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[core] Few performance fixes for RendererImpl #14930
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[WIP][core] Few performance fixes for RendererImpl
[core] Few performance fixes for RendererImpl
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Core
The cross-platform C++ core, aka mbgl
performance
Speed, stability, CPU usage, memory usage, or power usage
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LGTM
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Looks good from my limited C++ exp. Thanks for working on this!
- query rendered symbols only from layers that support it - remove unnecessary iterations over vectors
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Labels
Core
The cross-platform C++ core, aka mbgl
performance
Speed, stability, CPU usage, memory usage, or power usage
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This PR adds following changes: