From b60c57e571f9dc7b01c2620251e3fd992ca6aaac Mon Sep 17 00:00:00 2001 From: Ansis Brammanis Date: Tue, 22 Oct 2019 20:30:55 -0400 Subject: [PATCH] merge in https://github.com/mapbox/mapbox-gl-native/pull/15828 --- src/mbgl/text/placement.cpp | 59 ++++++++++++++++++++++++++++++------- 1 file changed, 49 insertions(+), 10 deletions(-) diff --git a/src/mbgl/text/placement.cpp b/src/mbgl/text/placement.cpp index 7343f19aea4..ecc8f930324 100644 --- a/src/mbgl/text/placement.cpp +++ b/src/mbgl/text/placement.cpp @@ -220,7 +220,6 @@ void Placement::placeBucket( if (horizontalTextIndex) { const PlacedSymbol& placedSymbol = bucket.text.placedSymbols.at(*horizontalTextIndex); const float fontSize = evaluateSizeForFeature(partiallyEvaluatedTextSize, placedSymbol); - const CollisionFeature& textCollisionFeature = symbolInstance.textCollisionFeature; const auto updatePreviousOrientationIfNotPlaced = [&](bool isPlaced) { if (bucket.allowVerticalPlacement && !isPlaced && getPrevPlacement()) { @@ -282,7 +281,8 @@ void Placement::placeBucket( placeText = placed.first; offscreen &= placed.second; - } else if (!textCollisionFeature.alongLine && !textCollisionFeature.boxes.empty()) { + } else if (!symbolInstance.textCollisionFeature.alongLine && + !symbolInstance.textCollisionFeature.boxes.empty()) { // If this symbol was in the last placement, shift the previously used // anchor to the front of the anchor list, only if the previous anchor // is still in the anchor list. @@ -305,8 +305,13 @@ void Placement::placeBucket( } } - const auto placeFeatureForVariableAnchors = [&] (const CollisionFeature& collisionFeature, style::TextWritingModeType orientation) { - const CollisionBox& textBox = collisionFeature.boxes[0]; + const bool doVariableIconPlacement = + hasIconTextFit && !iconAllowOverlap && symbolInstance.placedIconIndex; + + const auto placeFeatureForVariableAnchors = [&](const CollisionFeature& textCollisionFeature, + style::TextWritingModeType orientation, + const CollisionFeature& iconCollisionFeature) { + const CollisionBox& textBox = textCollisionFeature.boxes[0]; const float width = textBox.x2 - textBox.x1; const float height = textBox.y2 - textBox.y1; const float textBoxScale = symbolInstance.textBoxScale; @@ -323,12 +328,40 @@ void Placement::placeBucket( } textBoxes.clear(); - placedFeature = collisionIndex.placeFeature(collisionFeature, shift, - posMatrix, mat4(), pixelRatio, - placedSymbol, scale, fontSize, + placedFeature = collisionIndex.placeFeature(textCollisionFeature, + shift, + posMatrix, + mat4(), + pixelRatio, + placedSymbol, + scale, + fontSize, allowOverlap, pitchWithMap, - params.showCollisionBoxes, avoidEdges, collisionGroup.second, textBoxes); + params.showCollisionBoxes, + avoidEdges, + collisionGroup.second, + textBoxes); + + if (doVariableIconPlacement) { + auto placedIconFeature = collisionIndex.placeFeature(iconCollisionFeature, + shift, + posMatrix, + iconLabelPlaneMatrix, + pixelRatio, + placedSymbol, + scale, + fontSize, + iconAllowOverlap, + pitchWithMap, + params.showCollisionBoxes, + avoidEdges, + collisionGroup.second, + iconBoxes); + iconBoxes.clear(); + if (!placedIconFeature.first) continue; + } + if (placedFeature.first) { assert(symbolInstance.crossTileID != 0u); optional prevAnchor; @@ -366,12 +399,18 @@ void Placement::placeBucket( }; const auto placeHorizontal = [&] { - return placeFeatureForVariableAnchors(symbolInstance.textCollisionFeature, style::TextWritingModeType::Horizontal); + return placeFeatureForVariableAnchors(symbolInstance.textCollisionFeature, + style::TextWritingModeType::Horizontal, + symbolInstance.iconCollisionFeature); }; const auto placeVertical = [&] { if (bucket.allowVerticalPlacement && !placed.first && symbolInstance.verticalTextCollisionFeature) { - return placeFeatureForVariableAnchors(*symbolInstance.verticalTextCollisionFeature, style::TextWritingModeType::Vertical); + return placeFeatureForVariableAnchors(*symbolInstance.verticalTextCollisionFeature, + style::TextWritingModeType::Vertical, + symbolInstance.verticalIconCollisionFeature + ? *symbolInstance.verticalIconCollisionFeature + : symbolInstance.iconCollisionFeature); } return std::pair{false, false}; };