diff --git a/README.md b/README.md index 1b1fc7db..3122465c 100644 --- a/README.md +++ b/README.md @@ -17,23 +17,23 @@ interact. # HoloLens Tools Download all of the developer tools from the -[Microsoft Developer Website](http://lens.ms/Sa37sr) +[Microsoft Developer Website](https://developer.microsoft.com/en-us/windows/mixed-reality/install_the_tools?Ocid=Hololens%20-%20Education_Social_TWITTER_HoloLens_20160330_413089651&utm_source=Direct) -*note*, the currently supported version of Unity is 2017.2.0p2-MRTP5 which can be +*Note*, the currently supported version of Unity is 2017.2.0p2-MRTP5 which can be found on the [Unity Beta Program site](http://beta.unity3d.com/download/a07ad30bae31/download.html). # Running in Unity Note that by default when you point Unity at this repo, it will open a new -scene. Navigate to /Scenes and double-click MainScene to setup the editor -properly. After that, hitting Play will start the experience. +scene. Navigate to `/Scenes` and double-click `MainScene` to setup the editor +properly. After that, hitting `Play` will start the experience. # Building Galaxy Explorer -From Unity, choose File->Build Settings to bring up the Build Settings +From Unity, choose `File`->`Build` Settings to bring up the `Build Settings` window. All of the scenes in the Scenes to Build section should be checked. -Choose Universal Windows Platform as the Platform. On the right side, choose -"any device" as the Target device, XAML as the UWP Build Type, 10.0.16299.0 +Choose `Universal Windows Platform` as the Platform. On the right side, choose +`any device as the Target device, XAML as the UWP Build Type, 10.0.16299.0 as the SDK, check "Unity C# Projects" and then click Build. Select the folder called 'UWP' and choose this folder. @@ -133,7 +133,7 @@ with gaze. Click or air tap to place the earth and start the experience. * SolarSystem * Galaxy -The above states cannot be skipped and contain voice over the introduce the +The above states cannot be skipped and contain voice over that introduce the flow of the experience. * Complete @@ -151,7 +151,7 @@ TransitionManager to switch between different scenes. The galaxy rendering process was mostly described in Tech Process - Creating a Galaxy (https://microsoftstudios.com/hololens/2016/03/10/tech-process-creating-a-galaxy/) -The code itself lives in Assets\Galaxy and is comprised of a set of +The code itself lives in `Assets\Galaxy` and is comprised of a set of SpiralGalaxy which make up the stars and clouds (see MilkyWay.prefab). The galaxy is the result of 3 layers: @@ -302,7 +302,7 @@ Forwards _TransitionAlpha to the BillboardLine (see PointOfInterest) to set POI line opacity without breaking batch rendering for performant rendering. ## ToolPanel.ToolsFader -Forwards _TransitionAlpha to the ToolPanel, Buttons, and Tools (see Tools) to +Forwards _TransitionAlpha to the ToolPanel, Buttons, and Tools (see `Tools`) to handle opacity changes. ## MaterialsFader