\n%s" % len_sorted_dict(self.maps),
"Races: %s\n%s" % len_sorted_dict(self.races),
"Unit ids: %s\n%s" % len_sorted_dict(self.unit_ids),
"Valid abilities: %s\n%s" % len_sorted_dict(self.valid_abilities),
"Made abilities: %s\n%s" % len_sorted_dict(self.made_abilities),
"Valid actions: %s\n%s" % len_sorted_dict(self.valid_actions),
"Made actions: %s\n%s" % len_sorted_dict(self.made_actions),
"Crashing replays: %s\n%s" % len_sorted_list(self.crashing_replays),
"Invalid replays: %s\n%s" % len_sorted_list(self.invalid_replays),
))
class ProcessStats(object):
"""Stats for a worker process."""
def __init__(self, proc_id):
self.proc_id = proc_id
self.time = time.time()
self.stage = ""
self.replay = ""
self.replay_stats = ReplayStats()
def update(self, stage):
self.time = time.time()
self.stage = stage
def __str__(self):
return ("[%2d] replay: %10s, replays: %5d, steps: %7d, game loops: %7s, "
"last: %12s, %3d s ago" % (
self.proc_id, self.replay, self.replay_stats.replays,
self.replay_stats.steps,
self.replay_stats.steps * FLAGS.step_mul, self.stage,
time.time() - self.time))
def valid_replay(info, ping):
"""Make sure the replay isn't corrupt, and is worth looking at."""
if (info.HasField("error") or
info.base_build != ping.base_build or # different game version
info.game_duration_loops < 1000 or
len(info.player_info) != 2):
# Probably corrupt, or just not interesting.
return False
for p in info.player_info:
if p.player_apm < 10 or p.player_mmr < 1000:
# Low APM = player just standing around.
# Low MMR = corrupt replay or player who is weak.
return False
return True
class ReplayProcessor(multiprocessing.Process):
"""A Process that pulls replays and processes them."""
def __init__(self, proc_id, run_config, replay_queue, stats_queue):
super(ReplayProcessor, self).__init__()
self.stats = ProcessStats(proc_id)
self.run_config = run_config
self.replay_queue = replay_queue
self.stats_queue = stats_queue
def run(self):
signal.signal(signal.SIGTERM, lambda a, b: sys.exit()) # Exit quietly.
self._update_stage("spawn")
replay_name = "none"
while True:
self._print("Starting up a new SC2 instance.")
self._update_stage("launch")
try:
with self.run_config.start() as controller:
self._print("SC2 Started successfully.")
ping = controller.ping()
for _ in range(300):
try:
replay_path = self.replay_queue.get()
except queue.Empty:
self._update_stage("done")
self._print("Empty queue, returning")
return
try:
replay_name = os.path.basename(replay_path)[:10]
self.stats.replay = replay_name
self._print("Got replay: %s" % replay_path)
self._update_stage("open replay file")
replay_data = self.run_config.replay_data(replay_path)
self._update_stage("replay_info")
info = controller.replay_info(replay_data)
self._print((" Replay Info %s " % replay_name).center(60, "-"))
self._print(info)
self._print("-" * 60)
#if valid_replay(info, ping):
self.stats.replay_stats.maps[info.map_name] += 1
for player_info in info.player_info:
race_name = sc_common.Race.Name(
player_info.player_info.race_actual)
self.stats.replay_stats.races[race_name] += 1
map_data = None
if info.local_map_path:
self._update_stage("open map file")
map_data = self.run_config.map_data(info.local_map_path)
for player_id in [1, 2]:
self._print("Starting %s from player %s's perspective" % (
replay_name, player_id))
self.process_replay(controller, replay_data, map_data,
player_id)
# else:
# self._print("Replay is invalid.")
# self.stats.replay_stats.invalid_replays.add(replay_name)
finally:
self.replay_queue.task_done()
self._update_stage("shutdown")
except (protocol.ConnectionError, protocol.ProtocolError,
remote_controller.RequestError):
self.stats.replay_stats.crashing_replays.add(replay_name)
except KeyboardInterrupt:
return
def _print(self, s):
for line in str(s).strip().splitlines():
print("[%s] %s" % (self.stats.proc_id, line))
def _update_stage(self, stage):
self.stats.update(stage)
self.stats_queue.put(self.stats)
def process_replay(self, controller, replay_data, map_data, player_id):
"""Process a single replay, updating the stats."""
self._update_stage("start_replay")
controller.start_replay(sc_pb.RequestStartReplay(
replay_data=replay_data,
map_data=map_data,
options=interface,
observed_player_id=player_id))
feat = features.Features(controller.game_info())
self.stats.replay_stats.replays += 1
self._update_stage("step")
controller.step()
last_group_id = 0
last_reward = 0
last_x = 0
last_y = 0
player0 = [0,0]
player1 = [0,0]
replay_step = 0
while True:
try:
done = False
self.stats.replay_stats.steps += 1
self._update_stage("observe")
obs = controller.observe()
obs_trans = feat.transform_obs(obs.observation)
#print("obs_trans :", obs_trans)
mineral_map = (obs_trans['screen'][5] == 3).astype(int).tolist()
# selected = np.array(obs_trans['screen'][7])
# for (y,x), v in np.ndenumerate(selected):
# if(v == 1 and last_group_id == 0):
# player0 = [x,y]
# elif(v == 1 and last_group_id == 1):
# player1 = [x,y]
#
remain_minerals = np.sum(mineral_map)
#print("remain_minerals :", remain_minerals)
episode_reward = int(obs_trans['player'][1]/100)
if(episode_reward == 0 and last_reward > 0):
done = True
reward = 0
else:
reward = episode_reward - last_reward
last_reward = episode_reward
#print("episode_reward :", episode_reward, " reward :", reward, " done :", done)
for action in obs.actions:
act_fl = action.action_feature_layer
#func = self.run_config.actions[obs.observation.game_loop]
#func = self.run_config.actions[obs.game_loop]
# print(str(func))
if act_fl.HasField("unit_command"):
ability_id = act_fl.unit_command.ability_id # 16 move screen
target_coord = act_fl.unit_command.target_screen_coord
if(ability_id == 16 and last_x != target_coord.x and last_y != target_coord.y):
replay_step += 1
last_x = target_coord.x
last_y = target_coord.y
#print("base_action :", last_group_id, "x,y :", target_coord.x, target_coord.y)
td_map = {"step":replay_step,
"done":done,
"obs":mineral_map,
"base_action":last_group_id,
"x":target_coord.x,
"y":target_coord.y}
last_td_map = td_map
last_td_map["reward"] = reward
# td_map_str = json.dumps(td_map)
# f.write(td_map_str)
self.stats.replay_stats.td_maps.append(last_td_map)
self.stats.replay_stats.made_abilities[
act_fl.unit_command.ability_id] += 1
if act_fl.HasField("camera_move"):
self.stats.replay_stats.camera_move += 1
if act_fl.HasField("unit_selection_point"):
self.stats.replay_stats.select_pt += 1
if act_fl.HasField("unit_selection_rect"):
self.stats.replay_stats.select_rect += 1
if action.action_ui.HasField("control_group"):
control_group_action = action.action_ui.control_group.action
control_group_id = action.action_ui.control_group.control_group_index
#print("control_group_action ", control_group_action ," id :", control_group_id)
last_group_id = control_group_id
self.stats.replay_stats.control_group += 1
try:
func = feat.reverse_action(action).function
except ValueError:
func = -1
self.stats.replay_stats.made_actions[func] += 1
for valid in obs.observation.abilities:
self.stats.replay_stats.valid_abilities[valid.ability_id] += 1
for u in obs.observation.raw_data.units:
self.stats.replay_stats.unit_ids[u.unit_type] += 1
for ability_id in feat.available_actions(obs.observation):
self.stats.replay_stats.valid_actions[ability_id] += 1
if obs.player_result:
break
except Exception as e:
print("e:",e)
self._update_stage("step")
controller.step(FLAGS.step_mul)
def stats_printer(stats_queue):
"""A thread that consumes stats_queue and prints them every 10 seconds."""
proc_stats = [ProcessStats(i) for i in range(FLAGS.parallel)]
print_time = start_time = time.time()
width = 107
filename = "trajectories/mineral1.json"
with open(filename, 'w') as f:
running = True
while running:
print_time += 10
while time.time() < print_time:
try:
s = stats_queue.get(True, print_time - time.time())
if s is None: # Signal to print and exit NOW!
running = False
break
proc_stats[s.proc_id] = s
except queue.Empty:
pass
replay_stats = ReplayStats()
for s in proc_stats:
try:
replay_stats.merge(s.replay_stats)
for td_map in s.replay_stats.td_maps:
td_map_str = json.dumps(td_map)
f.write(td_map_str)
f.write("\n")
except Exception as e:
print("e:",e)
print((" Summary %0d secs " % (print_time - start_time)).center(width, "="))
print(replay_stats)
print(" Process stats ".center(width, "-"))
print("\n".join(str(s) for s in proc_stats))
print("=" * width)
def replay_queue_filler(replay_queue, replay_list):
"""A thread that fills the replay_queue with replay filenames."""
for replay_path in replay_list:
replay_queue.put(replay_path)
def main(unused_argv):
"""Dump stats about all the actions that are in use in a set of replays."""
run_config = run_configs.get()
if not gfile.Exists(FLAGS.replays):
sys.exit("{} doesn't exist.".format(FLAGS.replays))
stats_queue = multiprocessing.Queue()
stats_thread = threading.Thread(target=stats_printer, args=(stats_queue,))
stats_thread.start()
try:
# For some reason buffering everything into a JoinableQueue makes the
# program not exit, so save it into a list then slowly fill it into the
# queue in a separate thread. Grab the list synchronously so we know there
# is work in the queue before the SC2 processes actually run, otherwise
# The replay_queue.join below succeeds without doing any work, and exits.
print("Getting replay list:", FLAGS.replays)
replay_list = sorted(run_config.replay_paths(FLAGS.replays))
print(len(replay_list), "replays found.\n")
replay_queue = multiprocessing.JoinableQueue(FLAGS.parallel * 10)
replay_queue_thread = threading.Thread(target=replay_queue_filler,
args=(replay_queue, replay_list))
replay_queue_thread.daemon = True
replay_queue_thread.start()
for i in range(FLAGS.parallel):
p = ReplayProcessor(i, run_config, replay_queue, stats_queue)
p.daemon = True
p.start()
time.sleep(1) # Stagger startups, otherwise they seem to conflict somehow
replay_queue.join() # Wait for the queue to empty.
except KeyboardInterrupt:
print("Caught KeyboardInterrupt, exiting.")
finally:
stats_queue.put(None) # Tell the stats_thread to print and exit.
stats_thread.join()
if __name__ == "__main__":
app.run(main)