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Sandbox.ModAPI.Ingame.IMyAirtightSlideDoor
Morten Aune Lyrstad edited this page Jun 24, 2020
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← Index ← Namespace Index
public interface IMyAirtightSlideDoor: IMyAirtightDoorBase, IMyDoor, IMyFunctionalBlock, IMyTerminalBlock, IMyCubeBlock, IMyEntity
Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Implements:
Type Definitions:
MyObjectBuilder_AirtightSlideDoor/LargeBlockSlideDoor
Member | Description |
---|---|
Components { get; } | Inherited from IMyEntity |
EntityId { get; } | Inherited from IMyEntity |
Name { get; } | Inherited from IMyEntity |
DisplayName { get; } | Inherited from IMyEntity |
HasInventory { get; } | Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null. Inherited from IMyEntity |
InventoryCount { get; } | Returns the count of the number of inventories this entity has. Inherited from IMyEntity |
WorldAABB { get; } | Inherited from IMyEntity |
WorldAABBHr { get; } | Inherited from IMyEntity |
WorldMatrix { get; } | Inherited from IMyEntity |
WorldVolume { get; } | Inherited from IMyEntity |
WorldVolumeHr { get; } | Inherited from IMyEntity |
BlockDefinition { get; } | Inherited from IMyCubeBlock |
CheckConnectionAllowed { get; } | Inherited from IMyCubeBlock |
CubeGrid { get; } | Grid in which the block is placed Inherited from IMyCubeBlock |
DefinitionDisplayNameText { get; } | Definition name Inherited from IMyCubeBlock |
DisassembleRatio { get; } | Is set in definition Ratio at which is the block disassembled (grinding) Inherited from IMyCubeBlock |
DisplayNameText { get; } | Translated block name Inherited from IMyCubeBlock |
IsBeingHacked { get; } | Hacking of the block is in progress Inherited from IMyCubeBlock |
IsFunctional { get; } | True if integrity is above breaking threshold Inherited from IMyCubeBlock |
IsWorking { get; } | True if block is able to do its work depening on block type (is functional, powered, enabled, etc...) Inherited from IMyCubeBlock |
Max { get; } | Maximum coordinates of grid cells occupied by this block Inherited from IMyCubeBlock |
Mass { get; } | Block mass Inherited from IMyCubeBlock |
Min { get; } | Minimum coordinates of grid cells occupied by this block Inherited from IMyCubeBlock |
NumberInGrid { get; } | Order in which were the blocks of same type added to grid Used in default display name Inherited from IMyCubeBlock |
Orientation { get; } | Returns block orientation in base 6 directions Inherited from IMyCubeBlock |
OwnerId { get; } | Id of player owning block (not steam Id) Inherited from IMyCubeBlock |
Position { get; } | Position in grid coordinates Inherited from IMyCubeBlock |
CustomName { get; set; } | Inherited from IMyTerminalBlock |
CustomNameWithFaction { get; } | Inherited from IMyTerminalBlock |
DetailedInfo { get; } | Inherited from IMyTerminalBlock |
CustomInfo { get; } | Inherited from IMyTerminalBlock |
CustomData { get; set; } | Inherited from IMyTerminalBlock |
ShowOnHUD { get; set; } | Inherited from IMyTerminalBlock |
ShowInTerminal { get; set; } | Inherited from IMyTerminalBlock |
ShowInToolbarConfig { get; set; } | Inherited from IMyTerminalBlock |
ShowInInventory { get; set; } | Inherited from IMyTerminalBlock |
Enabled { get; set; } | Inherited from IMyFunctionalBlock |
Open { get; } |
Obsolete: Use the Status property instead Inherited from IMyDoor |
Status { get; } | Inherited from IMyDoor |
OpenRatio { get; } | Inherited from IMyDoor |
Member | Description |
---|---|
GetInventory() | Simply get the MyInventoryBase component stored in this entity. Inherited from IMyEntity |
GetInventory(int) | Search for inventory component with maching index. Inherited from IMyEntity |
GetPosition() | Inherited from IMyEntity |
GetOwnerFactionTag() | Tag of faction owning block Inherited from IMyCubeBlock |
GetPlayerRelationToOwner() |
Obsolete: GetPlayerRelationToOwner() is useless ingame. Mods should use the one in ModAPI.IMyCubeBlock Inherited from IMyCubeBlock |
GetUserRelationToOwner(long) | Inherited from IMyCubeBlock |
UpdateIsWorking() |
Obsolete Inherited from IMyCubeBlock |
UpdateVisual() |
Obsolete Inherited from IMyCubeBlock |
HasLocalPlayerAccess() | Inherited from IMyTerminalBlock |
HasPlayerAccess(long) | Inherited from IMyTerminalBlock |
SetCustomName(string) |
Obsolete: Use the setter of Customname Inherited from IMyTerminalBlock |
SetCustomName(StringBuilder) |
Obsolete: Use the setter of Customname Inherited from IMyTerminalBlock |
GetActions(List, Func) | Inherited from IMyTerminalBlock |
SearchActionsOfName(string, List, Func) | Inherited from IMyTerminalBlock |
GetActionWithName(string) | Inherited from IMyTerminalBlock |
GetProperty(string) | Inherited from IMyTerminalBlock |
GetProperties(List, Func) | Inherited from IMyTerminalBlock |
IsSameConstructAs(IMyTerminalBlock) | Inherited from IMyTerminalBlock |
RequestEnable(bool) |
Obsolete: Use the setter of Enabled Inherited from IMyFunctionalBlock |
OpenDoor() | Inherited from IMyDoor |
CloseDoor() | Inherited from IMyDoor |
ToggleDoor() | Inherited from IMyDoor |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!