From 81e03e240414fb4d004dc358268f464d620898d0 Mon Sep 17 00:00:00 2001 From: Mike Johnson Date: Mon, 20 Jan 2020 14:27:36 -0800 Subject: [PATCH] Should not have stopped halving a_size_min in previous commit --- src/shaders/symbol_sdf.vertex.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/shaders/symbol_sdf.vertex.glsl b/src/shaders/symbol_sdf.vertex.glsl index 06865c768a3..75beb441e90 100644 --- a/src/shaders/symbol_sdf.vertex.glsl +++ b/src/shaders/symbol_sdf.vertex.glsl @@ -51,7 +51,7 @@ void main() { vec2 a_tex = a_data.xy; vec2 a_size = a_data.zw; - float a_size_min = a_size[0]; + float a_size_min = floor(a_size[0] * 0.5); vec2 a_pxoffset = a_pixeloffset.xy; highp float segment_angle = -a_projected_pos[2];