Trigger is a modular rigging and automation tool for Autodesk Maya.
Trigger is designed to streamline and simplify the rigging process for animators and riggers. It offers a wide range of features and options, allowing users to create custom rigs quickly and easily.
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Modularity: Trigger provides a modular approach to rigging, allowing users to combine different modules to create unique rigs tailored to specific project requirements.
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Intuitive User Interface: The tool offers an intuitive user interface, making it easy for both seasoned professionals and beginners to navigate and use effectively.
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Time Efficiency: With Trigger, rigging tasks that would typically take a long time using traditional methods can be completed more quickly, enabling users to create high-quality rigs in less time.
In addition to rigging, Trigger can also be used for automation and templating tasks. It enables users to automate repetitive tasks, such as assembling shots/assets and performing quality checks. TDs and developers can build their own actions and modules as plug-ins and seamlessly integrate them into Trigger.
Please note that the online documentation for Trigger is currently a work in progress (WIP). You can find the latest updates and information in the Trigger Documentation.
Feel free to explore Trigger and leverage its capabilities to enhance your rigging and automation workflows in Maya.