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Find CPU hog in llmr-native #80
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Maybe try #76? Could be tiles parses getting backed up. |
This happens without interacting with the map whatsoever, at 0/0/0. |
This is not a problem in our code. It only seems to happen when profiling with PerfHUD ES, and only when the profiler is connected. |
This was referenced Jan 24, 2019
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I'm seeing this CPU/GPU usage curve in PerfHUD ES:
This graph is recorded from application startup over a time of around 30 seconds. It's clearly noticeable that the CPU usage goes up, while the GPU time goes down (!?). At some point, GPU usage jumps back up and then slowly climbs down again.
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