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This repository has been archived by the owner on Aug 8, 2023. It is now read-only.
The custom geometry source API on iOS/macOS (MGLComputedShapeSource) allows implementers to pick between callbacks that specify a tile-id and a geographic bound.
This allows using existing tiled data more easily.
Really like the flexibility, you either hook into the high level model objects or the low level x,y,z tile coordinates. One top of exposing an interface for each, I'm interested in adding an adapter class that provides empty implementations.
The custom geometry source API on iOS/macOS (
MGLComputedShapeSource
) allows implementers to pick between callbacks that specify a tile-id and a geographic bound.This allows using existing tiled data more easily.
The Android SDK should also provide such an option as part of the
GeomegtryTileProvider
.The text was updated successfully, but these errors were encountered: