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Science Patch Builder

A python script intended to streamline the process of creating a patch that reblanaces location reward scalars

Required mods (These need to be set up before you can install):

It is highly recommended to use CKAN to install all of these with a single click: https://github.com/KSP-CKAN/CKAN

Installation:

  • Download the latest version of Python: https://www.python.org/downloads/
  • Download the latest item from Releases
  • Place the .zip file in "<YourKSP2Installation>/BepInEx/plugins", then click "Extract here"
  • Open KSP2, open Settings > Mods, then scroll down to Patch manager and make sure "Always Invalidated Cache" is on
  • Go back to the title screen, click "Dump", then close the game
  • In your plugins folder, find the TextAssetDumper directory, then go through Dump > text_assets and scroll down to "science_region"
  • Copy the entire contents of "science_region", then go back to the SciencePatchBuilder folder and paste into both "science_region_default" and "science_region_updated"

Usage:

  • Edit science values in "science_region_updated" (do NOT edit "science_region_default")
  • Once you are done editing, run the python script and your changes will automatically be reflected in a .patch file which will take affect the next time you run the game

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