From a406d85f512d45a56dd2691a8db4cbca39a215fb Mon Sep 17 00:00:00 2001 From: math1985 Date: Sun, 12 Oct 2014 12:39:24 +0100 Subject: [PATCH] Give desert and heath consistent lightness * This resolves #773 * This resolves #780 --- amenity-points.mss | 2 +- landcover.mss | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/amenity-points.mss b/amenity-points.mss index 4003accce3..0fa3cd4829 100644 --- a/amenity-points.mss +++ b/amenity-points.mss @@ -1519,7 +1519,7 @@ text-size: @landcover-font-size; [way_pixels > 12000] { text-size: @landcover-font-size-big; } [way_pixels > 48000] { text-size: @landcover-font-size-bigger; } - text-fill: darken(@desert, 40%); + text-fill: darken(@desert, 50%); text-face-name: @landcover-face-name; text-halo-radius: 1; text-halo-fill: rgba(255,255,255,0.6); diff --git a/landcover.mss b/landcover.mss index 3cdef0dc94..ca3a0bfb32 100644 --- a/landcover.mss +++ b/landcover.mss @@ -43,10 +43,10 @@ @cemetery: #aacbaf; // also grave_yard @construction: #b6b592; @danger_area: pink; -@desert: #e3b57a; +@desert: #ffd79c; // Lch(89,37,75) @field: @farmland; @garages: #dfddce; -@heath: #d6d99f; +@heath: #e1e4a9; // Lch(89,30,110) @parking: #f7efb7; @playground: #ccfff1; @power: #bbb;