From 14bbb548f8720f293314133dd976148c482f3f17 Mon Sep 17 00:00:00 2001 From: Chuck Walbourn Date: Sun, 2 Aug 2020 23:48:44 -0700 Subject: [PATCH] August 2020 --- .nuget/directxmath.nuspec | 2 +- HISTORY.md | 19 ++++++++++++++++--- Inc/DirectXMath.h | 2 +- README.md | 2 +- 4 files changed, 19 insertions(+), 6 deletions(-) diff --git a/.nuget/directxmath.nuspec b/.nuget/directxmath.nuspec index 5e162a3..c7848ee 100644 --- a/.nuget/directxmath.nuspec +++ b/.nuget/directxmath.nuspec @@ -8,7 +8,7 @@ microsoft,directxtk DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps. The DirectXMath API provides SIMD-friendly C++ types and functions for common linear algebra and graphics math operations common to DirectX applications. The library provides optimized versions for Windows 32-bit (x86), Windows 64-bit (x64), and Windows on ARM through SSE2 and ARM-NEON intrinsics support in the Visual Studio compiler. - Matches the April 2020 release. + Matches the August 2020 release. http://go.microsoft.com/fwlink/?LinkID=615560 images\icon.jpg MIT diff --git a/HISTORY.md b/HISTORY.md index b0053f4..1d6f5fe 100644 --- a/HISTORY.md +++ b/HISTORY.md @@ -6,13 +6,26 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXM ## Release History +### August 2020 (3.16) +* Added ``XMVectorLog10`` / ``XMVectorExp10`` +* Added ``XMColorRGBToYUV_UHD`` / ``XMColorYUVToRGB_UHD`` for Rec. 2020 YUV +* Added optional ``rhcoords`` parameter for BoundingFrustum ``CreateFromMatrix`` +* Added use of Intel® Short Vector Matrix Library (SVML) supported by VS 2019 + * Opt-in with ``_XM_SVML_INTRINSICS_``; opt-out with ``_XM_DISABLE_INTEL_SVML_`` +* Fixed denorm handling for ``XMConvertFloatToHalf`` +* Fixed flush (too small for denorm) handling for ``XMStoreFloat3PK`` +* Fixed clamping bug in ``XMStoreByteN4`` +* Cleaned up ARM-NEON intrinsics type issues for improved portability on GNUC +* Fixed ``GXMVECTOR`` for x86 ``__vectorcall`` +* Code review + ### April 2020 (3.15) -* Added XMMatrixVectorTensorProduct for creating a matrix from two vectors -* Use of m256 registers and FMA3 with /arch:AVX2 for stream and some matrix functions +* Added ``XMMatrixVectorTensorProduct`` for creating a matrix from two vectors +* Use of m256 registers and FMA3 with ``/arch:AVX2`` for stream and some matrix functions * Optimized load/stores for SSE2 float2 & float3 functions * Optimized some instruction choices for better AMD CPU support * Improved conformance for clang/LLVM, GCC, and MinGW compilers -* Code review (constexpr / noexcept usage) +* Code review (``constexpr`` / ``noexcept`` usage) * Retired VS 2015 support ### August 2019 (3.14) diff --git a/Inc/DirectXMath.h b/Inc/DirectXMath.h index b71ef31..9f9d791 100644 --- a/Inc/DirectXMath.h +++ b/Inc/DirectXMath.h @@ -13,7 +13,7 @@ #error DirectX Math requires C++ #endif -#define DIRECTX_MATH_VERSION 315 +#define DIRECTX_MATH_VERSION 316 #if defined(_MSC_VER) && (_MSC_VER < 1910) #error DirectX Math requires Visual C++ 2017 or later. diff --git a/README.md b/README.md index 4e1188f..5289124 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ https://github.com/Microsoft/DirectXMath Copyright (c) Microsoft Corporation. All rights reserved. -**April 2020** +**August 2020** This package contains the DirectXMath library, an all inline SIMD C++ linear algebra library for use in games and graphics apps