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VRage.Game.ModAPI.Ingame.MyInventoryItem

Morten Aune Lyrstad edited this page Apr 16, 2022 · 17 revisions

IndexNamespace Index

MyInventoryItem Struct

public struct MyInventoryItem: IComparable<MyInventoryItem>, IEquatable<MyInventoryItem>

Snapshot of inventory item at the moment of query. Not updated afterwards!

Namespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll

Implements:

Fields

MyFixedPoint Amount

Amount of stacked items. Kg or count, based on item type.

uint ItemId

Id of item, unique within a single inventory.

MyItemType Type

Type of inventory item.

Constructors

MyInventoryItem(MyItemType type, uint itemId, MyFixedPoint amount)

Methods

int CompareTo(MyInventoryItem other)

bool Equals(MyInventoryItem other)

bool Equals(object obj)

int GetHashCode()

string ToString()

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