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Tegra ideas #82

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kkaefer opened this issue Feb 25, 2014 · 5 comments
Closed

Tegra ideas #82

kkaefer opened this issue Feb 25, 2014 · 5 comments

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@kkaefer
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kkaefer commented Feb 25, 2014

The issue is that often times, the fastest way to do something is the worst way to do something on iOS hardware (PowerVR SGX), e.g. clears are very cheap on iOS, but very expensive.

See #77 for list of tasks.

@incanus
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incanus commented Feb 25, 2014

Interesting. 👍

@springmeyer
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in terms of nv path I noticed https://github.com/ake-koomsin/mapnik_nvpr. Not sure if it has anything interesting however (not looked at code).

@kkaefer
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kkaefer commented Feb 27, 2014

We're getting much better performance when avoiding to clear all the time. There are still a few rendering artifacts which occur with Tegra, but not on desktop.

@kkaefer
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kkaefer commented Feb 27, 2014

We should probably render in "retina" mode. That means that everything is a little bigger on the map and we have fewer tiles to render. This is also in line with reports of too tiny text on the maps.

@kkaefer kkaefer added the Tegra label Mar 4, 2014
@kkaefer kkaefer changed the title Jetson ideas Tegra ideas Jun 2, 2014
@jfirebaugh
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Not currently actionable.

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4 participants