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This repository has been archived by the owner on Aug 8, 2023. It is now read-only.
When there are assets (like glyph PBFs) missing, we're currently continually reparsing the tiles, only to end up finding that we still need an asset, which we already know after the first parse attempt. This uses too much CPU resources. Instead, we should be smart about resuming tile parsing once all of the required assets for a layer came in.
The text was updated successfully, but these errors were encountered:
When there are assets (like glyph PBFs) missing, we're currently continually reparsing the tiles, only to end up finding that we still need an asset, which we already know after the first parse attempt. This uses too much CPU resources. Instead, we should be smart about resuming tile parsing once all of the required assets for a layer came in.
The text was updated successfully, but these errors were encountered: