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// Make sure the weapon allows this activity to have a backup.
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if (!pWeapon->SupportsBackupActivity(activity))
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return activity;
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// UNDONE: Sometimes, a NPC is supposed to use the default activity. Return that if the weapon translation was "not required" and we have an original activity.
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/*
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if (!weaponTranslationWasRequired && GetModelPtr()->HaveSequenceForActivity(activity) && !IsPlayer())
// Make sure the weapon allows this activity to have a backup.
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if (!pWeapon->SupportsBackupActivity(activity))
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return activity;
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// UNDONE: Sometimes, a NPC is supposed to use the default activity. Return that if the weapon translation was "not required" and we have an original activity.
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/*
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if (!weaponTranslationWasRequired && GetModelPtr()->HaveSequenceForActivity(activity) && !IsPlayer())
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