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Don't continuously reparse tiles #2511

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kkaefer opened this issue Oct 2, 2015 · 1 comment
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Don't continuously reparse tiles #2511

kkaefer opened this issue Oct 2, 2015 · 1 comment
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Core The cross-platform C++ core, aka mbgl

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@kkaefer
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kkaefer commented Oct 2, 2015

When there are assets (like glyph PBFs) missing, we're currently continually reparsing the tiles, only to end up finding that we still need an asset, which we already know after the first parse attempt. This uses too much CPU resources. Instead, we should be smart about resuming tile parsing once all of the required assets for a layer came in.

@kkaefer kkaefer mentioned this issue Oct 2, 2015
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@jfirebaugh jfirebaugh self-assigned this Sep 8, 2016
@friedbunny friedbunny added Core The cross-platform C++ core, aka mbgl and removed Core The cross-platform C++ core, aka mbgl labels Mar 10, 2017
@jfirebaugh jfirebaugh removed their assignment Mar 17, 2017
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This was fixed by #8341.

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